[WIP] vLuxuria
Quote from DiddyKong42 on October 25, 2007, 8:00 pmIn the acid waer, you can put portals down there xD
Besides the first part it was pretty obvious.
Keep up on the good work on your map.
In the acid waer, you can put portals down there xD
Besides the first part it was pretty obvious.
Keep up on the good work on your map.
Quote from roger federer on October 25, 2007, 9:41 pmwere the turrets dead for anyone else??
[edit] they work the second time around. i think it might be because i used the quick save the first time, they didn;t fire at me after that.
were the turrets dead for anyone else??
[edit] they work the second time around. i think it might be because i used the quick save the first time, they didn;t fire at me after that.
Quote from Yekyaa on October 25, 2007, 10:41 pmsame thing happened in shmitzchambers first sentry, but his room full of
sentries didn't have this problem and I quick-saved before every next move
I triedI think just one of the func's may be missing... whatever that means
same thing happened in shmitzchambers first sentry, but his room full of
sentries didn't have this problem and I quick-saved before every next move
I tried
I think just one of the func's may be missing... whatever that means
Quote from VoYtHAs on October 26, 2007, 1:54 pmOkay, thanks to all people that tested my map.
I released v0.2. It's available in download at the same link (check first post).
Things added/changed:
-Fixed missing wall in corridor (thanks to Astro)
-Fixed lighting in last room (thanks to thehermit2)
-Fixed portalable water (thanks to DiddyKong42)
-Fixed func_portal_cleanser (thanks to thehermit2 for the spot)-Added starting point at elevator
-Added one doorsThings to do:
-Add cameras
-Change few textures
-Add last puzzle (the way how my map ends now, is not a real ending)
-Change one wall (just above new-added doors I found it 5 minutes ago)Enjoy and post your comments please.
Okay, thanks to all people that tested my map.
I released v0.2. It's available in download at the same link (check first post).
Things added/changed:
-Fixed missing wall in corridor (thanks to Astro)
-Fixed lighting in last room (thanks to thehermit2)
-Fixed portalable water (thanks to DiddyKong42)
-Fixed func_portal_cleanser (thanks to thehermit2 for the spot)
-Added starting point at elevator
-Added one doors
Things to do:
-Add cameras
-Change few textures
-Add last puzzle (the way how my map ends now, is not a real ending)
-Change one wall (just above new-added doors I found it 5 minutes ago)
Enjoy and post your comments please.