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Would you guys be okay with a mod that doesn't have lip sync

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(^The title^)
Since nobody ever helped me on my previous question about using faceposer for portal 2, and source filmmaker is out of the question, I'm seriously considering just having Cave johnson in my Portal 2 Sourcemod non-lipsynced. I can't commit extraction and I can't rebuild scenes.image. i've already verified my cache and installed speech sdk... and everything....

basically would you guys be okay with the one cinematic cutscene in the mod not having lipsyncing?

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

I guess. It's not such an important detail.

I've found that people who try to pull off really big and/or cool cinematic events in their mods, without actually having the proper resources or talents (e.g. models, voicework, animations) often only succeed in ruining the player's immersion and/or making their mod as a whole look worse.

Two great examples of this are The Citizen and 1187.

I'm just fine at making the animations, map, and sounds. This would only be one part of the mod, and I basically have no other option.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

I'd be fine with it, as a modder who has attempted to get humans into Portal 2 before. :P

Falsi sumus crusto!

Oh, Felix, if you want, I can convert all the humans from hl2 and upload them here for you, cause I figured out how now.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

You did? HOW?!

Did it involve decompiling the .ANI files somehow? Those seemed to be the problem, but I couldn't find a decompiler that would work on them.

Falsi sumus crusto!

All you need to do is decompile every model with crowbar after moving them to your portal 2 directory, then recompile it again.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Are you able to use them as the actual charactor, or would they just be models with animations?

boctroy wrote:
Are you able to use them as the actual charactor, or would they just be models with animations?

wait what do you mean by that? if you're asking if i have cave johnson work as an actual human generic entity, then yes. otherwise i don't know what you mean.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
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