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[SP] Additional Chapter 8 Tests
[SP] Additional Chapter 8 Tests
Here it is release version 2.0 of Wheatley's Gel Chambers (formerly known as Untitled Gel Puzzles) (STILL needs a better title!) UPDATES: Changed Music to ch8 music changed boxes to monster turret boxes (except in area 2 because the monster boxes aren't affected by gel) fixed panels in area 3 added a TON of signs and marks to help you along fixed a visible nodraw surface hope you like it better this time Style: Wheatley (except I used normal boxes) Difficulty: Hard Size: 3 Chambers Pace: Medium also: there is a cool ratman's den secret mapmakers room between between chambers in the BTS areas, like on OSTCSA. See if you can find it =) Focus on using blue gel with lightbridges in ways not seen in any of the valve maps or any of the community maps i've played, and a chamber centered around the clear gel. I intended to haev actual Wheatley lines in this.. I recorrded some new ones myself and wanted to try them out on the map. But they wouldn't work. I could load them into hamemr and play them but when it came to the map I got an error saying the sound could not be found on disk or something like that. I looked this up on the forums and they say you need to package it into a .vpk. I know how to use the .vpk tool but I don't know how to actually impliment it in the game, whether I need to package it with the map and all or whether I can have a standalone .vpk with just the wavs. So, for now it uses Game_texts to help you on your way.
[Coop] Lightspeed
[Coop] Lightspeed
A short, co-op test chamber that revolves around two elements, namely Repulsion Gel and Light Bridges. It's not particularly brain-taxing, but hopefully it's enjoyable to play nonetheless. REVISION 1: Removed portalable surfaces that permitted unintended solutions. The revision should actually be online now, as I re-uploaded with a different filename. Some screenshots: http://i.imgur.com/cXmMBh.jpg http://i.imgur.com/hsKf7h.jpg http://i.imgur.com/irzRih.jpg This is the first map I've made, so feedback is especially welcome.
[SP] Infinifling V2.5
[SP] Infinifling V2.5
Infinifling pits the player directly into a chamber filled with redirections (we had to have some) and mechanics built on prevailing mid-air portaling techniques, though with less difficulty and more fun.
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BEE2 Addons
BEE2 Addons
My collection of items for the BEE2. These items mainly are rearranged or special versions of existing items. Some help is available in the right-click info panel, but consult the Readme for full instructions. All non-logic items are fully styled for all the default styles. It is compatible with Radelite's addons, providing styled versions for the Ratman Style. This includes my Refurbished Style, a hybrid of Clean and 1950s style similar to the Coop Course 5. I also have a modified version of 1980s style, with a damaged Enrichment Sphere showing the surrounding Test Shaft. I now have an Overgrown Style, replicating the dilapidated Aperture seen in the first few levels of the singleplayer campaign. There is also a debug Unlocked style to allow adding or deleting the mandatory entry/exits and observation rooms. Be careful with this! Thanks to Skotty (High Energy Pellets, Bumbleballs and Catapult Cubes), Moth(Bumbleballs), SoundLogic(Catapult Cubes) and PortalCombat (Sphere Cannon) for creating the original versions of some items, which I have made PTI compatible and restyled. You'll need 7-zip to extract the archive. See the GitHub repository for WIP items, styles and changes. I don't advise using these files unless you are willing to have your maps break. Styles: - Refurbished Style - Overgrown Style - Open 1980s Style - Unlocked Clean Style items [spoiler]- Retractable Pedestal button - Worldportal Door - Diagonal Laser and High Energy Pellet launcher - Quarter wall - Dropper version of PortalCombat's Sphere Cannon - Antline Router - Antline Magnet - Angled Block - Music - Laser Music - Conveyor Belt - Large Faith Plate - Global Cube Dropper - Paint Cleaner - Double Grated Panel - Futbol - Ditch - Caged Turret - Caged Reflection Cube - Wheatley Monitor - Portalable Stair - Portalable Piston Platform - Turret Dropper - Toggleable Faith Plate - Static Panel - Static Piston Platform - Half/Half Wall - Coop Checkpoints - Recessed Fizzlers - Crusher Plates - Sideways Light Bridges - Shredders - Static Glass Panels - Half Panels - BumbleBalls - Catapult Cubes - Bomb Droppers - Rotating Faith Plates - Glass With Hole - Glass Doors - Slow Crushers - Piston Relays - SR Latches - Angled Light Bridge - Separation Coop Checkpoint - Cube Transmuters - Ceiling Lights - Autoportal Pistons - Timeout Portals - Clamped Cubes - Global Cube Triggers - Override - Neurotoxin - Chamberlock - Retractable Floor Button[/spoiler] Changelog [spoiler]* v45: - Fix hovering debris in Overgrown Entrance Elevator - Prevent ball lines from playing in Clean - Quiet - Fix Warm Lights in Clean Style - Make Clean Fizzler models animate correctly - Remove the old documentation from the archive * v44: - Brand new Portal 1 Style Coop entrances and exits, using lifts to transport players to and from the level. - New P1 Style