Please or Register to create posts and topics.

Would Portal TFC be cool?

Page 1 of 3Next

If/when Portal source code is released so the portal gun can be modified and hacked into multiplayer, would a mod that places players in CTF environment with different (per)versions of Portalgun instead of normal firearms be interesting?

Also, see poll in this thread

All grammar mistakes in this message are copyrighted.

Would make the teleporter useless and I see some nasty sentry gun uses. Like a portal hidden in a ceiling in an important passage and the other portal in front of the sentry. I don't think it fits, although I think there are nice things that can be done with the portal gun in an online game.

Don't you think it would destroy any defense strategy, since you just could portal near or even directly to the flag and control points?

There are no way to remove portals, so any portal put inside the enemy's defense would remain there forever and could be used for the rest of the game to bypass all defenders and just keep winning.

Seems hardly fair.

Thanks to Portal, someone's birthday is now the most feared day in the year...
NO! THE CAKE! NOOOOOOOO !

yes, but if you do put a portal in the other team's base then the other team has easy access to your base... but how will we kill people to stop them? turrets that can be set up again?

-JLipimpski

You seem to have some good ideas and seems to be putting in a lot of effort determining things for this

It'd probably be very hard to make it all work out having tons of portals and not knowing which goes where

If you can find a good way to pull this off, awesome job

Image

Some one made a hl2 mod based on portal (before it was releasd by designed from portal) called Exite, which had SP and MP. MP didnt work too well, was laggy but I'm not sure if that was code or not. It was pretty fun though.

Walking when you have a portal gun sucks.

Check out my Portal 2 map, Entrapment!
http://forums.thinking.withportals.com/community-releases/entrapment-1-1-1-t2323.html

To me, the only viable way for this to work would be to add a class that only gets the Portal gun and a melee weapon, and only one in six or one in eight people on a team could be this class. Maybe even just make it one per team.

That said, the two-way nature of the portals do act as something of a balancing mechanic. Aside from that, it would take some exquisitely skilled map design and a rapid-revision method to prevent and rapidly fix any exploits that players find.

That said, TF2 with a Chell class sounds like it could be cool.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

But you already got a Chell-class in Team Fortress 2! Nobody ever told you?

Extremely usefull, instant transportation over great distances.

Unfortunately one-way, and has to recharge after every time used.

I'm talking about the Engineer and his Teleporters.

Image

"Duct Tape is the answer."

I still think that the best idea for a Portal multiplayer game would be kind of like Holy Wars (an old old "king of the hill" or "smear the queer" style game). There would be 1 Portal Gun in the map, and people would race to get it. Once you got it, you could not use other weapons and you got points the longer you held the Portal Gun. The object is to kill the person with it, and once they die and drop it, you need to hold on to it for as long as you can.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
msleeper wrote:
I still think that the best idea for a Portal multiplayer game would be kind of like Holy Wars (an old old "king of the hill" or "smear the queer" style game). There would be 1 Portal Gun in the map, and people would race to get it. Once you got it, you could not use other weapons and you got points the longer you held the Portal Gun. The object is to kill the person with it, and once they die and drop it, you need to hold on to it for as long as you can.

That's a rather interesting idea. I agree it's probably the most feasible multi-player that could be achieved in Portal without chaos and confusion ensuing

Image
Page 1 of 3Next