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[WIP] [WIP] [Beta] Iterator

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First room of Iterator.

Put it in commonportal2portal 2maps and run in console(~) with map command followed by map name without .bsp.

[Updated to fix 2 portals on blocked panel solution]

File Name: it_beta.bsp
File Size: 1.31 MiB
Click here to download [Beta] Iterator

Hmmm.. I think it should be longer.. It was quite easy tbh..

I failed to solve it correctly I fear, without moving the cube just fire two portals behind the force field and jump in... you'll start moving to the exit. I also pinned my cube somewhere unreachable in an earlier attempt.

I would suggest a button to (re)release the cubes, and reducing the size of the portal-able surface behind the field so you can't fit two portals side by side.

Great to see some community maps though! keep up the good work!! :D :D

I know now the basics of Portal 2 mapping with the Alien Swarm method. But i just can't make toxic correctly. I can do it, that when i jump in, it sounds correct and I die. But it looks like this. =(
http://img844.imageshack.us/img844/5742 ... nntbli.png

Omnicoder, could you please tell me how you made that in your map. I already decompiled it but I don't get it anyway...

PHIL

PS: You're map is great for a pre-SDK map! "thumb up*

Phil42 wrote:
I know now the basics of Portal 2 mapping with the Alien Swarm method. But i just can't make toxic correctly. I can do it, that when i jump in, it sounds correct and I die. But it looks like this. =(
http://img844.imageshack.us/img844/5742 ... nntbli.png

Omnicoder, could you please tell me how you made that in your map. I already decompiled it but I don't get it anyway...

PHIL

PS: You're map is great for a pre-SDK map! "thumb up*

Since Omnicoder made so many threads, people get lost between them.

Trivia: this is the very second account I registered with the nickname ASBusinessMagnet, after my YouTube channel.
NoMercy wrote:
I failed to solve it correctly I fear, without moving the cube just fire two portals behind the force field and jump in... you'll start moving to the exit.

Fixed.

Pretty good so far.

The platform where you aim the laser is a bit irritating because if you bump the cube it throws off the aim. Probably intentional. I haven't figured out anyway to break stuff so far.

Phil42 wrote:
I know now the basics of Portal 2 mapping with the Alien Swarm method. But i just can't make toxic correctly. I can do it, that when i jump in, it sounds correct and I die. But it looks like this. =(
http://img844.imageshack.us/img844/5742 ... nntbli.png

It looks like either you have the bottom of the pit textured with nodraw or the pit isn't sealed at all. If it's nodraw, change it to the appropriate metal texture. If there's nothing there at all, make a brush sealing the bottom and texture it; that will most likely also improve lighting in the rest of the map (see Leaks on the VDC for more info).

Image
Now with 100% more inline comments!

I know what you mean, but there is no Leak in the whole map. I checked it now 2 times. The room is sealed completely.
Because when i remove the liquid, it looks like this (trigger_hurt & trigger_portal_cleanser are still there):
http://img580.imageshack.us/img580/3507/unbenanntsc.png

The liquid has everywhere the nodraw texture, except at the top it has a toxicslime_a2_something texture. Just like the one in the map of Omnicoder. I really don't see the differences of our toxics...

Solid map, like how you've added all the "professional" touches with the chamber lift and exit door.

Looks like your getting the hang of the different gameplay elements, cant wait to see some more :D

You're going to bomb it in the real SDK :D

Walking when you have a portal gun sucks.

Check out my Portal 2 map, Entrapment!
http://forums.thinking.withportals.com/community-releases/entrapment-1-1-1-t2323.html
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