[WIP] pt_2
Quote from youme on October 19, 2007, 7:08 pmI plan on making an entire re-make of portal, grand plan, I know but how hard can it be? its only 19 short levels.
....famous last words....
Here is the map, It probably wont even make it into the final 19 maps (put it in C:Program FilesSteamSteamAppsusernameportalportalmaps)
dload.php?action=file&file_id=20
Please note one thing you should know - you can place portals on all textures, please don't I've followed the same conventions as the official game, metal can't have portals whilst concrete can.
If you play it, please leave feedback, any feedback is good feedback
Edit: This isn't going to be in Portal: Test Subject #13
Edit: Updated the file, now the metal walls are unportalable and ive made a few tweaks here and there
I plan on making an entire re-make of portal, grand plan, I know but how hard can it be? its only 19 short levels.
....famous last words....
Here is the map, It probably wont even make it into the final 19 maps (put it in C:Program FilesSteamSteamAppsusernameportalportalmaps)
dload.php?action=file&file_id=20
Please note one thing you should know - you can place portals on all textures, please don't I've followed the same conventions as the official game, metal can't have portals whilst concrete can.
If you play it, please leave feedback, any feedback is good feedback
Edit: This isn't going to be in Portal: Test Subject #13
Edit: Updated the file, now the metal walls are unportalable and ive made a few tweaks here and there
Quote from Mapster on October 19, 2007, 7:25 pmPelase upload to the downloads on thinkingwithportals
dload.phpEDIT:
It's pretty good, just need the metal walls to block portals and you may need to increase the lighting a bit.
Pelase upload to the downloads on thinkingwithportals
dload.php
EDIT:
It's pretty good, just need the metal walls to block portals and you may need to increase the lighting a bit.
Quote from Yekyaa on October 20, 2007, 3:55 amNice map, [spoiler]i managed to get the turrets to knock over each other by strafeing back and forth in the grid crossing room.
Also, I think I solved the last puzzle unconventionally.
I just flung myself across the pit, shot a portal through the door, then
shot one onto the floor used to get back across if you get stuck.[/spoiler]Other that those two things I think I messed up, It's a thought-provoking map.
Nice map,
Other that those two things I think I messed up, It's a thought-provoking map.
Quote from youme on October 20, 2007, 9:34 amYekyaa wrote:Nice map, [spoiler]i managed to get the turrets to knock over each other by strafeing back and forth in the grid crossing room.
Also, I think I solved the last puzzle unconventionally.
I just flung myself across the pit, shot a portal through the door, then
shot one onto the floor used to get back across if you get stuck.[/spoiler]Other that those two things I think I messed up, It's a thought-provoking map.
The floor on the platform you fling to is one of the metal floors, so when the SDK comes out you won't be able to
[spoiler]You are supposed to grab the weighted storage cube and fling yourself whilst holding it[/spoiler]
Other that those two things I think I messed up, It's a thought-provoking map.
The floor on the platform you fling to is one of the metal floors, so when the SDK comes out you won't be able to
Quote from Ralph on October 20, 2007, 11:35 amLets get some of the turrets on non-portalble floor, make getting past them a bit harder.
Lets get some of the turrets on non-portalble floor, make getting past them a bit harder.
Quote from DiddyKong42 on October 26, 2007, 5:30 pmNOOOOOOOO
Im stuck in elevator for 6 weeks!!!!!!!!!!!!!!!!!
Nice map, you should make all the turrets so you can't put portals under them, make it a real challenge xD.
Good map keep up the work.
NOOOOOOOO
Im stuck in elevator for 6 weeks!!!!!!!!!!!!!!!!!
Nice map, you should make all the turrets so you can't put portals under them, make it a real challenge xD.
Good map keep up the work.
Quote from Grudge on October 26, 2007, 5:33 pmYeah that would be hard then, just make a patch of portable wall behind them, only enough to place one Portal on the whole brush, takes some good aiming.
Yeah that would be hard then, just make a patch of portable wall behind them, only enough to place one Portal on the whole brush, takes some good aiming.
Quote from youme on December 1, 2007, 12:52 pmUpdated the file, now the metal walls are unportalable and ive made a few tweaks here and there
Updated the file, now the metal walls are unportalable and ive made a few tweaks here and there
Quote from volt on December 1, 2007, 1:19 pmPlayed it. Enjoyable. Portal flinging while carrying a cube, however, is something I don't like seeing in maps, simply because it's really unrealistic sometimes, in that you can fly through the portal holding the cube, then the cube gets stuck on something and you still fly across the room, but you're still "holding" the cube, and it catches up to you after you stop moving.
Played it. Enjoyable. Portal flinging while carrying a cube, however, is something I don't like seeing in maps, simply because it's really unrealistic sometimes, in that you can fly through the portal holding the cube, then the cube gets stuck on something and you still fly across the room, but you're still "holding" the cube, and it catches up to you after you stop moving.
Quote from Lorithad on December 1, 2007, 7:39 pmA very simple map, but still worth the play.
I noticed one thing that bothered me slightly on it though.
http://members.shaw.ca/lorithad/Portal/SS/pt_20001.jpg
It just seems like where the inside edges of the portals are, shouldn't be portalable. Very minor.
A very simple map, but still worth the play.
I noticed one thing that bothered me slightly on it though.
http://members.shaw.ca/lorithad/Portal/SS/pt_20001.jpg
It just seems like where the inside edges of the portals are, shouldn't be portalable. Very minor.