Angled and Clear Panels that use pistons instead of robot arms. - Change: Caged Turrets will no longer have the grating explode, this should make it less likely the turret will not be able to shoot through the grating. - New Caged Turret model. - Fixed Overgrown Quiet Style. - Retractable Pedestal Buttons use the correct Overgrown instances instead of Art Therapy ones. (Typo!) - Fixed crash in P1 Coop if cubes are present in the map. - Clean Style Fizzlers should now retract properly if they didn't before. - Black texture added behind fizzler, so they look nicer on white walls. * v43: - Improved Overgrown style observation rooms, the sound should be quieter and the flickering can be completely disabled by turning off "start enabled" in the large observation room. - The overgrown style elevator screens are less random, they match Cave's PTI dialogue (If you heard them all, the video screens will be random). - Overgrown Turrets are twitchy now. - Changed style of Refurbished lights. - Fixed bug with Overgrown track platform rails. * v42: - Fixed Overgrown reflection cube packing. - Fixed floating cubes on Overgrown piston platforms. - Added custom model for P1 styled storage cubes, companion cubes, spheres, pedestal buttons and laserfields. - New custom Overgrown style glass. - Better P1 style crusher, piston platform and buttons. - Custom indicator lights for P1 style, to make them appear smaller. * v41: - All Valve+BEE1+HMW items finished for Overgrown Style. - Coop exits done. * v40: - Added first version of Overgrown Style, featuring a heavily damaged Aperture overgrown with plants. This is not finished, some items remain clean styled, and Coop exit corridors haven't been styled yet. - A quote list has been added to describe how the extra quotes in the various styles are picked. - Neurotoxin vents have been modified to be cheaper; the activation radius is now only visible in the editor. - Neurotoxin will permanently shut off when players get inside the exit door. - Added update checker to the readme. When the next update is released, the readme will show a message (only when actually open). * v39: - Added files for some checkpoint instances. - Adjusted lighting in P1 Style Checkpoint, and changed droppers to use P1 style versions (both checkpoints). - Added the second door for P1 Style Chamberlocks (Whoops.) - Checkpoints will not close their front door if an object is placed between it and the fizzler. - Players will slide off of the camera in Refurbished Small Observation Rooms. (Prevents cheating puzzles). - Changed something with Companion Cubes[/spoiler] Earlier changelogs
Time 2 cooperate - Part 1
Time 2 cooperate - Part 1
Description: This is my first map of my collection "Time 2 Cooperate". I decided to refresh my map with new textures. It consists now of two small rooms. The first room is easy to solve, the second room is a little bit harder. A good beginning for cooperative gameplay! Steam workshop: http://steamcommunity.com/sharedfiles/f ... =288305603 Bug reporting: If you find bugs, please report them. Skills: Difficulty: 7/10 - medium/hard Duration: expert: less than 15 minutes advanced: 15 <= minutes <= 30 beginner: more than 30 minutes ___ I hope you enjoy this map and have a lot of fun
Time 2 Cooperate - Part 2 (1.1)
Time 2 Cooperate - Part 2 (1.1)
Hello guys, here is my second map of 'Time 2 Cooperate'. This map had been build with the hammer editor only. ** Gameplay:* ** You will start without a portal gun. All three tests are solveable without it. After then you will get your portal gun to solve the last test. Can you find the secret room and reveal what is inside there? Steam workshop: http://steamcommunity.com/sharedfiles/f ... =308709295 * Known Bugs:* ** Unfortunately there are some bugs, that I could not fix it yet o.O - If you want to pick up your portal gun, it could be possible that you are trapped in the room. - After picking up the portal gun it could be respawn itself. If you find other bugs, report it. ** Update 1.1* ** Some people asked me how to know when the counter value is 4 and where the secret room is. Well, I decided to add a visual 'counter' to see when the counter value is 4. The secret room is somewhere in the map. The room at the end which opens by two cubes shows an easter egg. ^^ Finally, I hope you enjoy the map and have a lot of fun ____ Difficulty: logical difficulty: 6/10 - medium execution difficulty: 8/10 - hard Duration: expert: less than 30 minutes advanced: between 30 minutes and 60 minutes beginner: more than 60 minutes
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Latest News
Tell me a Story - Results & Release
by Sejievan · Jan 27, 2021
