[WIP]Ramp jump, Portals & outside, and Emancipation Ball
Quote from rellikpd on February 28, 2008, 10:21 pmok. this was really neat and inventive. i even named my sphere, her name is Emily and we are starting a family.
but on to the serious stuff...
[spoiler]the outside area. although cool and rather well built "looking" it needs LOTS of work. some examples being you can climb on top of the building and that creates lots of visual errors. the "portable" areas seem to have no consistancy, some things you can portal on, some (looking exactly the same) you cannot. and. you can get into the area between the "tank" and the entry to aperture science... and that creates problems... you can also port behind the tanker in that area and move between the rock visuals and get stuck. its weird. but it would probly be fixable. also... Floating glass box??the million button test although pretty neat i found it annoying as hell dragging all those boxes around. although to appear once in a series of maps might be ok. i think people would become seriously annoyed if this was a reacuring puzzle..
and when i reached the "up-high" button that is in the last room, i wasn't sure if i was done or not. (cuz you hadn't said that was the last room yet) so that was annoying but now i know
also i think i broke the multi-button room... i mean i got through it but i dont' think i did ALL the buttons.
the main thing that made this map SOO fun was that Emily,... er i mean the emancipation sphere.. the possibilities for that in game play is amazing. i hope you keep mapping[/spoiler]
ok. this was really neat and inventive. i even named my sphere, her name is Emily and we are starting a family.
but on to the serious stuff...
Quote from Ralen on February 28, 2008, 11:24 pmI agree the outdoor area needs work. Also, I could only free one of the cubes from its glass prison. I found it far too difficult to get the rocket trajectories right to free most of them.
Luckily I only needed one cube to pass the subsequent button room (you can [spoiler]portal to the exit after you've opened the first or second door[/spoiler]).
I like how the button room [spoiler]self destructs when you trap yourself in that one chamber.[/spoiler] Something I've always wondered though, is how do you trigger that sound file in Portal during the course of the normal game?I agree that the emancipation sphere is really creative. Something I'd like to see implemented with Emmy (which I see you have hints of already) would be to have an impassable room full of turrets, with a track that goes behind or near all of them, so that when you portal Emmy to the start of the track at the top of the room, she rolls all the way down, eliminating every single turret.
I agree the outdoor area needs work. Also, I could only free one of the cubes from its glass prison. I found it far too difficult to get the rocket trajectories right to free most of them.
Luckily I only needed one cube to pass the subsequent button room (you can
I like how the button room
I agree that the emancipation sphere is really creative. Something I'd like to see implemented with Emmy (which I see you have hints of already) would be to have an impassable room full of turrets, with a track that goes behind or near all of them, so that when you portal Emmy to the start of the track at the top of the room, she rolls all the way down, eliminating every single turret.
Quote from iamafractal on February 29, 2008, 12:28 am[spoiler]
Ralen wrote:I agree that the emancipation sphere is really creative. Something I'd like to see implemented with Emmy (which I see you have hints of already) would be to have an impassable room full of turrets, with a track that goes behind or near all of them, so that when you portal Emmy to the start of the track at the top of the room, she rolls all the way down, eliminating every single turret.that's basically what it already does, if you start the ball in the right spot.[/spoiler]
The cake is a PI
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Quote from DVD on February 29, 2008, 7:02 amwow, thanks guys for your input. I'm kinda feeling inspired to continue with the map
I agree the outdoor area needs work, i sorta underestimated the amount of space I needed and so I tried squeezing everything in the tiny box, I think i'll expand it a bit. or better yet learn the 3d skybox thingy.
The idea behind the button room was that while I did want to make it hard, I also didn't want to force people who don't have the patience to do it. You can actually complete that room without liberating any of the cubes.
A minimum of three cubes is required to get silver.
And you need all cubes to obtain gold. You also need to drag all the cubes with you to open the last door and get cake.
Your reward essentially is dependent on how many cubes you where able to liberate, and then use in the button room.
I don't plan to make another oneThe self-destructing was a bloody pain to implement, and it's still not perfect, since it an trigger even if you're not stuck, and not trigger if you lock yourself in. You may find them cake panels appear and disappear randomly while doing stuff in those rooms, they were used as a guide for me to know where the room is at trapped-wise. The finished map isn't meant to have them debugger panels, and the whole room is meant to fizzle killing all the cubes.
I thinking about making a Emancipation bomb that GLaDoS drops out of nowhere to intermittently fizzle a large area, but I don't know how to get that particle effects to cover a room without making lots of them.
Sounds like the Emancipation ball is a hit, I think I'll try to make more puzzles with it.
I'll see if I can make it so that a Gold solution for that last room is to not emancipate any turrents (ie only disable them) muhahahaha
wow, thanks guys for your input. I'm kinda feeling inspired to continue with the map
I agree the outdoor area needs work, i sorta underestimated the amount of space I needed and so I tried squeezing everything in the tiny box, I think i'll expand it a bit. or better yet learn the 3d skybox thingy.
The idea behind the button room was that while I did want to make it hard, I also didn't want to force people who don't have the patience to do it. You can actually complete that room without liberating any of the cubes.
A minimum of three cubes is required to get silver.
And you need all cubes to obtain gold. You also need to drag all the cubes with you to open the last door and get cake.
Your reward essentially is dependent on how many cubes you where able to liberate, and then use in the button room.
