Please or Register to create posts and topics.

[WIP]Ramp jump, Portals & outside, and Emancipation Ball

PreviousPage 2 of 3Next

ok. this was really neat and inventive. i even named my sphere, her name is Emily and we are starting a family.
but on to the serious stuff...

Spoiler
Sorry, only logged-in users can see spoilers.

do NOT click this

I agree the outdoor area needs work. Also, I could only free one of the cubes from its glass prison. I found it far too difficult to get the rocket trajectories right to free most of them.
Luckily I only needed one cube to pass the subsequent button room (you can

Spoiler
Sorry, only logged-in users can see spoilers.
).
I like how the button room
Spoiler
Sorry, only logged-in users can see spoilers.
Something I've always wondered though, is how do you trigger that sound file in Portal during the course of the normal game?

I agree that the emancipation sphere is really creative. Something I'd like to see implemented with Emmy (which I see you have hints of already) would be to have an impassable room full of turrets, with a track that goes behind or near all of them, so that when you portal Emmy to the start of the track at the top of the room, she rolls all the way down, eliminating every single turret.

Spoiler
Sorry, only logged-in users can see spoilers.

--

The cake is a PI

--

Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

--

wow, thanks guys for your input. I'm kinda feeling inspired to continue with the map :D

I agree the outdoor area needs work, i sorta underestimated the amount of space I needed and so I tried squeezing everything in the tiny box, I think i'll expand it a bit. or better yet learn the 3d skybox thingy.

The idea behind the button room was that while I did want to make it hard, I also didn't want to force people who don't have the patience to do it. You can actually complete that room without liberating any of the cubes.
A minimum of three cubes is required to get silver.
And you need all cubes to obtain gold. You also need to drag all the cubes with you to open the last door and get cake.
Your reward essentially is dependent on how many cubes you where able to liberate, and then use in the button room.
I don't plan to make another one :notwant:

The self-destructing was a bloody pain to implement, and it's still not perfect, since it an trigger even if you're not stuck, and not trigger if you lock yourself in. You may find them cake panels appear and disappear randomly while doing stuff in those rooms, they were used as a guide for me to know where the room is at trapped-wise. The finished map isn't meant to have them debugger panels, and the whole room is meant to fizzle killing all the cubes.

I thinking about making a Emancipation bomb that GLaDoS drops out of nowhere to intermittently fizzle a large area, but I don't know how to get that particle effects to cover a room without making lots of them.

Sounds like the Emancipation ball is a hit, I think I'll try to make more puzzles with it.

I'll see if I can make it so that a Gold solution for that last room is to not emancipate any turrents (ie only disable them) muhahahaha

DVD wrote:
wow, thanks guys for your input. I'm kinda feeling inspired to continue with the map :D

Cool. that's what we are here for, to live vicariously inside your imagination. more please :-)

Quote:
the whole room is meant to fizzle killing all the cubes.

i'm glad you didn't do that. i brought all the cubes to the emancipation ball room. you do need at least one to release the emmy, and i'd already gotten stuck in there one time and had to reload your map when i didn't bring cubes. emmy's real mean to my cubes though! i thought at least my companion cube would be immune, but she dies too :-(

Quote:
I thinking about making a Emancipation bomb that GLaDoS drops out of nowhere to intermittently fizzle a large area, but I don't know how to get that particle effects to cover a room without making lots of them.

wow that would be mean if it happened randomly...

Quote:
Sounds like the Emancipation ball is a hit, I think I'll try to make more puzzles with it.

yes please :-)

Quote:
I'll see if I can make it so that a Gold solution for that last room is to not emancipate any turrents (ie only disable them) muhahahaha

heh bring it on...

--

The cake is a PI

--

Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

--
iamafractal wrote:
i'm glad you didn't do that. i brought all the cubes to the emancipation ball room. you do need at least one to release the emmy, and i'd already gotten stuck in there one time and had to reload your map when i didn't bring cubes. emmy's real mean to my cubes though! i thought at least my companion cube would be immune, but she dies too

oh dear, I was hoping to make it obvious that you were suppose to use the dead turret you find in the room to turn on the switch. So when the ball falls down killing the turret you understand that this ball kills stuff. I placed it in that little hidey-hole is so that you see the turrets inside the room before you activate the switch.

Maybe that picture tile of two turrets shouldn't be on the ground... :idea:

DVD wrote:
:blah:
Sounds like the Emancipation ball is a hit, I think I'll try to make more puzzles with it.

her name is Emily (Emmy for short)

DVD wrote:
oh dear, I was hoping to make it obvious that you were suppose to use the dead turret you find in the room to turn on the switch. So when the ball falls down killing the turret you understand that this ball kills stuff. I placed it in that little hidey-hole is so that you see the turrets inside the room before you activate the switch.

Maybe that picture tile of two turrets shouldn't be on the ground...

it was to me *shrug* and probly woulda been for fractal had he not dragged those cubes with him...

do NOT click this
rellikpd wrote:
it was to me *shrug* and probly woulda been for fractal had he not dragged those cubes with him...

mayyyybe except i carried the turret over to the ball while it was still in the tube and it got... emmied before i could put it down on the button... and then i was trapped.

--

The cake is a PI

--

Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

--
iamafractal wrote:
mayyyybe except i carried the turret over to the ball while it was still in the tube and it got... emmied before i could put it down on the button... and then i was trapped.

ah word. didn't think of that.... probly put a trigger in them that doesn't activate Emmy until she's dropped out of the tube?

do NOT click this
rellikpd wrote:
ah word. didn't think of that.... probly put a trigger in them that doesn't activate Emmy until she's dropped out of the tube?

huh... i thought i did make it trigger on release.

sounds like I broked something (or Emmy is awfully persistent)

PreviousPage 2 of 3Next