[WIP] Rachel's Palace Of Portals.
Quote from roger federer on October 23, 2007, 11:00 pmAngel_Mapper wrote:Ah crap, I forgot to no-portal the floor in between the glass. Is that what you mean?i solved it once by dropping down there and launching back through the holes. actually, i thought this was the intended route. .
but what i meant first was you can sit inside a portal and shoot another across the map then repeat to move around the map without touching the ground. i used this technique to skip most of the level. here's a screen. but i guess it's hard to explain. so here is a random vid of someone doing it, if you're not familiar.
http://youtube.com/watch?v=f0ZcshqpQO4
i solved it once by dropping down there and launching back through the holes. actually, i thought this was the intended route. .
but what i meant first was you can sit inside a portal and shoot another across the map then repeat to move around the map without touching the ground. i used this technique to skip most of the level. here's a screen. but i guess it's hard to explain. so here is a random vid of someone doing it, if you're not familiar.
http://youtube.com/watch?v=f0ZcshqpQO4
Quote from Angel_Mapper on October 23, 2007, 11:10 pmAh, ok, I understand now. Thank you!
roger federer wrote:i solved it once by dropping down there and launching back through the holes. actually, i thought this was the intended route. .The intended route is through the 2 dot door after both ball catchers have been activated. I've fixed the floor between the glass, I'll upload a new version after I get the rest of these fixes in.
Ah, ok, I understand now. Thank you!
The intended route is through the 2 dot door after both ball catchers have been activated. I've fixed the floor between the glass, I'll upload a new version after I get the rest of these fixes in.
Quote from roger federer on October 23, 2007, 11:16 pmAngel_Mapper wrote:The intended route is through the 2 dot door after both ball catchers have been activated.yeah, but what method do you use to fling yourself through the holes in the glass? i did it three ways, and all three were unintended. lol.
yeah, but what method do you use to fling yourself through the holes in the glass? i did it three ways, and all three were unintended. lol.
Quote from Angel_Mapper on October 23, 2007, 11:27 pmFrom the start, there are three ways that I know of, two unintended but that I plan on leaving in. [spoiler]The first is to fling yourself through, throwing a portal in between the glass as you fly, and the other portal on the slanted part of the water pit. The two unintended ones are the portal tunneling that you mentioned, and jumping off of the metal outcropping and portaling between the glass.[/spoiler] If there are others I would like to patch them up.
Going from the top level back to the finish, there are two ways that I know of, one unintentional but that I plan on leaving in. [spoiler]The first is throwing a portal on the slanted part of the pit, then throwing the other one through the glass as you're falling. The unintended one is portal tunneling.[/spoiler]
I would like to leave in the super-advanced way of finishing the level. [spoiler]Dropping the box, and portal tunneling back out of the glass.[/spoiler]
So, three ways through the glass, two ways back through the 'two dot' door, and one advanced way back through from between the glass.
[edit] Added a new version fixing the floor between the glass, standing on the edge of the observation room, and added sounds to the ball catchers.
From the start, there are three ways that I know of, two unintended but that I plan on leaving in.
Going from the top level back to the finish, there are two ways that I know of, one unintentional but that I plan on leaving in.
I would like to leave in the super-advanced way of finishing the level.
So, three ways through the glass, two ways back through the 'two dot' door, and one advanced way back through from between the glass.
[edit] Added a new version fixing the floor between the glass, standing on the edge of the observation room, and added sounds to the ball catchers.
Quote from Astro on October 24, 2007, 2:29 amyou have a hole/no texture line in the hall way with the energy ball collectors sit, if your sitting on the red button where the fast ball goes and you look left where the wall and floor meet you cant miss it, goes about 2/3's of the hallway
you have a hole/no texture line in the hall way with the energy ball collectors sit, if your sitting on the red button where the fast ball goes and you look left where the wall and floor meet you cant miss it, goes about 2/3's of the hallway
Quote from Angel_Mapper on October 24, 2007, 2:45 amAh, I see them. Thanks. Fixed and re-uploaded.
Ah, I see them. Thanks. Fixed and re-uploaded.
Quote from Yekyaa on October 24, 2007, 3:15 amMay also want to add a func_noportal_volume above the box dropper in the ceiling textures.
[spoiler]I managed to find a glitch in there where I put a portal at a specific
position in the wall and it left me enough room to physics squeeze into
the box dropper. from there, I kind of got stuck, so I started screwing
around with the box by jump-grabbing it. Eventually it made the system
think that a box wasn't in the dropper and created another one.
At that point, I portaled on the inside wall of the box dropper, jumped on
to the second box to climb out, and grabbed the second box before I left.
From there, I kept one on the button, and used a portal and the second box
to eventually bounce the energy ball into the catcher...[/spoiler]I don't think this was an intended effect ^^ But it allowed me to complete
it a second time... I can't finish that second energy ball puzzle legitly it seems.
May also want to add a func_noportal_volume above the box dropper in the ceiling textures.
I don't think this was an intended effect ^^ But it allowed me to complete
it a second time... I can't finish that second energy ball puzzle legitly it seems.
Quote from Angel_Mapper on October 24, 2007, 3:51 amrofl... Thanks, forgot about that. Fixed and uploaded.
rofl... Thanks, forgot about that. Fixed and uploaded.
Quote from msleeper on October 24, 2007, 5:21 amI agree with Crooked Paul, the first fling puzzle is a bit of a steep step. I had to read spoilers on exactly what to do just to make sure I was on the right track, since [spoiler]trying to hit the thin concrete wall between the glass with one portal AND placing the other portal on the slanted slab was a bit rough, and I think I only finally got it by pure luck.[/spoiler]
After that though, everything seemed pretty good. The orb puzzles also seemed to rely on luck more than anything. [spoiler]I used my cube to bounce the orbs at random angles, and once I figured the orb was in the "catcher room" I stepped off of the button to up my chances of a connection.[/spoiler]
I agree with Crooked Paul, the first fling puzzle is a bit of a steep step. I had to read spoilers on exactly what to do just to make sure I was on the right track, since
After that though, everything seemed pretty good. The orb puzzles also seemed to rely on luck more than anything.
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Quote from Ralph on October 24, 2007, 7:34 amThis took me maybe 20 mins to finish, few observations:
[spoiler]I did the first puzzle by placing the top portal a bit down the wall so I landed standing on the bottom of the first hole, so far so good.
The ball redirection puzzle is just frustrating, I must have died 20+ times trying to get the balls in the little holes. Make the holes bigger and/or give the player more space so they can get the angle they need with the box.[/spoiler]
This took me maybe 20 mins to finish, few observations: