[WIP] [WIP] LabRat Beta
Quote from llamalords on April 24, 2011, 10:33 pmUpdated my map and it has an end. I did a speed run of 2:00 minutes but I estimate it being a 5-10 minute map.
I'll add a youtube video later.File Name: LabRats_Beta.bsp
File Size: 3.09?MiB
LabRat Beta
Updated my map and it has an end. I did a speed run of 2:00 minutes but I estimate it being a 5-10 minute map.
I'll add a youtube video later.
File Name: LabRats_Beta.bsp
File Size: 3.09?MiB
LabRat Beta
Quote from Wakey on April 25, 2011, 1:27 amPretty good map. Took me some time to get through it But I ain't one those pros with gigantic IQ anyway
Found a couple of bugs (I think they're bugs):
http://img812.imageshack.us/i/73644587.jpg
No info on the board. You properly just haven't made that yet?http://img843.imageshack.us/i/98516101.jpg/
Don't know if this is intended... But you can shoot a portal past those glass plates.http://img705.imageshack.us/i/98239162.jpg/
You can bring a cube with you from the first room. Makes it easy to block the laser in the next room.Other then that... Me likes
Pretty good map. Took me some time to get through it But I ain't one those pros with gigantic IQ anyway
Found a couple of bugs (I think they're bugs):
http://img812.imageshack.us/i/73644587.jpg
No info on the board. You properly just haven't made that yet?
http://img843.imageshack.us/i/98516101.jpg/
Don't know if this is intended... But you can shoot a portal past those glass plates.
http://img705.imageshack.us/i/98239162.jpg/
You can bring a cube with you from the first room. Makes it easy to block the laser in the next room.
Other then that... Me likes
Quote from hanging_rope on April 25, 2011, 7:26 pmIt was pretty good, but you can get stuck in the pit in front of the final button.
It was pretty good, but you can get stuck in the pit in front of the final button.
Quote from llamalords on April 25, 2011, 7:29 pmThanks I'll edit the map to fix the problems.
Thanks I'll edit the map to fix the problems.
Quote from PortalCombat on April 26, 2011, 3:39 amHey there.
Thanks for sharing this map.
all I found:
- textures over and under the elevator looks weird
- level info shows "00" - "none"I really like the puzzles, good work here.
Hope to see more maps from you.Regards
PortalCombat
Hey there.
Thanks for sharing this map.
all I found:
- textures over and under the elevator looks weird
- level info shows "00" - "none"
I really like the puzzles, good work here.
Hope to see more maps from you.
Regards
PortalCombat
Quote from ash47 on April 26, 2011, 3:43 amVery easy to stuff up, i got the cube covered in paint, and that was it, couldnt put it on anything after that!
Very easy to stuff up, i got the cube covered in paint, and that was it, couldnt put it on anything after that!
Quote from PortalCombat on April 26, 2011, 8:28 amash47 wrote:Very easy to stuff up, i got the cube covered in paint, and that was it, couldnt put it on anything after that!You can destroy the cube at entrance of that level-part.
You can destroy the cube at entrance of that level-part.
Quote from ljdp on April 30, 2011, 5:17 pmNice puzzle. I recorded a demo of me playing first time through.
http://dl.dropbox.com/u/521836/portal2/ ... a_ljdp.zip
Nice puzzle. I recorded a demo of me playing first time through.
http://dl.dropbox.com/u/521836/portal2/ ... a_ljdp.zip
Quote from eviloatmeal on April 30, 2011, 7:30 pmNice map! Cool idea with the [spoiler]two seemingly unrelated test chambers.[/spoiler] It really gives you the Portal vibe.
There's a few things I think you should look into however
[spoiler]As noted above you can get stuck in the pit in the last chamber if you go there before the floor arms are raised.But also you will get stuck if you get repulsion gel on the cube, as it will not be able to sit still in front of the laser.
I won't call them bugs, as I feel [spoiler]traps play a role in test chambers, but there's actually a few ways you could change this to be more enjoyable:
1) The "friendly" solution would be to simply provide a way out of the traps, i.e provide a water source to wash the cube if it accidentally gets gooped, and provide a portal surface to get out of the pit.
2) The "punish your mistakes" solution would be to set a checkpoint before the test chamber, and provide a way to kill yourself if you get stuck.[/spoiler]
Nice map! Cool idea with the
There's a few things I think you should look into however