[WIP] [WIP] sp_hard_one
Quote from Nighterogue on May 22, 2011, 6:11 pmI couldn't agree more, looking forward to it
I couldn't agree more, looking forward to it
Quote from Jecy on May 22, 2011, 7:11 pmHey, i've done your map without using the time-button, and without the beam-reverser button in half the time than you.
Here is the video, i don't know if it's a bug, or an alternate solution
[spoiler]http://www.youtube.com/watch?v=f0yVHmyykik[/spoiler]
Hey, i've done your map without using the time-button, and without the beam-reverser button in half the time than you.
Here is the video, i don't know if it's a bug, or an alternate solution
Quote from iamafractal on May 22, 2011, 10:23 pmheh [spoiler]when i downloaded and played this all the nice bugs that allowed all of these solutions were all gone it's really difficult, what with bouncing paint globs, and so forth... I actually got the cube through the hole by dropping it out of the dispenser into a portal in the floor and out a well positioned one on the wall.[/spoiler]
heh
The cake is a PI
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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...
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Quote from InertiaticESP on May 22, 2011, 11:26 pmJecy wrote:Hey, i've done your map without using the time-button, and without the beam-reverser button in half the time than you.
Here is the video, i don't know if it's a bug, or an alternate solution
[spoiler]http://www.youtube.com/watch?v=f0yVHmyykik[/spoiler]You're playing an older version of the map. Doing a speed run of a custom map doesn't really help the mapper figure out how to make the map better. Considering they don't have hundreds of playtesters at the every beck and call, youtube playthroughs are the best you can do.
Be nice to the mappers, they bring less talented/motivated people like ourselves hours of additional enjoyment for a game we've already gotten our $60 worth out of
Here is the video, i don't know if it's a bug, or an alternate solution
You're playing an older version of the map. Doing a speed run of a custom map doesn't really help the mapper figure out how to make the map better. Considering they don't have hundreds of playtesters at the every beck and call, youtube playthroughs are the best you can do.
Be nice to the mappers, they bring less talented/motivated people like ourselves hours of additional enjoyment for a game we've already gotten our $60 worth out of
Get in touch with me on Steam if you need a playtester. The more people you have test your map the better, and if you check some of my posts you'll see that my playtest write-ups are very comprehensive.
Quote from Jecy on May 22, 2011, 11:56 pmInertiaticESP wrote:You're playing an older version of the map.Older?? I just downloaded it a few hours ago around midnight in GMT+1 from this site.
And the primary thing was the other solution, not the speed.
Older?? I just downloaded it a few hours ago around midnight in GMT+1 from this site.
And the primary thing was the other solution, not the speed.
Quote from Dreamcooled on May 23, 2011, 3:43 amJecy wrote:Older?? I just downloaded it a few hours ago around midnight in GMT+1 from this site.
And the primary thing was the other solution, not the speed.You really got an older Version. How I already said, with the DeathBeam your Solution is blocked now.
Thank's for Testing!
And the primary thing was the other solution, not the speed.
You really got an older Version. How I already said, with the DeathBeam your Solution is blocked now.
Thank's for Testing!
Quote from iamafractal on May 23, 2011, 8:10 pmOK...
so having played this map I have to say I didn't enjoy it all that much. and so in my HUMBLE opinion...
[spoiler]One thing I like about a well made map is that once the solution is understood, it is relatively easy to execute. This map, with lots of red death, isn't very forgiving. The solid monolith wall that separates the paint dispenser area to the next could be glass, as well as the walls between the two parts of the next area, so that "blind" paint and cube tossing are not necessary. it's really enough to figure out how to get the paint into the next section, without having to do it blindly.
it's important to learn from at least the developer commentary in the game. the developers made two important points:
if players are spending too much time repeatedly to execute a move they already know they are supposed to do, to the point where there are many minutes of frustration or boredom, it detracts from the game.
when speed runners come up with solutions that may be difficult to execute but still get the job done, we keep those solutions in place because we know the average player won't be able to do them anyway.
I've noticed that you have kept going back and taking out any solutions you felt were not "your idea" of what a solution should be, such as putting a laser field in the little hole you're supposed to throw the cube through. I think you shouldn't do that. you should allow there to be multiple solutions so that the player can walk away feeling smart and talented, without making them spend a lot of extra time once they know what to do.[/spoiler]
OK...
so having played this map I have to say I didn't enjoy it all that much. and so in my HUMBLE opinion...
The cake is a PI
--
Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...
--
Quote from Djinndrache on July 12, 2011, 6:09 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:F7KuuqkQYSo
(Link: http://www.youtube.com/watch?v=F7KuuqkQYSo)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
F7KuuqkQYSo
(Link: http://www.youtube.com/watch?v=F7KuuqkQYSo)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from joric on December 6, 2017, 1:39 amCompleted with a little help, I guess it's one of those maps that only can be solved by its designer. I really hated the trick with the gel.
Completed with a little help, I guess it's one of those maps that only can be solved by its designer. I really hated the trick with the gel.