[WIP] [WIP] coop_build_puzzle_one 1.0
Quote from ash47 on April 25, 2011, 11:07 amA puzzle level with 11 different puzzles, random puzzles, things you wouldn't expect, and just for your enjoyment, some puzzles that even YOU can solve!
File Name: coop_build_puzzle_one.zip
File Size: 6.66 MiB
Click here to download coop_build_puzzle_one
A puzzle level with 11 different puzzles, random puzzles, things you wouldn't expect, and just for your enjoyment, some puzzles that even YOU can solve!
File Name: coop_build_puzzle_one.zip
File Size: 6.66 MiB
Click here to download coop_build_puzzle_one
Quote from PortalCombat on April 26, 2011, 5:27 amhey there.
Thanks for sharing that co-op map.
We really enjoyed playing on it.what we like:
- visibility of players (mirror like)
- ideas (good job on that part, dude!)
- mapping was ok, but needs more good ideasbugs:
- spawn place in each room (players get stuck in each other)
- some rooms should kill both players, when finished (or at least let them both finish to unlock the room)
- the cube (on the right side) in room 5 does not move sometimes
- graphics bug (map overlapping / wall hack like - when you are in any room and look at "main hall")
- turrets in room 4 dont hurt you (they only shoot)
- baskteball (balls fall trough the walls)
- no notice / message when basketball finished (the stairs appeared, but we did not notice it)suggestions:
=> room 7 is to easy
- try to build some platform, where player has to jump on with the glue
- make the room higher so player has to climb to the top first
- on top you should make less portal-places
- players would have to jump from platform to reach laser
- make it harder to win=> last room (11) is to easy
- make some more platforms to jump on
- the button should be harder to reach=> try to think about each room
- we want more challenging puzzles
- It is not good, when you enter a room and dont need to think about itKeep up that good work!
Regards
PortalCombat
hey there.
Thanks for sharing that co-op map.
We really enjoyed playing on it.
what we like:
- visibility of players (mirror like)
- ideas (good job on that part, dude!)
- mapping was ok, but needs more good ideas
bugs:
- spawn place in each room (players get stuck in each other)
- some rooms should kill both players, when finished (or at least let them both finish to unlock the room)
- the cube (on the right side) in room 5 does not move sometimes
- graphics bug (map overlapping / wall hack like - when you are in any room and look at "main hall")
- turrets in room 4 dont hurt you (they only shoot)
- baskteball (balls fall trough the walls)
- no notice / message when basketball finished (the stairs appeared, but we did not notice it)
suggestions:
=> room 7 is to easy
- try to build some platform, where player has to jump on with the glue
- make the room higher so player has to climb to the top first
- on top you should make less portal-places
- players would have to jump from platform to reach laser
- make it harder to win
=> last room (11) is to easy
- make some more platforms to jump on
- the button should be harder to reach
=> try to think about each room
- we want more challenging puzzles
- It is not good, when you enter a room and dont need to think about it
Keep up that good work!
Regards
PortalCombat
Quote from macbig273 on April 26, 2011, 2:19 pmI just tried to load it in SP to get a little overview before trying it with a friend.
Had an huge framerate drop. Is that normal ?
So I spawned without portal gun. Did I was suposer to impulse 101 ? or it must be working fine in MP ?
I just tried to load it in SP to get a little overview before trying it with a friend.
Had an huge framerate drop. Is that normal ?
So I spawned without portal gun. Did I was suposer to impulse 101 ? or it must be working fine in MP ?
Quote from PortalCombat on April 26, 2011, 2:46 pmmacbig273 wrote:I just tried to load it in SP to get a little overview before trying it with a friend.Had an huge framerate drop. Is that normal ?
So I spawned without portal gun. Did I was suposer to impulse 101 ? or it must be working fine in MP ?
You have to load it in co-op mode or it wont work.
Co-op mode works fine, altough there are some bugs.
Had an huge framerate drop. Is that normal ?
So I spawned without portal gun. Did I was suposer to impulse 101 ? or it must be working fine in MP ?
You have to load it in co-op mode or it wont work.
Co-op mode works fine, altough there are some bugs.
Quote from macbig273 on April 26, 2011, 3:31 pmJust tested it in co-op
Nice ideas But still a huge framerate drop (I'm usually at my maxfps 120, on your map I'm below 50) same for my partner (same for you portalCombat ?)
So I have basicaly the same comments than PortalCombat. I'll just add :
- That multi room is a really good idea but instead of make you die, it would be pretty nice to have to push the first 3-4 buttons to unlock the next 3-4 rooms, etc ...
- generally a little too easy
- My portal crashed in the middle when finished the room 9 (the first time only. (I stupidly didn't take the time to ctrl+c the error)
Just tested it in co-op
Nice ideas But still a huge framerate drop (I'm usually at my maxfps 120, on your map I'm below 50) same for my partner (same for you portalCombat ?)
So I have basicaly the same comments than PortalCombat. I'll just add :
- That multi room is a really good idea but instead of make you die, it would be pretty nice to have to push the first 3-4 buttons to unlock the next 3-4 rooms, etc ...
- generally a little too easy
- My portal crashed in the middle when finished the room 9 (the first time only. (I stupidly didn't take the time to ctrl+c the error)
Quote from Sulfaras on April 26, 2011, 7:39 pmI made a big party when i realised that mapping is also avaiable for coop. a friend and me had a lot fun with this litte map. specially the room with the "basketball-game". but there were some points where you could see a lot of grafic-bugs. we had also framerate-drop but i think its cause of the fact that all rooms have to be illustradet simultaniously and the mirrow effect maybe cause probs too.
I made a big party when i realised that mapping is also avaiable for coop. a friend and me had a lot fun with this litte map. specially the room with the "basketball-game". but there were some points where you could see a lot of grafic-bugs. we had also framerate-drop but i think its cause of the fact that all rooms have to be illustradet simultaniously and the mirrow effect maybe cause probs too.
Quote from Lpfreaky90 on May 3, 2011, 7:39 pmI think the problem with the framerate is that the map isn't closed; but starts at the left end, if you exited the right end. This way the source engine renders the map three times, one time "normal" one time for the left side and one for the left side. If you close your main corridor you should have deleted the lag problem.
I like a lot of the ideas of the maps, although my friend and I solved most of the puzzles on our own; without needing each other.
The ideas are nice though! keep up the good work, and I'd love to see a map with some suggestions from people before me! (and really, closing the corridor would be great too )
I think the problem with the framerate is that the map isn't closed; but starts at the left end, if you exited the right end. This way the source engine renders the map three times, one time "normal" one time for the left side and one for the left side. If you close your main corridor you should have deleted the lag problem.
I like a lot of the ideas of the maps, although my friend and I solved most of the puzzles on our own; without needing each other.
The ideas are nice though! keep up the good work, and I'd love to see a map with some suggestions from people before me! (and really, closing the corridor would be great too )