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The premier custom Portal and Portal 2 mapping and modding community since 2007! Download custom Portal 2 maps from our huge Download Database, or stop by our forums and talk about mapping and modding for Portal. Thanks for visiting!

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[Coop] Colours Co-Op : : Map 5
[Coop] Colours Co-Op : : Map 5
Available on the Steam Workshop here: http://steamcommunity.com/sharedfiles/f ... =186152648 The Theme Is Purple. This is the grand finale. Sorry for the long wait, was working on releasing a game on Steam for the last 2 years. Now that that's over I finally took the time to finish this. Enjoy!
Chambers Three
Chambers Three
Three maps of varying difficulty Three maps of varying difficulty (mostly pretty easy). Planned and mostly finished last december, finally got around to finishing them. Custom GlaDOS voice work provided by Hamsteralliance
[SP] The Ledge
[SP] The Ledge
Version 1.8: For some reason the RAR-file was suddenly corrupt and only contained part3. While at it I have also fixed an issue with an unintentionally portable texture. Thanks Tyri!!! Version 1.7: - All parts overhauled. Many thanks to Domathan,zivi7, sicklebrick, Shakky, josepezdj and KengKong for pointing out the issues and exploits. There are still some ninja solutions left which I either found creative enough to leave as is, or weren’t able to fix without rearranging the whole map. Finally found the time to fix the major issues in 274, 275 and 276. Haven't fixed the minor exploits that allow ninja solutions in 272 and 273, yet. Fifth version: sp_the_ledge_v5.rar Still trying to fix the same issue in 274 Fourth version: sp_the_ledge_v4.rar Hopefully the last fix for test chamber 274. Again, thanks El Farmarino! Third version: sp_the_ledge_v3.rar Again fixed an exploit which still allowed to skip an puzzle element. Thanks a lot El Farmarino! Okay here’s the second version: sp_the_ledge_v2.rar - Tried to fix as many exploits as I could. Many thanks to zivi7, sicklebrick, Shakky and KengKong for the vids which were very helpful. You guys are amazing!!! Did not fix ‘exploits’ which I considered to be creative alternative solutions. - Apropos alternative solutions, I decided to go with TaiMai’s alternative for solving 276. I think it’s far better than my initial intended way. Thank you Micah! First of all I have to apologise: These maps are very demanding on the computer hardware. They run smoothly at 1920X1080 with 60fps showing only some minor frame drops at certain areas on an Intel Core i7 2600/2500 K 3.4 GHz computer with 8 GB DDR3 RAM | Gainward GeForce GTX 570 Phantom and ASUS EAH6850. Does not run even with medium settings on an: AMD FX 4100 / 3.6 GHz | 8 GB RAM | ASUS HD 6770. Although the custom materials are embedded using Pakrat, I have also added the materials folder in the RAR-file; just in case somebody experiences problems (especially when recording dem-files) extract/copy the folder to your materials path: C:\Program Files (x86)\Steam\SteamApps\common\portal 2\portal2\materials Feel free to use any of the custom materials/textures/signage as you like. Should appreciate it very much if you could play the maps in successive order: - Part I: “This Way Up!” - Part II: “The Ledge” - Part III: “Ups & Downs” - Part III: “What Comes First?” Each following map will be automatically loaded at level end. Hope you’ll enjoy playing. Many thanks to josepezdj and MaiTai for all the help and support!
Most Popular Files This Week
BEE2 Addons
BEE2 Addons
My collection of items for the BEE2. These items mainly are rearranged or special versions of existing items. Some help is available in the right-click info panel, but consult the Readme for full instructions. All non-logic items are fully styled for all the default styles. It is compatible with Radelite's addons, providing styled versions for the Ratman Style. This includes my Refurbished Style, a hybrid of Clean and 1950s style similar to the Coop Course 5. I also have a modified version of 1980s style, with a damaged Enrichment Sphere showing the surrounding Test Shaft. I now have an Overgrown Style, replicating the dilapidated Aperture seen in the first few levels of the singleplayer campaign. There is also a debug Unlocked style to allow adding or deleting the mandatory entry/exits and observation rooms. Be careful with this! Thanks to Skotty (High Energy Pellets, Bumbleballs and Catapult Cubes), Moth(Bumbleballs), SoundLogic(Catapult Cubes) and PortalCombat (Sphere Cannon) for creating the original versions of some items, which I have made PTI compatible and restyled. You'll need 7-zip to extract the archive. See the GitHub repository for WIP items, styles and changes. I don't advise using these files unless you are willing to have your maps break. Styles: - Refurbished