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[WIP] Saved by the cake

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There it is, my first map. I tried to get everything as perfect as possible. If you find any ways to "cheat", or textures that don't line up, glitches, ways to screw yourself etc. Please post them here. Unless you end up killing yourself with a cube (hard to do unless you mean to), the only time you will die is at the very beginning if you don't understand that red-hot glowing bar = death (but it's not easy to get killed that way on accident)
It's just my opinion, but I think I was very creative with the puzzles in this map.

Constructive criticism is welcome, but please don't overdo it. Saying "textures do not line up" doesn't help; you need to tell me WHERE. Asking me to overhaul an entire section of my map isn't helpful either.

Update: Beta 2

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I really didn't like this map all that much. In fact, I didn't even beat it.

These are the things that I did notice before I decided I didn't like the map:
I'm just going to put my entire review of the map in a spoiler tag, cause in explaining why I dislike the map, I have to go into details about the puzzles. So if you haven't played yet, give it a shot before reading what I've wrote. That way, your opionion won't be biased by my views.

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Lorithad,

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I have no problem being called an idiot with regard to that second room. I can't figure it out. The only thing that I could see obviously wasn't right.

I'm curious to see what other people think though. Usually I can figure out a room within a reasonable ammount of time.

Everything in that second room is there for a reason,

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That should be a big enough hint. Also:

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Its actually not enough of a hint helix. I've got the map loaded right now. Trying anything I can think of. I have a feeling you're trying to get the player to do something that the player doesn't know how to do.

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........

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I'm sorry, but WHAT!?

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I also forgot to point out that when you take the cube off the button, the metal plate doesn't return to its previous position. Not important, but doesn't follow standard game practices.

Quote:
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Lohitrad: Don't be roo rude. It's a work in progress, after all.

Helix_Snake: Learn to accept critisism.

http://www.dpgames.co.uk/

Sanity is not statistical.
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