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[WIP] Portal Life Patch(1)

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I'm back with my map and have created a patch for it. Install this only if you have the original file. The link is at the bottom of the page.

Please report any problems with the file or with the maps here.

Fixes:

Quote:
Patch 1 for Portal Life [WIP]

This patch fixes a lot of things since the first WIP release.

Files

Fixed bonus map script
corrected the Graph's locations

Portal Life 01

Increased performance by 70%-95%
Added new indicator lights
Attempted to fix some textures
Re made the rocket turret stand
Fixed a bug if they player saved and loaded the map the AI would become disabled
Fixed room 1 of visual glitches and added new lighting
Refurbished room 2
Fixed a bug in room 3 were the floor's door would remain open with out a box on the switch
Shortened the incinerator's timer
Fixed a problem in room 4 were the player would be stuck under the crusher walls if they chose to stay in the pit if they failed to solve the puzzle
Various tweaks and fixes

Portal Life 02

Increased performance
Fixed the infamous bug in the incinerator room were if you pressed a button you couldn't press it again
Fixed some textures
Took away the buzz sound from all the switches for a more silent effect/encourage the player to press it again
Added Indicator lights in the teleportation room
Added more indication on what to do after the teleportation room
Added a vent cover on the floor for effect in the incinerator room
Fixed a bug were the player could place a portal on the back of some glass in the final room
Fixed a problem were the player could place a portal inside the cube's observation room and become stuck
Various tweaks and fixes
I've hidden an accessible cake in the level, it is not in the room after the teleportation room, if you can find it you get a cookie

Portal Life 03

Increased performance
Added brushes to all of the floor lights to stop portals from being slightly under the floor
Removed Nodraw textures in the floor lights
Added Cubemaps
Added a lit up stand with a custom texture on it in the first room to make it a lot more obvious cubes can go through fizzlers in the level
Added holes in the walls to allow the sliders to look more natural
Remade the rocket turret stand
Fixed a bug were the player could place a portal on the back of glass in the rocket turret room
Added indicator lights to every button in the level
Extended the wall out in the room with the three buttons so the player could get out the room with out the need of tunneling
Added water in the alter to add effect to the room, the water couldn't make it into the original WIP
Various tweaks and fixes

Problems

Some of the textures are beyond repair in the terms of dis-alignment, to change the size of some of the brushes may ruin puzzles/cause leaks etc... I've tried the best I can.

Download of the original Portal Life WIP:

dload.php?action=file&file_id=150

Download of Patch(1):

dload.php?action=file&file_id=168

Portal Life Trailer (created using a near finished version of patch(1)):

http://uk.youtube.com/watch?v=notjqYTyWUs

Getting better, but still not perfectly there...

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But it is already a very nice progress! The most tangible difference was the indicator lights, but the map feels really better overall.
Keep it up!

Thanks to Portal, someone's birthday is now the most feared day in the year...
NO! THE CAKE! NOOOOOOOO !

Thank you for responding Hyakkidouran, I'll work on the bugs you have listed and I'll attempt to make the

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.

Because I have no experience with making maps for any thing other than portal (other than a little TF2) I don't know how I can spice up the

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as I don't know what props, models and textures are fully available to some one who only owns portal. If you could list some HL2/CS:S maps that could help me, I would be very great full.

With this patch the map it's really nice, i made a speed run through that
http://it.youtube.com/watch?v=tik84KtAphc

Howewer, i find some way to getting stucked, in valve's maps that is impossible but.. it's not a serious bug

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)

Getting stuck? Where about? Also nice run, looks like I've missed some bugs.

E1025 wrote:
Getting stuck? Where about? Also nice run, looks like I've missed some bugs.

For getting stuck i mean the condition where the only thing u can do is reload the previous saved game.

I can't explain where perfectly, but if u want i can make a video to show all the position i've founded.

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)

You could make a video or use snap shots with a description. You can chose either, its up to you.

http://it.youtube.com/watch?v=q_Kjk4YOxdY that's it

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)

Played the map last night and had fun with it.
A couple things I wanted to mention though:
1) Near the end in Infernet's video there's a place with

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2) When I completed the map I saw the scene where

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Keep up the good work.

Thank you infernet, I've taken note of the places where you can get stuck, you can remove the video if you wish.

Adair. The first bug you listed is to do with the triggers, I know exactly what is causing it. As for the second bug, you are probably missing a scene file or some thing. If you downloaded Pl3sant Debut check out this thread.

how-do-i-get-glados-to-speak-when-a-camera-is-detached-t825.html

If you didn't, I don't know the solution as the scene works for me.

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