Quote from
Fracture on January 1, 2014, 5:12 pm
The Into The Multiverse Saga tells of a test volunteer that broke protocol early in the PTI development stage and ripped a hole in time and space, being sent to an unknown parallel universe where they must search for a way home. Encounter new enemies, new technology, and new friends. Along the way you experience more than just an adventure, you experience the Multiverse.
File Name: Multiverse1-4.zip
File Size: 62.17 MiB
Click here to download Into the Multiverse (work in progress)
The Into The Multiverse Saga tells of a test volunteer that broke protocol early in the PTI development stage and ripped a hole in time and space, being sent to an unknown parallel universe where they must search for a way home. Encounter new enemies, new technology, and new friends. Along the way you experience more than just an adventure, you experience the Multiverse.
File Name: Multiverse1-4.zip
File Size: 62.17 MiB
Click here to download Into the Multiverse (work in progress)
Just when I think I understand the system, it changes on me.
Quote from
Fracture on January 23, 2014, 7:09 pm
a small portion of part 2 has been added, however there has been a rendering glitch involving the sun.
light_environment has worked before now, but now the earth is black as night
a small portion of part 2 has been added, however there has been a rendering glitch involving the sun.
light_environment has worked before now, but now the earth is black as night
Just when I think I understand the system, it changes on me.
Quote from
protoborg on January 29, 2014, 7:30 pm
How does this relate to the other Into The Multiverse mappack you released?
How does this relate to the other Into The Multiverse mappack you released?
Wow! That was...uh, yeah. Just, yeah.
Quote from
Fracture on January 30, 2014, 3:12 am
its a complete overhaul of the work and it is still in progress. I am a perfectionist
its a complete overhaul of the work and it is still in progress. I am a perfectionist
Just when I think I understand the system, it changes on me.
Quote from
Fracture on March 8, 2014, 7:36 pm
PART 2 has been re-uploaded. However it is still with a stubborn glitch that enforces godmode for no apparent reason. I have tried everything i could think of to fix it, but nothing works. If ANYONE can figure out how the hell to make it go away, I would be very grateful for the help.
PART 2 has been re-uploaded. However it is still with a stubborn glitch that enforces godmode for no apparent reason. I have tried everything i could think of to fix it, but nothing works. If ANYONE can figure out how the hell to make it go away, I would be very grateful for the help.
Just when I think I understand the system, it changes on me.
Quote from
Fracture on May 7, 2014, 1:15 am
blap1.png
blap2.png
blap3.png
fghs.png
Part 3 developing images have been asked for by many to keep their curiosity satisfied while i work on it, so here are some pics
blap1.png
blap2.png
blap3.png
fghs.png
Part 3 developing images have been asked for by many to keep their curiosity satisfied while i work on it, so here are some pics
Just when I think I understand the system, it changes on me.
Quote from
Fracture on June 30, 2014, 2:44 pm
part 3 is now available
EDIT: to keep the masses from going nuts, here are the hammer maps on part 4
part 3 is now available
EDIT: to keep the masses from going nuts, here are the hammer maps on part 4
Just when I think I understand the system, it changes on me.
Quote from
Fracture on October 11, 2014, 9:40 pm
Part 4 is now available to play. I would like for anyone volunteering to beta test it for bugs and glitches.
Additionally I need help trying to figure out how to optimize. I have read over func_details and it is all just so confusing. I just basically made everything you can walk around that isn't the outer walls a func_detail, i doubt it was a good idea, but that happened. Most of the time i use skip or hint, the compiler basically just shouts back "ur doin it rong" in its sadistic little red text.
Part 4 is now available to play. I would like for anyone volunteering to beta test it for bugs and glitches.
Additionally I need help trying to figure out how to optimize. I have read over func_details and it is all just so confusing. I just basically made everything you can walk around that isn't the outer walls a func_detail, i doubt it was a good idea, but that happened. Most of the time i use skip or hint, the compiler basically just shouts back "ur doin it rong" in its sadistic little red text.
Just when I think I understand the system, it changes on me.