[WIP] [WIP] sp_hard_one
Quote from Dreamcooled on May 22, 2011, 2:29 pmMy first singleplayer map for Portal2 (I've mapped CSS before).
The lower room is alredy complete. I will complete the upper one.Can you solve this puzzle? I think it's pretty hard.
How long did it take until you did it?It's possible without using glitches. Or did you solve it in a other way than I?
Walkthrough v0.85b: http://www.youtube.com/watch?v=vhL-CtWlmmMFile Name: sp_hard_one_v085.rar
File Size: 584.61 KiB
Click here to download sp_hard_one
My first singleplayer map for Portal2 (I've mapped CSS before).
The lower room is alredy complete. I will complete the upper one.
Can you solve this puzzle? I think it's pretty hard.
How long did it take until you did it?
It's possible without using glitches. Or did you solve it in a other way than I?
Walkthrough v0.85b: http://www.youtube.com/watch?v=vhL-CtWlmmM
File Name: sp_hard_one_v085.rar
File Size: 584.61 KiB
Click here to download sp_hard_one
Quote from Djinndrache on May 22, 2011, 3:33 pmThe level ends when it says "Stay tuned", right? Then I got it. But probably not the intended way. And not using a glitch! (I don't call that using a glitch, I used a feature!). Gonna upload the video of the run within the next days
The level ends when it says "Stay tuned", right? Then I got it. But probably not the intended way. And not using a glitch! (I don't call that using a glitch, I used a feature!). Gonna upload the video of the run within the next days
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Nighterogue on May 22, 2011, 3:38 pmI made a video of how to solve it skipping the second half of the puzzle pretty much. I do use one kind of glitch, but it was so obvious anyone would have seen it. I didn't even use the excursion funnel at all or any of the 3 buttons past the emancipation grill.
here is a link to the video, please only watch after completing the map.
[spoiler]http://www.youtube.com/watch?v=fr1OGZEpNSU&feature=player_embedded[/spoiler]
I made a video of how to solve it skipping the second half of the puzzle pretty much. I do use one kind of glitch, but it was so obvious anyone would have seen it. I didn't even use the excursion funnel at all or any of the 3 buttons past the emancipation grill.
here is a link to the video, please only watch after completing the map.
Quote from Dreamcooled on May 22, 2011, 3:50 pmWow. Really Bad Solution. Thank you!
I will fix this today, with a wall.
Wow. Really Bad Solution. Thank you!
I will fix this today, with a wall.
Quote from Nighterogue on May 22, 2011, 4:20 pmkk sounds good
kk sounds good
Quote from Dreamcooled on May 22, 2011, 5:15 pmSo. I think I've fixed all glitches now. Didn't I?
So. I think I've fixed all glitches now. Didn't I?
Quote from Nighterogue on May 22, 2011, 5:17 pmI ma sure there is a spoiler in here somewhere.
[spoiler]Oh man your gonna hate me, but you don't need to use the repulsion gel through the glass, you can hop to the end from the hole in the top glass for the funnel, I hope you haven't fixed it yet. I also hope you can see what I mean. You might also want to fix getting the box in there how I keep doing it, makes the button on the stand a bit pointless. Sorry.[/spoiler]
I ma sure there is a spoiler in here somewhere.
Quote from Nighterogue on May 22, 2011, 5:18 pmaw man, I was 2 minutes after you, Ill replay the map and test it for more on the updated version
aw man, I was 2 minutes after you, Ill replay the map and test it for more on the updated version
Quote from Nighterogue on May 22, 2011, 5:51 pmignore those last post, I have to say you fixed it all. I can maybe see some weird fling potential for the cube, but nothing really reasonable. Grats
ignore those last post, I have to say you fixed it all. I can maybe see some weird fling potential for the cube, but nothing really reasonable. Grats
Quote from Dreamcooled on May 22, 2011, 5:56 pmThank you very much for your testing and your answers. Really Helpful!
I think with the DeathBeam now everything is fixed and it's a good starting point of a medium or hard map
Thank you very much for your testing and your answers. Really Helpful!
I think with the DeathBeam now everything is fixed and it's a good starting point of a medium or hard map