[WIP] Second Chance At Love
Quote from Nocturnus on October 6, 2008, 4:20 pmCouple of screen shots from an upcoming Map Pack/Mod I'm working on. These are more or less a test at the concept I was trying for. That being a sort of abandoned test chambers. Ones that didn't make the "cut" for further testing of subjects.
Also the blue button skin is the one provided by Kayaia on the site. Any feedback would be great.
[img]http://i223.photobucket.com/albums/dd318/gmz7181/scal0002.jpg[/img]
[img]http://i223.photobucket.com/albums/dd318/gmz7181/scal0001.jpg[/img]
[img]http://i223.photobucket.com/albums/dd318/gmz7181/scal0000.jpg[/img]
Edit: This isn't an actually test chamber I'll be using more or less a look at if the look would work.
The title comes from the idea that a few of the puzzles you will be reunited with your beloved companion cube and even GLaDOS. The premise I haven't quite set in concrete yet.
Couple of screen shots from an upcoming Map Pack/Mod I'm working on. These are more or less a test at the concept I was trying for. That being a sort of abandoned test chambers. Ones that didn't make the "cut" for further testing of subjects.
Also the blue button skin is the one provided by Kayaia on the site. Any feedback would be great.
[img]http://i223.photobucket.com/albums/dd318/gmz7181/scal0002.jpg[/img]
[img]http://i223.photobucket.com/albums/dd318/gmz7181/scal0001.jpg[/img]
[img]http://i223.photobucket.com/albums/dd318/gmz7181/scal0000.jpg[/img]
Edit: This isn't an actually test chamber I'll be using more or less a look at if the look would work.
The title comes from the idea that a few of the puzzles you will be reunited with your beloved companion cube and even GLaDOS. The premise I haven't quite set in concrete yet.
Quote from Hober on October 6, 2008, 4:35 pmWhen there's something to download (hosted on the TWP DLDB) I'll move this over to the WIP forum. Until then, the screenshots look good.
Is the blue button functionally different or just a different color for "flavor"?
When there's something to download (hosted on the TWP DLDB) I'll move this over to the WIP forum. Until then, the screenshots look good.
Is the blue button functionally different or just a different color for "flavor"?
Quote from Nocturnus on October 6, 2008, 4:42 pmThat's something I forgot to mention in the above post. The blue button in the screen shot as seen is used to disable specific emancipation grids within the puzzle. The idea is more or less to have certain button colors associated with specific functions.
That's something I forgot to mention in the above post. The blue button in the screen shot as seen is used to disable specific emancipation grids within the puzzle. The idea is more or less to have certain button colors associated with specific functions.
Quote from soad667 on October 9, 2008, 8:51 pmAre you going to use and Kayaia's cubes, with the different abilities?
Or just different-colored buttons for different functions?I would really like to see these cubes in... action, except in the testing room Kayaia posted back then...
Good luck, looks nice.
Are you going to use and Kayaia's cubes, with the different abilities?
Or just different-colored buttons for different functions?
I would really like to see these cubes in... action, except in the testing room Kayaia posted back then...
Good luck, looks nice.
Quote from ultradude25 on October 9, 2008, 9:52 pmsoad667 wrote:Or just different-colored buttons for different functions?Nocturnus wrote:The idea is more or less to have certain button colors associated with specific functions.