[WIP] Tunneling Chamber 01 [v02] - Updated Feb 19, 2008
Quote from taco on January 14, 2008, 9:43 pmAdair wrote:So...I cannot figure out the second room. [spoiler]As soon as I start tunneling the lift drops and then I can't shoot a new portal without falling to the ground. What am I missing?[/spoiler]The solution I use for room 2:
[spoiler]1. Walk onto the lift and place portal 1 on the wall so that you can walk into it.
2. Place portal 2 on the far wall (like in room 1).
3. Walk into portal 1 and lean out of portal 2 (the lift will go down).
4. Fire the color of portal you used for portal 1 towards the next wall position.
5. Right as the portal is connecting with the wall, tap back on your movement keys to pull back into the wall. If you move to early or too far, you will probably fall down.
6. Next, you do the same thing, but fire the other color (you want to fire the opposite of the portal color that you are leaning out of - this prevents the portal from pushing you out from the wall)[/spoiler]Alternate solution:
[spoiler]1. Walk onto the lift and place portal 1 on the wall so that you can walk into it.
2. Place portal 2 on the far wall (like in room 1).
3. Walk into portal 1 and lean out of portal 2 (the lift will go down).
4. Fire a portal towards the next wall position.
5. Right as the portal is connecting with the wall, jump-up-out-of the portal, crouch (optional) and press back on your movement keys to pull back into the wall. If you jump out to early or too far, or pull back for too long, you will probably fall down.[/spoiler]
The solution I use for room 2:
Alternate solution:
Quote from taco on January 14, 2008, 9:49 pmLorithad wrote:First off: your .rar file is compilled so it's a pain in the ass to install. - Suggest not including the "tunneling chamber 01[v01]" folder in the .rar file, so as somebody can extract the files directly to the /portal/portal/ folder.Yeah, my bad on that. I'll make sure to correct it when I move the map over to release.
Lorithad wrote:Other than that, I must say, well done taco.While I had to retry room 2 about two or three times to actually figure out how to do the technique correctly, I enjoyed it very much. Room 3 took me by surprise, but when I actually thought about it, I got it on my first attempt.
Thanks, glad you enjoyed it. Room 3 is actually the first puzzle that I designed (on paper) for the map but felt that the other 2 rooms were required to bring players up to speed.
If and when I make the 2nd tunneling chamber, things will most likely move in puzzle 3's direction from the get go (unless I add floor tunneling first).
Yeah, my bad on that. I'll make sure to correct it when I move the map over to release.
While I had to retry room 2 about two or three times to actually figure out how to do the technique correctly, I enjoyed it very much. Room 3 took me by surprise, but when I actually thought about it, I got it on my first attempt.
Thanks, glad you enjoyed it. Room 3 is actually the first puzzle that I designed (on paper) for the map but felt that the other 2 rooms were required to bring players up to speed.
If and when I make the 2nd tunneling chamber, things will most likely move in puzzle 3's direction from the get go (unless I add floor tunneling first).
Quote from Lorithad on January 14, 2008, 9:52 pmI'd reccomend teaching floor tunneling asap, as not a lot of people appear to know how to do it all that well. Hell, I could probably use a few pointers at times.
I'd reccomend teaching floor tunneling asap, as not a lot of people appear to know how to do it all that well. Hell, I could probably use a few pointers at times.
Quote from taco on February 2, 2008, 2:08 amLorithad wrote:I'd reccomend teaching floor tunneling asap, as not a lot of people appear to know how to do it all that well. Hell, I could probably use a few pointers at times.I have begun roughing out Tunneling Chamber 02 which will focus on floor tunneling. It builds on wall tunneling and follows a similar progression to that of Tunneling Chamber 01: technique rooms followed by a puzzle room.
If players continue to show interest after that map is released, I will follow it up with at least 1 more that focuses entirely on advanced puzzle solving using tunneling.
Note: There is also ceiling tunneling, but I find it uninteresting (ducking under a very low piece of ceiling and jumping up through it) or very hard (placing portals while being flung upward) - not sure if I really want to go there.
Also of note: I have completed an updated version of Tunneling Chamber 01 (very minor changes). It will be released when the January Mapping Contest is over.
I have begun roughing out Tunneling Chamber 02 which will focus on floor tunneling. It builds on wall tunneling and follows a similar progression to that of Tunneling Chamber 01: technique rooms followed by a puzzle room.
If players continue to show interest after that map is released, I will follow it up with at least 1 more that focuses entirely on advanced puzzle solving using tunneling.
Note: There is also ceiling tunneling, but I find it uninteresting (ducking under a very low piece of ceiling and jumping up through it) or very hard (placing portals while being flung upward) - not sure if I really want to go there.
Also of note: I have completed an updated version of Tunneling Chamber 01 (very minor changes). It will be released when the January Mapping Contest is over.
Quote from taco on February 19, 2008, 7:20 pmTunneling Chamber 01 [v02] has been uploaded to the download database.
Download: http://forums.thinking.withportals.com/dload.php?action=file&file_id=146
For the full list of changes, see the first post.
Tunneling Chamber 01 [v02] has been uploaded to the download database.
Download: http://forums.thinking.withportals.com/dload.php?action=file&file_id=146
For the full list of changes, see the first post.