[WIP] The Omega Project
Quote from Doomsday192 on May 23, 2008, 9:09 pmok so yeah this is my current portal mapping project, THEE OMEGA PROJECTZOR
its basicly another division of aperture science, set deep in the alaskan mountain range.
so that means snow! and lots of it!right now i have the intro, and chambers 1, 2, 3 and 4 mostly complete
first map(intro) download:
dload.php?action=file&file_id=225forcefield techdemo:
dload.php?action=file&file_id=228heres chamber 3
[img]http://img230.imageshack.us/img230/2069/omegacham20021hk8.jpg[/img]
ok so yeah this is my current portal mapping project, THEE OMEGA PROJECTZOR
its basicly another division of aperture science, set deep in the alaskan mountain range.
so that means snow! and lots of it!
right now i have the intro, and chambers 1, 2, 3 and 4 mostly complete
first map(intro) download:
dload.php?action=file&file_id=225
forcefield techdemo:
dload.php?action=file&file_id=228
heres chamber 3
[img]http://img230.imageshack.us/img230/2069/omegacham20021hk8.jpg[/img]
Quote from rellikpd on May 23, 2008, 9:24 pmskyboxes are only usable if you are NOT using ANY portals (either player placed or game placed)
otherwise you have to use regular flat sky textures (which aren't that bad)
skyboxes are only usable if you are NOT using ANY portals (either player placed or game placed)
otherwise you have to use regular flat sky textures (which aren't that bad)
Quote from Fusion on May 23, 2008, 9:26 pmrellikpd wrote:skyboxes are only usable if you are NOT using ANY portals (either player placed or game placed)
otherwise you have to use regular flat sky textures (which aren't that bad)That's only for 3d skyboxes that it doesn't work; 2d skyboxes work fine.
otherwise you have to use regular flat sky textures (which aren't that bad)
That's only for 3d skyboxes that it doesn't work; 2d skyboxes work fine.
Quote from Doomsday192 on May 23, 2008, 9:28 pmany comments on the actual map so far?
any comments on the actual map so far?
Quote from taco on May 23, 2008, 10:11 pmDoomsday192 wrote:any comments on the actual map so far?I find the gameplay to be very 2-dimensional.
I find the gameplay to be very 2-dimensional.
Quote from Doomsday192 on May 23, 2008, 10:21 pmim saying how does it look
im saying how does it look
Quote from rellikpd on May 23, 2008, 10:42 pmtaco wrote:I find the gameplay to be very 2-dimensional.*ZING!*
and it looks sweet. orriginal and all that, who the fuck cares what we think, you can map... so go do it!
*ZING!*
and it looks sweet. orriginal and all that, who the fuck cares what we think, you can map... so go do it!
Quote from Cyclone on May 24, 2008, 1:32 amHoly crap, that looks awesome! It looks like a great setting for a new story - a secluded, out of the way mountain base where science can go unchecked... I see nothing that could go wrong .
Anyway, I'm sure we're all looking foreword to more screenshots! Keep up the good work.
Holy crap, that looks awesome! It looks like a great setting for a new story - a secluded, out of the way mountain base where science can go unchecked... I see nothing that could go wrong .
Anyway, I'm sure we're all looking foreword to more screenshots! Keep up the good work.
Quote from Doomsday192 on May 24, 2008, 2:03 amin case you cant tell, im going for a really cold lighting scheme, because, since your in the artic, i want the player to feel cold in the maps, like a window was left open or something
in case you cant tell, im going for a really cold lighting scheme, because, since your in the artic, i want the player to feel cold in the maps, like a window was left open or something