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[WIP] The Omega Project

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im thinking of having things like, canyons with doors to them, which you can fling in and such(of course i wouldnt have the displacments to close to portalable surfaces, im not that dumb :P)

i do like the explosion/escape idea :)

edit: i wonder what the "level is cold" checkbox does...

edit2: yes they are your cargo containers, i have your mappack installed, therefore those containers show up :P
btw can i include them in the map since they will fit in it?

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Doomsday192 wrote:
edit: i wonder what the "level is cold" checkbox does...

That only affects Day of Defeat: Source maps, it controls if the players have "cold breath" effects or not. As far as I am aware, it has no other effect on other games at all.

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just line the areas with trigger_hurt and use
"Damage Type" = "FREEZE" or "SLOWFREEZE"

damagetype 16 [For Freeze]
damagetype 4194304 [For Slow Freeze]

EDIT: after testing. damage type freeze doesn't seem to do anything different than generic

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heres some shots of the intro :)

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I think the Omega Labs logo + text needs some work - it's too clean right now (and the word "labs" looks like it's just tacked on).

Isn't calling it "Aperture Laboratories Omega Labs" a bit redundant? Maybe "Aperture Laboratories Omega Division" or something would sound better. To me, it just doesn't make sense to call it a lab twice.

As for the rest of the screenshots... well, firstly, you really like putting buttons on the ceiling, don't you? The "wake up room" looks very nice, I like the idea that it's set into the floor, it really enforces the idea of being trapped. The idea that the scientists could just stand above you, watching your every move through the ceiling is wonderfully creepy.

Any estimate on a release date? Not for the whole thing of course, but maybe a demo of sorts with the first few test chambers.

I'm thinking about releasing the intro as a bit of a demo...

just gotta build cubemaps and include custom things, then ill upload :D

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here you go: dload.php?action=file&file_id=225 :)

edit: crap! i could have sworn i hit edit... :/

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well i'm glad you did't. less i wouldn't have seen this. i only view "new" posts... :P

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Personally, I actually like the cold and hot-idea. It would be the perfect way of giving the player the feeling he's free and can go anywhere, whilst he's actually even worse off than between walls. You could also add flings that go through the cold, though not long enough to kill you. If you'd try walking the part, you wouldn't make it.

Yes, it certainly opens up a lot of opportunities.

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"Duct Tape is the answer."
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