[WIP]Whacked Screenshots
Quote from Sleepwalker on June 10, 2008, 1:20 amwell hes giving you a chance to make changes to it if you want to
well hes giving you a chance to make changes to it if you want to
Quote from Interitus on June 10, 2008, 9:05 amthe cube lacks a lot of direction.... but I was unable to come up with any good ideas of how to provide some direction to the player...
the cube lacks a lot of direction.... but I was unable to come up with any good ideas of how to provide some direction to the player...
Quote from cornontheCoD on June 10, 2008, 6:39 pmvery cool on the look of things. I like to see new things, and this is definitely unique. I think you may have some leaks though, because the lighting is splotchy in someplaces, usually means a leak.
I found it to be fun, until I got to that weird [spoiler]cube[/spoiler]
I just stopped there, because I had no clue what to do, and you can get out of the playing area very easily in that part
very cool on the look of things. I like to see new things, and this is definitely unique. I think you may have some leaks though, because the lighting is splotchy in someplaces, usually means a leak.
I found it to be fun, until I got to that weird
I just stopped there, because I had no clue what to do, and you can get out of the playing area very easily in that part
Quote from Nameless on June 11, 2008, 12:16 pmthere were alot of bugs when I played, I like the cube idea it reminded me of "Myst" (if you've ever played that game)
[spoiler]I figured you wanted us to rotate the cube until it faced up, but inside there were a few problems with it, rotating rooms get stuck on the player and if you fell to the ground of the cube before you rotated you became stuck as its all metal
in the first room with the rotating portal platform on my first try I missed the second blue portal and I ended up inside the platform and there were 2 blue portals open and 2 orange (with one orange floating in the air)
You should include some fizzlers of some kind around the map, when I used the elevators I could go back and see the nodraw in the elevator shaft
in the room with the bridge I saw the spinning thing rotate around the bridge it looked interesting but idk what it was for.
and in the room with the clynder and pit (theres a hole in the cylinder for it) when I put a portal in the pit and jumped down I got caught on some invisable floor just before the portal and then I fell through the invisable floor (after a second or 2) ruining my velocity[/spoiler]
overall a very interesting map with some cool ideas, I'm glad you decided not to stick to the standard portal theme
there were alot of bugs when I played, I like the cube idea it reminded me of "Myst" (if you've ever played that game)
overall a very interesting map with some cool ideas, I'm glad you decided not to stick to the standard portal theme
Quote from Interitus on June 11, 2008, 9:44 pmYeah, you exit thru the top. Missing platforms is why I added an autosave just as you enter the cube.
The room with the spinning platform with all the portals is tricky.. the timing is VERY close....
the bridge room is just there to show "go thru field, something rotates" pretty straightforward...
Yeah, the cylinder room I have no idea whats causing that invisible floor. it only seems to happen after the room rotates once or twice. I spent many hours cursing and swearing trying to fix that.
cornontheCoD : A lot of the splotchy lights are just because the lighting isnt finished.
Also, thanks guys
Yeah, you exit thru the top. Missing platforms is why I added an autosave just as you enter the cube.
The room with the spinning platform with all the portals is tricky.. the timing is VERY close....
the bridge room is just there to show "go thru field, something rotates" pretty straightforward...
Yeah, the cylinder room I have no idea whats causing that invisible floor. it only seems to happen after the room rotates once or twice. I spent many hours cursing and swearing trying to fix that.
cornontheCoD : A lot of the splotchy lights are just because the lighting isnt finished.
Also, thanks guys
Quote from cornontheCoD on June 11, 2008, 10:56 pmbtw, love to see more rotation puzzles . I realize you probably didnt even play my map, but I think its cool to see more rotating
btw, love to see more rotation puzzles . I realize you probably didnt even play my map, but I think its cool to see more rotating
Quote from Hurricaaane on June 12, 2008, 8:48 amI want to say: What the fuck.
The first time I played this map, I swear, I did not try to hack the system. This video is truely a reconstitution of the first time I played this map. Seriously, I'm honest: There is no indication on how we are supposed to play this map. The cube seems to be only a way to get the hole to the other side. I don't know what the walls in the cube are about. I don't even know if I completed the map. Because it ejects me to console. If I went wrong way, I am not the one to blame, because how the fuck am i supposed to know if I completed it or failed it if I get ejected into the console? If you guys say this map is awesome, please make a video on how I was actually supposed to play this map. There are portals we can't go through, invisible barriers... Please, tell me why this map is awesome. Of course I told myself WTF, but I'm sure it's not for the same reasons as you.
The video is a reconstitution of the first time I played the map. Please watch it and explain to me what I did do wrong.
http://www.youtube.com/watch?v=KjAc9kIy35U
I want to say: What the fuck.
The first time I played this map, I swear, I did not try to hack the system. This video is truely a reconstitution of the first time I played this map. Seriously, I'm honest: There is no indication on how we are supposed to play this map. The cube seems to be only a way to get the hole to the other side. I don't know what the walls in the cube are about. I don't even know if I completed the map. Because it ejects me to console. If I went wrong way, I am not the one to blame, because how the fuck am i supposed to know if I completed it or failed it if I get ejected into the console? If you guys say this map is awesome, please make a video on how I was actually supposed to play this map. There are portals we can't go through, invisible barriers... Please, tell me why this map is awesome. Of course I told myself WTF, but I'm sure it's not for the same reasons as you.
The video is a reconstitution of the first time I played the map. Please watch it and explain to me what I did do wrong.
http://www.youtube.com/watch?v=KjAc9kIy35U
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
Quote from Interitus on June 12, 2008, 9:03 amYou were doing fine until you got to the cube.... why did you jump down to the floor once you landed in the cube?
You were doing fine until you got to the cube.... why did you jump down to the floor once you landed in the cube?
Quote from Hurricaaane on June 12, 2008, 9:05 amInteritus wrote:You were doing fine until you got to the cube.... why did you jump down to the floor once you landed in the cube?Because this is a reconstitution. Actually, the first time I played this map, I landed on the glowing ball in the center and I was like WTF, what should I do? And then the cube rotated, I landed, I placed the portal to the exit and hop, I'm out. Because i suppose out equals exit, as there is absolutely no indication of where to go. Then I saw the glass, and the portalagle bended floor, and I thought: "Hey, I made a breakable glass in one of my experiment maps for videos, so I suppose this is breakable glass, and so this is the exit".
Because this is a reconstitution. Actually, the first time I played this map, I landed on the glowing ball in the center and I was like WTF, what should I do? And then the cube rotated, I landed, I placed the portal to the exit and hop, I'm out. Because i suppose out equals exit, as there is absolutely no indication of where to go. Then I saw the glass, and the portalagle bended floor, and I thought: "Hey, I made a breakable glass in one of my experiment maps for videos, so I suppose this is breakable glass, and so this is the exit".
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
Quote from rellikpd on June 12, 2008, 5:10 pmwhat i basically said made this map "awesome" (though not my word) was it was like a showcase of some stuff that can be done. that is visually enertaining. its not complete. and i even said i hated "playing" the map. the cube pissed me off. but visually there were some neat "ideas"
what i basically said made this map "awesome" (though not my word) was it was like a showcase of some stuff that can be done. that is visually enertaining. its not complete. and i even said i hated "playing" the map. the cube pissed me off. but visually there were some neat "ideas"