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[WIP] [WIP] Into the Multiverse (work in progress)

The Into The Multiverse Saga tells of a test volunteer that broke protocol early in the PTI development stage and ripped a hole in time and space, being sent to an unknown parallel universe where they must search for a way home. Encounter new enemies, new technology, and new friends. Along the way you experience more than just an adventure, you experience the Multiverse.

File Name: Multiverse1-4.zip
File Size: 62.17 MiB
Click here to download Into the Multiverse (work in progress)

Just when I think I understand the system, it changes on me.

a small portion of part 2 has been added, however there has been a rendering glitch involving the sun.

light_environment has worked before now, but now the earth is black as night

Just when I think I understand the system, it changes on me.

How does this relate to the other Into The Multiverse mappack you released?

Wow! That was...uh, yeah. Just, yeah.

its a complete overhaul of the work and it is still in progress. I am a perfectionist

Just when I think I understand the system, it changes on me.

PART 2 has been re-uploaded. However it is still with a stubborn glitch that enforces godmode for no apparent reason. I have tried everything i could think of to fix it, but nothing works. If ANYONE can figure out how the hell to make it go away, I would be very grateful for the help.

Just when I think I understand the system, it changes on me.
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Part 3 developing images have been asked for by many to keep their curiosity satisfied while i work on it, so here are some pics

Just when I think I understand the system, it changes on me.

part 3 is now available

EDIT: to keep the masses from going nuts, here are the hammer maps on part 4

Just when I think I understand the system, it changes on me.

Part 4 is now available to play. I would like for anyone volunteering to beta test it for bugs and glitches.

Additionally I need help trying to figure out how to optimize. I have read over func_details and it is all just so confusing. I just basically made everything you can walk around that isn't the outer walls a func_detail, i doubt it was a good idea, but that happened. Most of the time i use skip or hint, the compiler basically just shouts back "ur doin it rong" in its sadistic little red text.

Just when I think I understand the system, it changes on me.