This one's all about environmental storytelling. The good stuff. The stuff that separates a stale walking simulator from a good time. It's a sore point for mappers old and new, and we're going to fix that once and for all with that competition. No puzzles where necessary. The focus is mainly on some rich storytelling through the world, the environment of the world participants made. Experience the world through the details, finding hints and suggestions of happenings past. This competition ran on the first weeks of December 2020, results took a while to come in, but here we are, congratulations to Ossy, the Prophet & Valla-chan for their first place with their entry "Asphyxia". 1st place: Asphyxia by Ossy, the Prophet & Valla-chan -- 40.250/45 Check the Feedback here: Judging Spreadsheet 2nd place: Anomalous by MrRogers -- 40.000/45 Check the Feedback here: Judging Spreadsheet **3rd place:** **Tiffany by Ada -- 39.167/45** Check the Feedback here: Judging Spreadsheet Other entries in this competition Re-Invigorated by BEEclan & TeamSpen210 -- 32.300/45 - Judging Spreadsheet Bioengineering by Ferni -- 31.167/45 - Judging Spreadsheet Grand Courtyard Hotel by matt71490 & Lassi -- 30.417/45 - Judging Spreadsheet Aperture Liars by BEEPlay -- 26.733/45 - Judging Spreadsheet sp_breakout by Mystical βee -- 22.833/45 - Judging Spreadsheet Renovations by 16902 -- 21.650/45 - Judging Spreadsheet Left after the shift by Mr. Fear -- 20.950/45 - Judging Spreadsheet Eingeschüchtert und feige - Metathesiophobia by Amber -- 19.583/45 - Judging Spreadsheet hammer(tm) by Beeguettery -- 17.883/45 - Judging Spreadsheet Insanity by TERRORcows -- 17.617/45 - Judging Spreadsheet hoho story time by DrBee-pster -- 14.967/45 - Judging Spreadsheet Backstage Breakdown by someone & TRIPLIX The Bee Core -- 13.000/45 - Judging Spreadsheet (BONUS) 30 seconds in 30 minutes by rorius berardoius -- 20.900/45 - Judging Spreadsheet Contact us: Site: [Thinking.withportals.com](http://www.thinking.withportals.com/) Discord: [Discord.gg](https://static.moddb.com/html/external/tinymce/ https:/discord.gg/tQsn4Pm)
Picture Perfect Contest - Results & Release
by Sejievan · Sep 02, 2020
This competition was all about visuals. Specifically, short maps with really good visuals. No puzzles where required, but participants could include if they want. The competition ran for 10 days on the first weeks of august, congrats to everyone, and in particular Valla-chan for earning first place for her map Isle of Onara! 1st place: Isle of Onara by Valla-Chan -- 36.600/40 Check the judge feedback here: Judging Spreadsheet 2nd place: First Steps by Super Dirt -- 34.900/40 Check the judge feedback here: Judging Spreadsheet **3rd place: just_a_stroll.bsp by Madeye -- 34.600/40** Check the judge feedback here:Judging Spreadsheet Other entries in this competition Fluxional by MrRogers -- 34.500/40 Judging Spreadsheet 5. Surface Meltdown by Tewan & Mystical Ace -- 33.000/40 Judging Spreadsheet Submechanophobia by Ferni -- 31.700/40 Judging Spreadsheet Outage by Orlando2303 & B.A.S.E -- 29.000/40 Judging Spreadsheet The Duke by Jofish -- 26.400/40 Judging Spreadsheet Beyond Shattered Walls by Ossy Flawol -- 25.800/40 Judging Spreadsheet Free from the depths by LabPlay -- 22.000/40 Judging Spreadsheet Guys something is wrong with my submission by Krzyhau -- 21.400/40 Judging Spreadsheet twp visual design comp submission by AddM -- 21.000/40 Judging Spreadsheet Vaultway by DrMeepster -- 20.700/40 Judging Spreadsheet Future-Starter by BoxFigs & matt71490 -- 17.100/40 Judging Spreadsheet 15. Broken Door by souf -- 14.500/40 Judging Spreadsheet 16. ho yes matrix time by Baguettery -- 13.500/40 Judging Spreadsheet CBT by DarviL -- 5.000/40 Judging Spreadsheet (BONUS) Stairing by MisterLambda -- 30.125/40 Judging Spreadsheet Contact us: Site: http://www.thinking.withportals.com Discord: https://discord.gg/tQsn4Pm‘
Rules overhaul and changes in moderators team on our Discord
by Sejievan · May 22, 2020
After discussions, our moderators and Community contributors came to an agreement on a new set of rules for those who wish to join and interact on our discord server asking about general advises on mapping and modding, and what you should expect when you join the server, read below for more information.   - **Be respectful to all users.** Take any interpersonal issues to DM's — they have no place here. - **Avoid low-quality posts.** This includes memes, images without context, or anything else that doesn't contribute to productive discussion. - **Don't spam.** Generally just don't do anything repeatedly until it gets annoying. - **Give and take good criticism.** Keep criticism fair and constructive; be ready to take feedback when you post your work. - **English discussion only.** We know not everyone speaks English natively, but please make your best effort! - **Absolutely no pornographic/gore/NSFW/NSFL material.** If you're not sure, don't post it. - **Don't backseat moderate.** If someone's being problematic, let the moderators take care of it. - **Ask good questions.** Do your own research before you ask, and be clear, specific, and detailed in your question. - **Give good answers.** Be patient with askers, and be as clear and thoughtful in your answer as possible.   We also had some changes within our admins with some departures by some long time members due conflicting agendas between the moderator job and real life. TWP thank ***Anna (Lpfreaky90),*** ***Adroon, Michelle Sleeper, ***and ***Niker107  ***For their job and time in the team. Although, not all is sad news, TWP welcome our two new additions to the team of moderators, those being ***Wii2 ***and ***Chris W. ***Who are also long-time members of the community. If you wish to join the server, [CLICK HERE](https://discord.gg/XUUtbsy) thanks for reading this far, and as always, sorry for the bad English.