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[WIP] Post-Portal

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Alright. The map is progressing, but slowly, I must admit.

Things I have done:
-Replaces second blue forcefield with cleanser particle.
-Turned 75% of the light strips into overlays.

Things yet to do:
-Turn remaining 30% into oerlays.
-Make areaportals.
-Find a way not to get stuck in second room. Does anyone have an idea on how to do this?

http://www.dpgames.co.uk/

Sanity is not statistical.
espen180 wrote:
-Find a way not to get stuck in second room. Does anyone have an idea on how to do this?

Make the two portable surfaces in there smaller so they can only hold one portal each and put a portal detector on both that will open the door if, and only if, both surfaces have a portal?

You could even include a "Complimentary Aperture Science Escape Hatch" voice over to make it more obvious and more portal like :)

espen180 wrote:
-Turned 75% of the light strips into overlays.

Things yet to do:
-Turn remaining 30% into oerlays.

I see you failed basic maths

espen180 wrote:
-Find a way not to get stuck in second room. Does anyone have an idea on how to do this?

you could use a portal detector, place one big brush in the room and have some clever logic going on.
IF there are no portals in the detector AND both doors are closed THEN open one way escape hatch (you couldhave a lift to an all metal vent that drops you down in the room before, where both your portals are)

youme wrote:
IF there are no portals in the detector AND both doors are closed THEN open
Player1 wrote:
put a portal detector on both that will open the door if, and only if, both surfaces have a portal

lol we went for opposites, but in order for you to not get suck you need to open the escape hatch for BOTH these senarios

Player1's version is more suited, as youme's version recuired that none of the walls have portals, yet you need to place at least one portal in there before you can enter it.

http://www.dpgames.co.uk/

Sanity is not statistical.
espen180 wrote:
Player1's version is more suited, as youme's version recuired that none of the walls have portals, yet you need to place at least one portal in there before you can enter it.

oh yeh. completely forgot about that

:lol:@me

:wink:

http://www.dpgames.co.uk/

Sanity is not statistical.
espen180 wrote:
Player1's version is more suited, as youme's version recuired that none of the walls have portals, yet you need to place at least one portal in there before you can enter it.

Actually you need to fizzle the portals as well, otherwise the puzzle will be way too easy.

On the contrary, because you need both portals to enter either room.

http://www.dpgames.co.uk/

Sanity is not statistical.
espen180 wrote:
On the contrary, because you need both portals to enter either room.

Ahh true! :)

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