[WIP]Portal: Reverb
Quote from madcat1030 on March 28, 2010, 8:20 pmhttp://img140.imageshack.us/img140/4314 ... inprog.mp4
That's a video of the Relaxation chamber and modular walkway room. I'm going to go through and take some pictures, but I'd like to finish the next room before I do.
Early, EARLY WIP. I had a mod started about a year ago, but lost in in a hard-drive wipe. This one is already looking better, as far as lighting and mapping go. Which is pretty much as far as either has gotten. It is to, hopefully, be full-fledged mod, with a storyline. Unfortunately, with recent developments regarding Portal 2, and apparent confirmation of sequence of events regarding Aperture Science, GLaDOS, and the resonance cascade, it no longer fits well into the universe. But still, I'm going to keep it. It's a mod, it doesn't have to fit perfectly.
I hope it looks okay so far.
http://img140.imageshack.us/img140/4314 ... inprog.mp4
That's a video of the Relaxation chamber and modular walkway room. I'm going to go through and take some pictures, but I'd like to finish the next room before I do.
Early, EARLY WIP. I had a mod started about a year ago, but lost in in a hard-drive wipe. This one is already looking better, as far as lighting and mapping go. Which is pretty much as far as either has gotten. It is to, hopefully, be full-fledged mod, with a storyline. Unfortunately, with recent developments regarding Portal 2, and apparent confirmation of sequence of events regarding Aperture Science, GLaDOS, and the resonance cascade, it no longer fits well into the universe. But still, I'm going to keep it. It's a mod, it doesn't have to fit perfectly.
I hope it looks okay so far.
Quote from Nacimota on March 29, 2010, 7:49 amYeah I know what its like to lose work due to technical failures (make backups, people!), I lost this map to a hard drive format a few years back:
http://www.youtube.com/watch?v=wIGJwgN3FCc
As for your map, I really love it when people illustrate the modularity of the enrichment center through dynamic game elements like what you've done with that walkway. It breathes life into a game somewhat devoid of it in the sense that there are no other human characters etc.
With such a short video theres really not much to look at, so I'm not sure what you want feedback on, if anything. I will say that the dynamic shadows cast by that portal frame are extremely awkward and wrong; you would probably be better off disabling them all together.
Yeah I know what its like to lose work due to technical failures (make backups, people!), I lost this map to a hard drive format a few years back:
http://www.youtube.com/watch?v=wIGJwgN3FCc
As for your map, I really love it when people illustrate the modularity of the enrichment center through dynamic game elements like what you've done with that walkway. It breathes life into a game somewhat devoid of it in the sense that there are no other human characters etc.
With such a short video theres really not much to look at, so I'm not sure what you want feedback on, if anything. I will say that the dynamic shadows cast by that portal frame are extremely awkward and wrong; you would probably be better off disabling them all together.
Quote from Mek on March 29, 2010, 11:56 amI liked the way the first portal surface raises from the floor.
I liked the way the first portal surface raises from the floor.
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from madcat1030 on March 29, 2010, 12:19 pmThat is a mashed together video, as you can probably tell. By the time the video of the modular walkway was taken, the dynamic shadows had been turned off. Turning those damned shadows off had been on my to-do list before every compile for quite a few compiles, lol, but never got done. Also, regarding the first chamber, if you noticed, the square door was very dark? I added a small blue light very close to it that makes it look like it is glowing, and with the reflections, it looks like the light is actually coming from within the door now, so I'm happy with how that turned out. Plan to recycle that effect onto all square doors.
(Link to larger: http://img532.yfrog.com/img532/2471/map00.jpg)
Here's an overview of the previous map. After I had completed the area, and begun working on the area below, I went back in times of creative drought and played around with connecting the observation chambers, which worked out to go real nicely, and wound up adding a generator room which looked really good and just distorted enough through the windows. I intend wholly to retain that room into this version. As you can see, the relaxation chamber and walkway chamber have changed for the better (in the old one, it was just a static walkway with static glass walls, puh-shaw), in lighting and design.
That is a mashed together video, as you can probably tell. By the time the video of the modular walkway was taken, the dynamic shadows had been turned off. Turning those damned shadows off had been on my to-do list before every compile for quite a few compiles, lol, but never got done. Also, regarding the first chamber, if you noticed, the square door was very dark? I added a small blue light very close to it that makes it look like it is glowing, and with the reflections, it looks like the light is actually coming from within the door now, so I'm happy with how that turned out. Plan to recycle that effect onto all square doors.
(Link to larger: http://img532.yfrog.com/img532/2471/map00.jpg)
Here's an overview of the previous map. After I had completed the area, and begun working on the area below, I went back in times of creative drought and played around with connecting the observation chambers, which worked out to go real nicely, and wound up adding a generator room which looked really good and just distorted enough through the windows. I intend wholly to retain that room into this version. As you can see, the relaxation chamber and walkway chamber have changed for the better (in the old one, it was just a static walkway with static glass walls, puh-shaw), in lighting and design.
Quote from hanging_rope on April 4, 2010, 10:07 amLooking excellent.
Looking excellent.
Quote from Remmiz on April 4, 2010, 5:28 pmLooks good, I like the dynamic environment feel of this. However your lighting is pretty atrocious and you most likely have a leak or two. Could also use a lot more detailing and perhaps even some contraction of the rooms so you don't have such wide open areas of flat wall.
Looks good, I like the dynamic environment feel of this. However your lighting is pretty atrocious and you most likely have a leak or two. Could also use a lot more detailing and perhaps even some contraction of the rooms so you don't have such wide open areas of flat wall.
Quote from Ricotez on April 7, 2010, 9:32 amLooks promising. The light is ugly though. Stick with the original Portal blue-ish or with a slightly orange-ish ambiance. Most other colours don't look good. In fact, orange-ish is quite hard to get right too, so blue-ish is really the way to go.
Looks promising. The light is ugly though. Stick with the original Portal blue-ish or with a slightly orange-ish ambiance. Most other colours don't look good. In fact, orange-ish is quite hard to get right too, so blue-ish is really the way to go.
"Duct Tape is the answer."
Quote from madcat1030 on April 8, 2010, 3:41 pmI'm keeping a MODDB profile up to date (-ish) with videos and WIP screenshots.
http://www.moddb.com/mods/portal-reverbIt's still got the info from the original mod (started like a year and a half ago, but died), so that's all subject to change, but you can see some screenshots. And the 'newest' video of the two has a bit of video on the end as an addendum, showing the modular walkway, if I didn't already have that on the video I linked to here, that is.
As to the yellow lighting, I don't really think it looks that bad. As other lights were created, it's gotten muted into a more comfortable shade, very relaxing looking. Which is what I was going for in the relaxation vault.
I'm keeping a MODDB profile up to date (-ish) with videos and WIP screenshots.
http://www.moddb.com/mods/portal-reverb
It's still got the info from the original mod (started like a year and a half ago, but died), so that's all subject to change, but you can see some screenshots. And the 'newest' video of the two has a bit of video on the end as an addendum, showing the modular walkway, if I didn't already have that on the video I linked to here, that is.
As to the yellow lighting, I don't really think it looks that bad. As other lights were created, it's gotten muted into a more comfortable shade, very relaxing looking. Which is what I was going for in the relaxation vault.