Would Portal TFC be cool?
Quote from RjD on January 24, 2008, 1:54 amIf/when Portal source code is released so the portal gun can be modified and hacked into multiplayer, would a mod that places players in CTF environment with different (per)versions of Portalgun instead of normal firearms be interesting?
Also, see poll in this thread
If/when Portal source code is released so the portal gun can be modified and hacked into multiplayer, would a mod that places players in CTF environment with different (per)versions of Portalgun instead of normal firearms be interesting?
Also, see poll in this thread
Quote from Hedgehog on January 24, 2008, 7:10 amWould make the teleporter useless and I see some nasty sentry gun uses. Like a portal hidden in a ceiling in an important passage and the other portal in front of the sentry. I don't think it fits, although I think there are nice things that can be done with the portal gun in an online game.
Would make the teleporter useless and I see some nasty sentry gun uses. Like a portal hidden in a ceiling in an important passage and the other portal in front of the sentry. I don't think it fits, although I think there are nice things that can be done with the portal gun in an online game.
Quote from Hyakkidouran on January 24, 2008, 8:04 amDon't you think it would destroy any defense strategy, since you just could portal near or even directly to the flag and control points?
There are no way to remove portals, so any portal put inside the enemy's defense would remain there forever and could be used for the rest of the game to bypass all defenders and just keep winning.
Seems hardly fair.
Don't you think it would destroy any defense strategy, since you just could portal near or even directly to the flag and control points?
There are no way to remove portals, so any portal put inside the enemy's defense would remain there forever and could be used for the rest of the game to bypass all defenders and just keep winning.
Seems hardly fair.
NO! THE CAKE! NOOOOOOOO !
Quote from JLipimpski on January 24, 2008, 10:02 amyes, but if you do put a portal in the other team's base then the other team has easy access to your base... but how will we kill people to stop them? turrets that can be set up again?
yes, but if you do put a portal in the other team's base then the other team has easy access to your base... but how will we kill people to stop them? turrets that can be set up again?
Quote from Warchamp7 on January 24, 2008, 12:17 pmYou seem to have some good ideas and seems to be putting in a lot of effort determining things for this
It'd probably be very hard to make it all work out having tons of portals and not knowing which goes where
If you can find a good way to pull this off, awesome job
You seem to have some good ideas and seems to be putting in a lot of effort determining things for this
It'd probably be very hard to make it all work out having tons of portals and not knowing which goes where
If you can find a good way to pull this off, awesome job
Quote from Beer-Me on January 24, 2008, 12:54 pmSome one made a hl2 mod based on portal (before it was releasd by designed from portal) called Exite, which had SP and MP. MP didnt work too well, was laggy but I'm not sure if that was code or not. It was pretty fun though.
Some one made a hl2 mod based on portal (before it was releasd by designed from portal) called Exite, which had SP and MP. MP didnt work too well, was laggy but I'm not sure if that was code or not. It was pretty fun though.
Check out my Portal 2 map, Entrapment!
http://forums.thinking.withportals.com/community-releases/entrapment-1-1-1-t2323.html
Quote from Hober on January 24, 2008, 1:15 pmTo me, the only viable way for this to work would be to add a class that only gets the Portal gun and a melee weapon, and only one in six or one in eight people on a team could be this class. Maybe even just make it one per team.
That said, the two-way nature of the portals do act as something of a balancing mechanic. Aside from that, it would take some exquisitely skilled map design and a rapid-revision method to prevent and rapidly fix any exploits that players find.
That said, TF2 with a Chell class sounds like it could be cool.
To me, the only viable way for this to work would be to add a class that only gets the Portal gun and a melee weapon, and only one in six or one in eight people on a team could be this class. Maybe even just make it one per team.
That said, the two-way nature of the portals do act as something of a balancing mechanic. Aside from that, it would take some exquisitely skilled map design and a rapid-revision method to prevent and rapidly fix any exploits that players find.
That said, TF2 with a Chell class sounds like it could be cool.
Quote from Ricotez on January 24, 2008, 3:45 pmBut you already got a Chell-class in Team Fortress 2! Nobody ever told you?
Extremely usefull, instant transportation over great distances.
Unfortunately one-way, and has to recharge after every time used.
I'm talking about the Engineer and his Teleporters.
But you already got a Chell-class in Team Fortress 2! Nobody ever told you?
Extremely usefull, instant transportation over great distances.
Unfortunately one-way, and has to recharge after every time used.
I'm talking about the Engineer and his Teleporters.
"Duct Tape is the answer."
Quote from msleeper on January 24, 2008, 6:07 pmI still think that the best idea for a Portal multiplayer game would be kind of like Holy Wars (an old old "king of the hill" or "smear the queer" style game). There would be 1 Portal Gun in the map, and people would race to get it. Once you got it, you could not use other weapons and you got points the longer you held the Portal Gun. The object is to kill the person with it, and once they die and drop it, you need to hold on to it for as long as you can.
I still think that the best idea for a Portal multiplayer game would be kind of like Holy Wars (an old old "king of the hill" or "smear the queer" style game). There would be 1 Portal Gun in the map, and people would race to get it. Once you got it, you could not use other weapons and you got points the longer you held the Portal Gun. The object is to kill the person with it, and once they die and drop it, you need to hold on to it for as long as you can.
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Quote from Warchamp7 on January 24, 2008, 8:28 pmmsleeper wrote:I still think that the best idea for a Portal multiplayer game would be kind of like Holy Wars (an old old "king of the hill" or "smear the queer" style game). There would be 1 Portal Gun in the map, and people would race to get it. Once you got it, you could not use other weapons and you got points the longer you held the Portal Gun. The object is to kill the person with it, and once they die and drop it, you need to hold on to it for as long as you can.That's a rather interesting idea. I agree it's probably the most feasible multi-player that could be achieved in Portal without chaos and confusion ensuing
That's a rather interesting idea. I agree it's probably the most feasible multi-player that could be achieved in Portal without chaos and confusion ensuing