You Know You've Been Doing Too Much Hammer When...
Quote from Snapper576 on February 20, 2013, 2:17 amYou know you have been doing too much hammer when you walk into a drab house and try to apply a different texture
Or you lose your tv remote and try to put an output from the tv to some random remotes
You know you have been doing too much hammer when you walk into a drab house and try to apply a different texture
Or you lose your tv remote and try to put an output from the tv to some random remotes
Quote from yohoat9 on February 22, 2013, 8:19 amWhen you come back to TWP just to read this thread again.
I miss having a computer...
When you come back to TWP just to read this thread again.
I miss having a computer...
Quote from Test Subject #54067 on February 23, 2013, 3:33 pmjosepezdj wrote:MasterLagger wrote:You know, now that I think of it, most stuff that have patterns on it are cut-off in real life (tiles, bricks, wood walls etc.) and most people whine about this in games. This makes me wonder even more if people whine equally as much about patterns/textures in real life.Well ML, I do... I think hammer is making me crazy or something, I can't stop watching many misaligned textures everyday in real life! In my own house! arggghhh...
Same with me!
Well ML, I do... I think hammer is making me crazy or something, I can't stop watching many misaligned textures everyday in real life! In my own house! arggghhh...
Same with me!
Quote from CamBen on February 24, 2013, 12:50 pmI cannot get over how easy it would be to fix the alignment of the ceiling tiles at panda express. I'm always thinking " C'mon, really? You could have moved that texture about moved it over 64 units on x, but you chose to misalign it."
Also, when you try to determine how many units sections of buildings would be.
ALSO, when you see a parking garage and enthuse about how much much it looks like a bts concrete floor texture.
I cannot get over how easy it would be to fix the alignment of the ceiling tiles at panda express. I'm always thinking " C'mon, really? You could have moved that texture about moved it over 64 units on x, but you chose to misalign it."
Also, when you try to determine how many units sections of buildings would be.
ALSO, when you see a parking garage and enthuse about how much much it looks like a bts concrete floor texture.
Aperture Science: We do our science asbestos we can!
Quote from Ultiman9711 on February 27, 2013, 6:54 pmI know I've been doing too much hammer when I get asked to move something a bit in one direction and I twitch one of my arrow key fingers. I bet this occurs rather often for a lot people.
EDIT: Also, I saw a shiny floor today and seriously wondered where the cubemap was located.
I know I've been doing too much hammer when I get asked to move something a bit in one direction and I twitch one of my arrow key fingers. I bet this occurs rather often for a lot people.
EDIT: Also, I saw a shiny floor today and seriously wondered where the cubemap was located.
Quote from Sejievan on February 27, 2013, 8:19 pmWhen you fold a corner and think if all you saw will be hidden for an areaportal
When you fold a corner and think if all you saw will be hidden for an areaportal
Quote from srs bsnss on March 3, 2013, 9:22 amSejievan wrote:When you fold a corner and think if all you saw will be hidden for an areaportalWhenever I close doors, I imagine an areaportal is closing and nothing behind the door is there anymore
Whenever I close doors, I imagine an areaportal is closing and nothing behind the door is there anymore
Quote from Lpfreaky90 on March 16, 2013, 5:40 amWhen you post the following screenshot of Tomb Raider on your page...
... and the first reaction is:
Quote:For some reason I almost thought that was a custom skinned Chell in an overgrown test chamber xD
When you post the following screenshot of Tomb Raider on your page...
... and the first reaction is:
Quote from LoneWolf2056 on March 16, 2013, 8:15 amLpfreaky90 wrote:When you post the following screenshot of Tomb Raider on your page...... and the first reaction is:
Quote:For some reason I almost thought that was a custom skinned Chell in an overgrown test chamber xDHuh I wonder who said that
The bad guy is is clearly a custom turret model :p
... and the first reaction is:
Huh I wonder who said that
The bad guy is is clearly a custom turret model :p
Quote from portal2tenacious on March 17, 2013, 3:53 pmWhen you turn off autosaves because you hit ctrl+s every 10 seconds
When you turn off autosaves because you hit ctrl+s every 10 seconds