Style - Overgrown Style - Open 1980s Style - Unlocked Clean Style items [spoiler]- Retractable Pedestal button - Worldportal Door - Diagonal Laser and High Energy Pellet launcher - Quarter wall - Dropper version of PortalCombat's Sphere Cannon - Antline Router - Antline Magnet - Angled Block - Music - Laser Music - Conveyor Belt - Large Faith Plate - Global Cube Dropper - Paint Cleaner - Double Grated Panel - Futbol - Ditch - Caged Turret - Caged Reflection Cube - Wheatley Monitor - Portalable Stair - Portalable Piston Platform - Turret Dropper - Toggleable Faith Plate - Static Panel - Static Piston Platform - Half/Half Wall - Coop Checkpoints - Recessed Fizzlers - Crusher Plates - Sideways Light Bridges - Shredders - Static Glass Panels - Half Panels - BumbleBalls - Catapult Cubes - Bomb Droppers - Rotating Faith Plates - Glass With Hole - Glass Doors - Slow Crushers - Piston Relays - SR Latches - Angled Light Bridge - Separation Coop Checkpoint - Cube Transmuters - Ceiling Lights - Autoportal Pistons - Timeout Portals - Clamped Cubes - Global Cube Triggers - Override - Neurotoxin - Chamberlock - Retractable Floor Button[/spoiler] Changelog [spoiler]* v45: - Fix hovering debris in Overgrown Entrance Elevator - Prevent ball lines from playing in Clean - Quiet - Fix Warm Lights in Clean Style - Make Clean Fizzler models animate correctly - Remove the old documentation from the archive * v44: - Brand new Portal 1 Style Coop entrances and exits, using lifts to transport players to and from the level. - New P1 Style Angled and Clear Panels that use pistons instead of robot arms. - Change: Caged Turrets will no longer have the grating explode, this should make it less likely the turret will not be able to shoot through the grating. - New Caged Turret model. - Fixed Overgrown Quiet Style. - Retractable Pedestal Buttons use the correct Overgrown instances instead of Art Therapy ones. (Typo!) - Fixed crash in P1 Coop if cubes are present in the map. - Clean Style Fizzlers should now retract properly if they didn't before. - Black texture added behind fizzler, so they look nicer on white walls. * v43: - Improved Overgrown style observation rooms, the sound should be quieter and the flickering can be completely disabled by turning off "start enabled" in the large observation room. - The overgrown style elevator screens are less random, they match Cave's PTI dialogue (If you heard them all, the video screens will be random). - Overgrown Turrets are twitchy now. - Changed style of Refurbished lights. - Fixed bug with Overgrown track platform rails. * v42: - Fixed Overgrown reflection cube packing. - Fixed floating cubes on Overgrown piston platforms. - Added custom model for P1 styled storage cubes, companion cubes, spheres, pedestal buttons and laserfields. - New custom Overgrown style glass. - Better P1 style crusher, piston platform and buttons. - Custom indicator lights for P1 style, to make them appear smaller. * v41: - All Valve+BEE1+HMW items finished for Overgrown Style. - Coop exits done. * v40: - Added first version of Overgrown Style, featuring a heavily damaged Aperture overgrown with plants. This is not finished, some items remain clean styled, and Coop exit corridors haven't been styled yet. - A quote list has been added to describe how the extra quotes in the various styles are picked. - Neurotoxin vents have been modified to be cheaper; the activation radius is now only visible in the editor. - Neurotoxin will permanently shut off when players get inside the exit door. - Added update checker to the readme. When the next update is released, the readme will show a message (only when actually open). * v39: - Added files for some checkpoint instances. - Adjusted lighting in P1 Style Checkpoint, and changed droppers to use P1 style versions (both checkpoints). - Added the second door for P1 Style Chamberlocks (Whoops.) - Checkpoints will not close their front door if an object is placed between it and the fizzler. - Players will slide off of the camera in Refurbished Small Observation Rooms. (Prevents cheating puzzles). - Changed something with Companion Cubes[/spoiler] Earlier changelogs
Afterburn
Afterburn
Level created for Thinking With Portals October 2010 contest following the reveal theme. Update Uploaded a new release (1.01) that fixes a bug which prevented some players from completing the level. A video walkthrough can be found on Youtube here: Part1: http://www.youtube.com/watch?v=DZYwHEUisF8 Part2: http://www.youtube.com/watch?v=xjKF-wOYSgI
The Opening Hour
The Opening Hour
Now that GLADoS is gone, you are the only one who can still keep tests running for who knows what happens if they stop. ____ My first "big" project. The map is a mix of various Portal 2 map styles: factory, bts, chambers etc. Workshop page: http://steamcommunity.com/sharedfiles/f ... =380441134 Enjoy!
