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[WIP]Portal's better days

This is my very first map pack, I would like advice and tips on what and/or how I should improve it :D. Also, please post about all the parts that you liked/disliked. I haven't worked real hard, so this isn't the best I can do. :) I am really looking forward for it's final release :D Enjoy!
Download: dload.php?action=file&file_id=188

Note: I still need to fix many things and add things.

Frostyfrog wrote:
This is my very first map pack, I would like advice and tips on what and/or how I should improve it :D. Also, please post about all the parts that you liked/disliked. I haven't worked real hard, so this isn't the best I can do. :) I am really looking forward for it's final release :D Enjoy!

first suggestion: add a link in your first post like this
http://forums.thinking.withportals.com/dload.php?action=file&file_id=188
downloading and playing now

EDIT: I get the node graph out of date error EVERYTIME i play any of these levels. if i move from lvl 1 to 2 i am able to move, but get the AI disabled and nothing happens (cuz ai is disabled) if i "restart" the 2nd map i am stuck and get the errors:

LEVEL DESIGN ERROR: Entity CP4P_switch_1 is parented to itself!
Attemped to precache unknown particle system "explosion_turret_break"!

i tried restarting portal but still getting the same errors

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EDIT #2: ok managed to ~fix~ it. had to load each map individually and buildcubemaps and then restart the first map and it played ok. unfortunatly such "work" turned me off from the maps so that i couldn't really enjoy them properly. sorry. so don't have ALOT good to say. but most of it looks good/ok. although some of the game dynamics are "weird" example in one of the rooms with the rocket launcher there are 4 doors. that seem pointless.

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i was quite surprised in the beginning with the

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i assume you're gunna work this into the story somehow?

also i ~thing~ i reached the end. but not sure i got to the room with the

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as i said this looks good and seems to have potential. but after having to work to get them working i barely had the heart to view the maps with a fresh eye. so hopefully the next release will be "fixed" :P

oh yeah also. even though i managed to play through the maps (after rebuilding hte cubemaps) and wasn't getting the ai disabled error. i WAS getting alot of console errors. alot.

do NOT click this
rellikpd wrote:
although some of the game dynamics are "weird" example in one of the rooms with the rocket launcher there are 4 doors. that seem pointless.
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It's main purpose was to

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Yet it won't work.

rellikpd wrote:
i was quite surprised in the beginning with the
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i assume you're gunna work this into the story somehow?

It's main purpose was to make it seem like you were in the middle of a war and you needed a job.

rellikpd wrote:
also i ~thing~ i reached the end. but not sure i got to the room with the
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yes, that is the end, so far.

rellikpd wrote:
as i said this looks good and seems to have potential. but after having to work to get them working i barely had the heart to view the maps with a fresh eye. so hopefully the next release will be "fixed" :P

oh yeah also. even though i managed to play through the maps (after rebuilding hte cubemaps) and wasn't getting the ai disabled error. i WAS getting alot of console errors. alot.

I'll try to fix that

Bump for the next version!
I think I fixed many problems :)
I also think I put all the required files with it. If not, I suggest getting Logic Portals.

........................

I hope this doesn't take forever to upload the next version.

Frostyfrog wrote:
Bump for the next version!
I think I fixed many problems :)
I also think I put all the required files with it. If not, I suggest getting Logic Portals.
........................
I hope this doesn't take forever to upload the next version.

Much better. there are however some SERIOUS issues... but i have to goto bed. i will cover them later. keep up the good work! i'll try to post screen shots and descriptions of said "issues" tomarow when i get off

MEGA EDIT: what follows are gripes/concerns/suggestions and may or may not contain spoilers so there for will be all encompassed by spoiler tags.

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do NOT click this

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I'm still learning so there may be many mistakes.

Frostyfrog wrote:
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I'm still learning so there may be many mistakes.

yeah your credit map is kick ass.
and to answer your #5, yes

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and #7 it doesn't really matter how you do it. you can either add some sort of "deadly stuff" down there, or just put a screen higher up so you can't get down there

#11 oh ok :P

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No, there isn't really a reason to make th player crouch there. I have fixed that already. I had gotten too lazy to do the fixes. *yawns* I'll be getting back to work.

EDIT: UH, oh... I think the current release of ch_01_03 is the best it will get.
I keep on getting this from the compilation:

Code: Select all
**** leaked ****
Entity prop_static (1280.00 -57.00 -121.00) leaked!

I remove that Portal cleanser and then it says the same thing about a light.

EDIT #2: Nevermind

That's a leak. Load the frikking pointfile by Map>Load Pointfile and look where the red vector is running to. There's your leak.

Image

"Duct Tape is the answer."