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You Know You've Been Doing Too Much Hammer When...

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Vordwann wrote:
Harder? No. An inflexible box of shit? Yes.

PTI haters unite!

?????????????????????????????TWP Releases | My Workshop

Hammer forever!

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I think in terms of boolean variables. Generally, it makes things easier.
youme wrote:
RustyDios wrote:
... when you start to think that using the PeTI is harder then using Hammer ..... ...

I'm not sure you've ever even used either :shock:

Vordwann wrote:
Harder? No. An inflexible box of shit? Yes.

Without using those exact words, Vordwann's way of thinking is more of what I was aiming to get across...

I've used both. I found the PeTI too "limited" compared to Hammer. I've been working on learning Hammer and making my first map for the last couple of months.

I don't know why but I took some offence to youme saying I haven't used either. Why say that? Because I haven't released anything yet (just a few screenshots in the showcase thread) ?.... there is a good reason for that.. Quality over Quantity.. when I do put something out I want it to be awesome, bug-free, exploit free and well designed both in details/looks/style and puzzle. I could spam all my PeTI maps (like others) but they just lack "spark"... I could release my current Hammer map as WiP, but its just not good enough for that either, yet.

I know I've been doing to much Hammer when I wake up in the morning and see my entire room as a grid and try to delete my alarm clock. :/

No joke.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

Today, I woke up, and I walked into an object thinking that it's collisions might have been off.

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

... When you're at your office and receive a visit, a guy in a striped suit, and you realise that there on his shoulders, right on the seam, the strips don't coincide exactly, and you think of opening the Face edit sheet to shift one of the textures a bit more to the left on the X axis so both parts coincide properly...

It happened to me today. :roll:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
josepezdj wrote:
... When you're at your office and receive a visit, a guy in a striped suit, and you realise that there on his shoulders, right on the seam, the strips don't coincide exactly, and you think of opening the Face edit sheet to shift one of the textures a bit more to the left on the X axis so both parts coincide properly...

It happened to me today. :roll:

This made my day.
:potd:

josepezdj wrote:
... When you're at your office and receive a visit, a guy in a striped suit, and you realise that there on his shoulders, right on the seam, the strips don't coincide exactly, and you think of opening the Face edit sheet to shift one of the textures a bit more to the left on the X axis so both parts coincide properly...

It happened to me today. :roll:

You know, now that I think of it, most stuff that have patterns on it are cut-off in real life (tiles, bricks, wood walls etc.) and most people whine about this in games. This makes me wonder even more if people whine equally as much about patterns/textures in real life.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
josepezdj wrote:
... When you're at your office and receive a visit, a guy in a striped suit, and you realise that there on his shoulders, right on the seam, the strips don't coincide exactly, and you think of opening the Face edit sheet to shift one of the textures a bit more to the left on the X axis so both parts coincide properly...

It happened to me today. :roll:

You know, now that I think of it, most stuff that have patterns on it are cut-off in real life (tiles, bricks, wood walls etc.) and most people whine about this in games. This makes me wonder even more if people whine equally as much about patterns/textures in real life.

The difference is Aperture likes to make things look perfect.

MasterLagger wrote:
You know, now that I think of it, most stuff that have patterns on it are cut-off in real life (tiles, bricks, wood walls etc.) and most people whine about this in games. This makes me wonder even more if people whine equally as much about patterns/textures in real life.

Well ML, I do... I think hammer is making me crazy or something, I can't stop watching many misaligned textures everyday in real life! In my own house! arggghhh... :notwant:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
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