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[WIP] [WIP] Portaltest Series beta 01

My new maps with auto mapchange(and my old one with new features and bugfixes)!!

There is no portaltest_1 (not finished yet), so u have to start with portaltest_2 (90% finished). I hope u gonna like the very new portaltest_3 (80% finished), a friend of mine took 20 minutes to solve it (im sure u gonna need not more than 5 minutes xD).

The third map (portaltest_4) is just the beginning, i wanted to show u my mapchanges (in my opinion they are very cool, hehe xD). I try to finish it as soon as possible.

greetings Jul3z

File Name: portaltest_series_beta_01.rar
File Size: 2.91 MiB
Click here to download Portaltest Series beta 01

Creative map and everything seemed to work OK. Look forward to more. Well done.

Maybe a bug?: the screen on the start bridge allows one way entry when you hit a new bridge and then you end up back at the starting bridge.

It's so hard to get the cubes to flip over that I skipped that part. I saw the solution, but it's too frustrating to get it done consistantly. The rest is nice and well thought out. I'd suggest making the maps a little brighter. It's really hard to see what's what when it's so dark.

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It`s a great map but...:D

when you fly trough those turrets (so cool) and when the door closes (again cool) there is no wall on the left side. so you can look trought to those turrets
Picture: https://picasaweb.google.com/106490468099066006891/Fault_00302?authkey=Gv1sRgCI3n34GVwaLefw#5603578152269752578

also the lighting: please :notworthy: :cry: it`s realy too dark I couldn`t see 10 % of the map so I played it twice but the second time I used mat_fullbright so that I could see somthing and then I saw things what could realy helped in the first time so plz make it brighter.

but besides these things It`s realy a good concept. :thumbup:

As finishing touch God created the Dutch
quatrus wrote:
Maybe a bug?: the screen on the start bridge allows one way entry when you hit a new bridge and then you end up back at the starting bridge.

Yeah, i know it, but actually i dont know how to fix it. But i will try it.

Quovatis wrote:
It's so hard to get the cubes to flip over that I skipped that part. I saw the solution, but it's too frustrating to get it done consistantly. The rest is nice and well thought out. I'd suggest making the maps a little brighter. It's really hard to see what's what when it's so dark.

You just need to get one cube to flip over.

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resul4free wrote:
when you fly trough those turrets (so cool) and when the door closes (again cool) there is no wall on the left side. so you can look trought to those turrets

OMG! Im sure the wall was there, i guess i tried to copy it but forget to press shift.. :roll:
Thanks for the info, it will be fixed when the new release comes.
And i will change the lighting for you guys, next time you will see everything you need to see :mrgreen:

Next release with all of the found bugs fixed and a new map probably tomorrow.
By the way: Great Community here :thumbup:

in the last map,

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narfomatikus wrote:
in the last map,
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played you first version and i still love the laser part from map 2 but what i rly dislike is that its so dark everywhere. pls add some lights. in room 3 of map 2 you can just thorw the cube over the wall so you dont need the funnel. maybe yo make the walls higher.

so after finishing i say: very nice puzzles :thumbup: but the fun got lost cause of you walk 80% of the time in total darkness or in to low light. :thumbdown: