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PMK_4_v1.1.rar
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just beat the advanced map. very awesome. only part i didn't like was in the first energy pellet puzzle (after the first elevator (the one right before the "last" puzzle)) i beat it with lots of luck.. i was able to get a basic "plan" down and it "sorta" worked.. i'd like to see a video of YOUR proposed solution to this puzzle, its not so much that i didn't like this puzzle. just doesn't seem to be any kind of "repeatable/easy" solution. like i said i'd like to see your solution.
very awesome, and i look forward to the challenges
Yeah that room I must admit has a dodgy solution which relies a bit on luck. My solution is basically place a portal on the left of the 45 degree angled wall (in launcher room) place the other on the wall sticking out (where the ball bounces off). Then basically place a portal near the opening to the catcher then guess where the ball is going to place the other portal there. Its a bit messy. My advanced maps will require more planning next time as I went with my first plan on all the rooms.
Shouldn't this technically be in community spotlight? It was borderline criminal that your first map pack didn't get there - this one actually won a contest, if I recall correctly.
Anyway, the map. First, great work fixing the rocket turret. Works perfect now. The only other change I noticed in the normal map was the addition of a sign after the elevator; I would applaud this, except that it announces the wrong chamber. It says you're in chamber 04, when in fact, you should be in chamber 05. I doubt this will be hard to fix.
There's not much else to say, except that I still consider your maps to be some of the best anywhere, including the official maps - they're just that good.
The advanced map is awesome. The one orb puzzle does require a bit of luck- I did it by using a security camera (which conveniently turned out to be fizzler-proof; was this intended?) to bounce the orb in. I see you also removed / fixed the portal bumping exploit that would have given us access to the observation room. Overall, the advanced map was just hard enough to get me thinking, but amazingly (for me, at least), never actually frustrated me.
I haven't tried the step or time challenges yet, but I did get a silver for the least portals. I can't wait to see what some of the real Portal ninjas come up with, especially for the last room of the first chamber.
Anyway, great to see an official release. I hope to see PMK 5 soon!
mazk1985 wrote:
Yeah that room I must admit has a dodgy solution which relies a bit on luck. My solution is basically place a portal on the left of the 45 degree angled wall (in launcher room) place the other on the wall sticking out (where the ball bounces off). Then basically place a portal near the opening to the catcher then guess where the ball is going to place the other portal there. Its a bit messy. My advanced maps will require more planning next time as I went with my first plan on all the rooms.
thats exactly what i did (basically)
I think the first ball puzzle is the best part of the (entirely good) advanced map. It felt challenging, while still offering a repeatable, solution, that I could figure out relativly fast. Apparently that wasn't the intended one ^^ I put a portal on the floor next to the fizzler (pointing towards the launcher) and placed the other on the angled wall to get the ball out of the room. To get it in the catcher I placed a portal on the platform that you'd use in the normal version and the other on the floor, where the orb will first touch it. Worked perfectly.
As for challenges, usually I dislike maps that put fizzlers between other puzzles, as it removes some possibilites, especially for least portals. But in this case the rooms are just long enough to not feel limiting. So I had some fun crushing the gold number on that
My record so far is 11 portals.
11 portals! nice. I would love to see the video to that. My best scores are the gold targets so well done on thrashing it. 11!!! How??
The sign after the middle elevator is meant to say 4 on it cos its still pmk 4. I know this breaks tradition a bit but the sign numbers correspond to the map number. I nearly removed the elevator because of this but I found it gave a nice pause in the action. Especially for the time challenge so I left it.
As for the fizzler proof camera I hadn't noticed it so thanks for that. I may leave it in for now or at least until some more bugs are found.
22 portals on my first try 
awesome map 
edit: i beat the advanced version without using the fizzler proof cam i just bounced the ball at an angle thru the door, then put a portal on the stuck out panel of concrete, and then put one on the ceiling where the ball was going to hit, so basicly i got lucky 
Jaso you are a portal god. Your solution for the third room was awesome and completely different to all the solutions i came up with.
Well done mate that was impressive 
mazk, sorry for taking so long about this. Post a screenshot you want me to use as the Community Spotlight and I'll add it. Thanks.
Jaso wrote:
Here's a video of 10 portals:
http://www.youtube.com/watch?v=q_RL7ktQuTU
have fun
i will not watch this... yet. i want to try to either: A) Tie 10, or B) Destroy 10...
today was my last day for the work week. so i got 3 days...
Just got a new Wii, so, between LoZ: Twilight Princess, GH3, and family i'll see what i can do 
No worries msleeper. TFV portal maps needed some time in the spot to justify the great effort that went into it.
Anyways here's the screenie:
Thanks dude 
EDIT: rellik LoZ twilight princess is awesome. its the best zelda after ocarina of time and my most favourite, link to the past. mario kart wii is pretty good too but its great when your wii is online.
i made a speed run for the advanced version of that map, if you want to watch this, you can find that here:
http://www.youtube.com/watch?v=1bNAVV8dqOg
as always infernet89: sick. completely sick. only thing that fucked your run was that damn elevator 
Nice map! It's real fun to play.
The second energy pellet puzzle on Advanced is a little tricky though... I solved it by luck 
In the same room on advanced, I couldn't get the camera destroyed by it's fizzler in the middle of the puzzle. (so not the one on the end)
Very fun to play and I'm looking forward for more PMK's 
Thanks to everyone for the comments.
I will release a v1.1 soon with the following changes:
1. Adjust the fizzlers to include the cameras and fix any other fizzler problems I can spot.
2. Remove the middle elevator so the map is one continuous chamber (challenge targets will be adjusted to account for the change in layout)
and 3. Adjust the second energy pellet puzzle on advanced so that it can be solved with less luck but with a similar solution.
Please let us know if I should include changes 2 and 3 or if you'd rather not see those changes as you've already completed the map/challenges
At the second orb puzzle, with all the fizzlers, I decided to jump into the catcher to find out what would happen.
http://img294.imageshack.us/img294/1197/pmk40001gb7.jpg
I went right in.
http://img72.imageshack.us/img72/4696/pmk40000qw4.jpg
Don't forget to fix this.
I just played through version 1.1. Naturally, it's excellent; the only real difference I noticed was the removal of the elevator, which I like. I'm in favor of the "one map, one test chamber" idea, because it just seems to flow better. I haven't tried the new advanced map yet. As far as I'm concerned, it was fine how it was, but making it a bit simpler wouldn't hurt.
Keep up the great work.
the only major change to the advanced level is a slightly redesigned room for the second orb puzzle. Its now got a new repeatable solution that doesnt rely on luck.

Finally finished this maps advanced version and got round to figuring out the challenge targets. Please let us know what you think.



Contest Release (31st April)
Full Version (10th June v1.1)
Screenshots:
Enjoy
Changes in v1.1:
-All fizzlers work correctly now
-Removed middle elevator
-Adjusted challenge targets to account for the above change
-Added player clip to prevent players jumping through a catcher
-Redesigned the second energy pellet room on advanced (it now has a better solution)
-Can no longer lose the box by getting it on the other side of the exit door in room 3
-Can no longer get trapped between the exit door and the next orange door after room 3