I think someone forgot cubemaps. Other than that, I like the concept, but a few of the textures don't exactly match what they're on. For example, the panel behind the light wall is a texture from the underground section of the game. Instead of making the panel smaller, try using an info_placement_helper.
I think someone forgot cubemaps. Other than that, I like the concept, but a few of the textures don't exactly match what they're on. For example, the panel behind the light wall is a texture from the underground section of the game. Instead of making the panel smaller, try using an info_placement_helper.
Hello! This is the part where I kill you!
To everyone who is complaining that this is too short:
Omnicoder wrote:
First room of Iterator.
To everyone who is complaining that this is too short:
Omnicoder wrote:
First room of Iterator.
Hello! This is the part where I kill you!