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Latest News
Tell me a Story - Results & Release
by Sejievan · Jan 27, 2021
This one's all about environmental storytelling. The good stuff. The stuff that separates a stale walking simulator from a good time. It's a sore point for mappers old and new, and we're going to fix that once and for all with that competition. No puzzles where necessary. The focus is mainly on some rich storytelling through the world, the environment of the world participants made. Experience the world through the details, finding hints and suggestions of happenings past. This competition ran on the first weeks of December 2020, results took a while to come in, but here we are, congratulations to Ossy, the Prophet & Valla-chan for their first place with their entry "Asphyxia". 1st place: Asphyxia by Ossy, the Prophet & Valla-chan -- 40.250/45 Check the Feedback here: Judging Spreadsheet 2nd place: Anomalous by MrRogers -- 40.000/45 Check the Feedback here: Judging Spreadsheet **3rd place:** **Tiffany by Ada -- 39.167/45** Check the Feedback here: Judging Spreadsheet Other entries in this competition Re-Invigorated by BEEclan & TeamSpen210 -- 32.300/45 - Judging Spreadsheet Bioengineering by Ferni -- 31.167/45 - Judging Spreadsheet Grand Courtyard Hotel by matt71490 & Lassi -- 30.417/45 - Judging Spreadsheet Aperture Liars by BEEPlay -- 26.733/45 - Judging Spreadsheet sp_breakout by Mystical βee -- 22.833/45 - Judging Spreadsheet Renovations by 16902 -- 21.650/45 - Judging Spreadsheet Left after the shift by Mr. Fear -- 20.950/45 - Judging Spreadsheet Eingeschüchtert und feige - Metathesiophobia by Amber -- 19.583/45 - Judging Spreadsheet hammer(tm) by Beeguettery -- 17.883/45 - Judging Spreadsheet Insanity by TERRORcows -- 17.617/45 - Judging Spreadsheet hoho story time by DrBee-pster -- 14.967/45 - Judging Spreadsheet Backstage Breakdown by someone & TRIPLIX The Bee Core -- 13.000/45 - Judging Spreadsheet (BONUS) 30 seconds in 30 minutes by rorius berardoius -- 20.900/45 - Judging Spreadsheet Contact us: Site: [Thinking.withportals.com](http://www.thinking.withportals.com/) Discord: [Discord.gg](https://static.moddb.com/html/external/tinymce/ https:/discord.gg/tQsn4Pm)
Picture Perfect Contest - Results & Release
by Sejievan · Sep 02, 2020
This competition was all about visuals. Specifically, short maps with really good visuals. No puzzles where required, but participants could include if they want. The competition ran for 10 days on the first weeks of august, congrats to everyone, and in particular Valla-chan for earning first place for her map Isle of Onara! 1st place: Isle of Onara by Valla-Chan -- 36.600/40 Check the judge feedback here: Judging Spreadsheet 2nd place: First Steps by Super Dirt -- 34.900/40 Check the judge feedback here: Judging Spreadsheet **3rd place: just_a_stroll.bsp by Madeye -- 34.600/40** Check the judge feedback here:Judging Spreadsheet Other entries in this competition Fluxional by MrRogers -- 34.500/40 Judging Spreadsheet 5. Surface Meltdown by Tewan & Mystical Ace -- 33.000/40 Judging Spreadsheet Submechanophobia by Ferni -- 31.700/40 Judging Spreadsheet Outage by Orlando2303 & B.A.S.E -- 29.000/40 Judging Spreadsheet The Duke by Jofish -- 26.400/40 Judging Spreadsheet Beyond Shattered Walls by Ossy Flawol -- 25.800/40 Judging Spreadsheet Free from the depths by LabPlay -- 22.000/40 Judging Spreadsheet Guys something is wrong with my submission by Krzyhau -- 21.400/40 Judging Spreadsheet twp visual design comp submission by AddM -- 21.000/40 Judging Spreadsheet Vaultway by DrMeepster -- 20.700/40 Judging Spreadsheet Future-Starter by BoxFigs & matt71490 -- 17.100/40 Judging Spreadsheet 15. Broken Door by souf -- 14.500/40 Judging Spreadsheet 16. ho yes matrix time by Baguettery -- 13.500/40 Judging Spreadsheet CBT by DarviL -- 5.000/40 Judging Spreadsheet (BONUS) Stairing by MisterLambda -- 30.125/40 Judging Spreadsheet Contact us: Site: http://www.thinking.withportals.com Discord: https://discord.gg/tQsn4Pm‘
Rules overhaul and changes in moderators team on our Discord
by Sejievan · May 22, 2020
After discussions, our moderators and Community contributors came to an agreement on a new set of rules for those who wish to join and interact on our discord server asking about general advises on mapping and modding, and what you should expect when you join the server, read below for more information.   - **Be respectful to all users.** Take any interpersonal issues to DM's — they have no place here. - **Avoid low-quality posts.** This includes memes, images without context, or anything else that doesn't contribute to productive discussion. - **Don't spam.** Generally just don't do anything repeatedly until it gets annoying. - **Give and take good criticism.** Keep criticism fair and constructive; be ready to take feedback when you post your work. - **English discussion only.** We know not everyone speaks English natively, but please make your best effort! - **Absolutely no pornographic/gore/NSFW/NSFL material.** If you're not sure, don't post it. - **Don't backseat moderate.** If someone's being problematic, let the moderators take care of it. - **Ask good questions.** Do your own research before you ask, and be clear, specific, and detailed in your question. - **Give good answers.** Be patient with askers, and be as clear and thoughtful in your answer as possible.   We also had some changes within our admins with some departures by some long time members due conflicting agendas between the moderator job and real life. TWP thank ***Anna (Lpfreaky90),*** ***Adroon, Michelle Sleeper, ***and ***Niker107  ***For their job and time in the team. Although, not all is sad news, TWP welcome our two new additions to the team of moderators, those being ***Wii2 ***and ***Chris W. ***Who are also long-time members of the community. If you wish to join the server, [CLICK HERE](https://discord.gg/XUUtbsy) thanks for reading this far, and as always, sorry for the bad English.