I don't plan to make another one
The self-destructing was a bloody pain to implement, and it's still not perfect, since it an trigger even if you're not stuck, and not trigger if you lock yourself in. You may find them cake panels appear and disappear randomly while doing stuff in those rooms, they were used as a guide for me to know where the room is at trapped-wise. The finished map isn't meant to have them debugger panels, and the whole room is meant to fizzle killing all the cubes.
I thinking about making a Emancipation bomb that GLaDoS drops out of nowhere to intermittently fizzle a large area, but I don't know how to get that particle effects to cover a room without making lots of them.
Sounds like the Emancipation ball is a hit, I think I'll try to make more puzzles with it.
I'll see if I can make it so that a Gold solution for that last room is to not emancipate any turrents (ie only disable them) muhahahaha
Quote from iamafractal on February 29, 2008, 7:50 amDVD wrote:wow, thanks guys for your input. I'm kinda feeling inspired to continue with the mapCool. that's what we are here for, to live vicariously inside your imagination. more please
Quote:the whole room is meant to fizzle killing all the cubes.i'm glad you didn't do that. i brought all the cubes to the emancipation ball room. you do need at least one to release the emmy, and i'd already gotten stuck in there one time and had to reload your map when i didn't bring cubes. emmy's real mean to my cubes though! i thought at least my companion cube would be immune, but she dies too
Quote:I thinking about making a Emancipation bomb that GLaDoS drops out of nowhere to intermittently fizzle a large area, but I don't know how to get that particle effects to cover a room without making lots of them.wow that would be mean if it happened randomly...
Quote:Sounds like the Emancipation ball is a hit, I think I'll try to make more puzzles with it.yes please
Quote:I'll see if I can make it so that a Gold solution for that last room is to not emancipate any turrents (ie only disable them) muhahahahaheh bring it on...
Cool. that's what we are here for, to live vicariously inside your imagination. more please
i'm glad you didn't do that. i brought all the cubes to the emancipation ball room. you do need at least one to release the emmy, and i'd already gotten stuck in there one time and had to reload your map when i didn't bring cubes. emmy's real mean to my cubes though! i thought at least my companion cube would be immune, but she dies too
wow that would be mean if it happened randomly...
yes please
heh bring it on...
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Quote from DVD on February 29, 2008, 8:27 amiamafractal wrote:i'm glad you didn't do that. i brought all the cubes to the emancipation ball room. you do need at least one to release the emmy, and i'd already gotten stuck in there one time and had to reload your map when i didn't bring cubes. emmy's real mean to my cubes though! i thought at least my companion cube would be immune, but she dies toooh dear, I was hoping to make it obvious that you were suppose to use the dead turret you find in the room to turn on the switch. So when the ball falls down killing the turret you understand that this ball kills stuff. I placed it in that little hidey-hole is so that you see the turrets inside the room before you activate the switch.
Maybe that picture tile of two turrets shouldn't be on the ground...
oh dear, I was hoping to make it obvious that you were suppose to use the dead turret you find in the room to turn on the switch. So when the ball falls down killing the turret you understand that this ball kills stuff. I placed it in that little hidey-hole is so that you see the turrets inside the room before you activate the switch.
Maybe that picture tile of two turrets shouldn't be on the ground...
Quote from rellikpd on February 29, 2008, 9:19 amDVD wrote::blah:
Sounds like the Emancipation ball is a hit, I think I'll try to make more puzzles with it.her name is Emily (Emmy for short)
DVD wrote:oh dear, I was hoping to make it obvious that you were suppose to use the dead turret you find in the room to turn on the switch. So when the ball falls down killing the turret you understand that this ball kills stuff. I placed it in that little hidey-hole is so that you see the turrets inside the room before you activate the switch.Maybe that picture tile of two turrets shouldn't be on the ground...
it was to me *shrug* and probly woulda been for fractal had he not dragged those cubes with him...
Sounds like the Emancipation ball is a hit, I think I'll try to make more puzzles with it.
her name is Emily (Emmy for short)
Maybe that picture tile of two turrets shouldn't be on the ground...
it was to me *shrug* and probly woulda been for fractal had he not dragged those cubes with him...
Quote from iamafractal on February 29, 2008, 11:03 amrellikpd wrote:it was to me *shrug* and probly woulda been for fractal had he not dragged those cubes with him...mayyyybe except i carried the turret over to the ball while it was still in the tube and it got... emmied before i could put it down on the button... and then i was trapped.
mayyyybe except i carried the turret over to the ball while it was still in the tube and it got... emmied before i could put it down on the button... and then i was trapped.
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Quote from rellikpd on February 29, 2008, 5:54 pmiamafractal wrote:mayyyybe except i carried the turret over to the ball while it was still in the tube and it got... emmied before i could put it down on the button... and then i was trapped.ah word. didn't think of that.... probly put a trigger in them that doesn't activate Emmy until she's dropped out of the tube?
ah word. didn't think of that.... probly put a trigger in them that doesn't activate Emmy until she's dropped out of the tube?
Quote from DVD on February 29, 2008, 8:23 pmrellikpd wrote:ah word. didn't think of that.... probly put a trigger in them that doesn't activate Emmy until she's dropped out of the tube?huh... i thought i did make it trigger on release.
sounds like I broked something (or Emmy is awfully persistent)
huh... i thought i did make it trigger on release.
sounds like I broked something (or Emmy is awfully persistent)