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[WIP] tijit01.bsp - my first portal map

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http://forums.thinking.withportals.com/dload.php?action=file&file_id=196

Heya guys, this is my first map ever, so any feedback/criticism is appreciated.
I tried to keep the puzzles original, but you guys tell me what you think anyway.

Just the file in your maps folder and type "map tijit01", but you probably already know how to do that anyway so..

enjoy!

Hi. I'm a game developer.
Image

First of all, Welcome to TWP!

Now on to the map.
I understand that this is your first map and I am happy that you have decided to take the plunge into map making, so I will go easy on you.

First of all you should probably align your textures so that they do not abruptly end like they do in some places in your map. You should also try to vary the texture a little, try using the no-portal floor tile texture instead of the wall texture for the floors. and try adding some more detail to make the environment more interesting.

Second make sure that your map makes since. I had a hard time figuring out where to go or what to do in this map. An example would be the pit that if you fall in it you just randomly die. You should place some toxic waste or some other method of identifying that it is dangerous for the player.

Third, again I understand that this is your first map and all but you may want to post your maps initially in the [wip] section to get more feed back on how to improve your map before it is sent out for final release.

Since your new to mapping I suggest that you check out some of the other hl2 mapping community for tutorials about mapping in general. Sites such as http://www.halfwit-2.com and http://www.interlopers.net are a great resource for beginning mappers such as your self.

OK, so what you're saying is the way I design the levels is flawed?

What about the puzzles themselves, because that's mainly what I was focusing on. Did you finish the whole thing?

As from now on, yeah I'll post maps in the wip section first.

Hi. I'm a game developer.
Image

No, not the way you design your levels, just that you need to learn to spend more time adding detail as well as making sure that the map makes sense to more people than just you.
I will admit that the farthest I have gotten in your level with out nocliping is the death pit. Let me make sure that I am doing the level according to the way you intended it.

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nightfire please put that last part of your post in spoiler tags. just incase someone doesn't want to see :P

tijitdamijit: firstly i would say this is DEFINATLY a work in progress. a "final" map should be polished, look good, have lighting, signage, more than 2 textures. etc etc. now like nightfire i will try to be nice as this is your "first map" but. this thing is... is....

Ricotez wrote:
...is ugly like your sister's butt...

now the puzzles them self were kinda cool. but seriously request to have this thing moved to work in progress. had we downloaded this thing FROM work in progress i doubt we'd even be dawging your textures and such, now we might have mentioned them, but still rather focused on your puzzles instead of ugliness of design.
some notes on THAT (design) as nightfire said. the "random death in pit" thing. needs some sort of sign that its dangereous. also its possible for the player to become screwed cuz if i'm correct you have to

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aside from that i thought that the puzzles (although not entirely new) were fun, or atleast could be if this thing was polished, my personal favorite was the
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and just fyi, i have beat the map, and never had to noclip/or anything.

anyway welcome to TWP and you have already contributed more than many of us :P so you're on your way, keep up the good work, and oh yeah ask to have this thing moved to work in progress ;)

do NOT click this
rellikpd wrote:
but seriously request to have this thing moved to work in progress.

Tijit, just ask.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Can we get some images, that will really help alot.

Currently working on Darksiders 3.

I think you could be a great mapper with some more practise on how to use Hammer like snapping to grid, texturing, lighting etc.

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Even though I couldn't finish the last bit there were some good ideas in the map. Well done, keep on mapping.

I finished the map without any cheating, but it was very confusing. I had a hard time figuring out where to go next. Signs and perhaps indicator strips would help a lot

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I also had to do much backtracking, because it was easy to do mistakes. Other than that I think everything has beens said. If you can learn to do some polishing I think you can make good and challenging maps. My favorite puzzle was also the turret at the end of the corridor. And thank you for crediting me for the prefab. :D

Initially, the death pit didn't kill you, you could put a portal on the floor to get back, but then getting back to that point without the cube was annoying. I'll change it back how it was before. I'll probably add another button that moves up a second ramp, so you can get back there reasonably quickly.

Does anyone here think backtracking to solve the puzzles is actually a bad idea? If not, I might use that concept in my future maps as well.

I'm glad people liked my turret puzzle. I would've added another one, but half the community maps I've played is just turret spam, and didn't want to create anything like that.

In the next release, I'll change the textures on the floor as well, and accomodate a few other requests you guys asked for. The fact that my map is ugly and has no lighting etc is coz like I said, I'm completely new to the program, and I was focusing on making the puzzles as unique and intuitive as possible.
So thanks for the feedback everyone!

And one more thing:

Quote:
How did you know my butt is ugly?

~my sister =P

Hi. I'm a game developer.
Image
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