[Coop] Lightspeed

by BEARD! · Uploaded Jan 19, 2012

Screenshot 1

File Size: 3.96 MB

Downloads: 3227

Rating: (13 votes)

Description

A short, co-op test chamber that revolves around two elements, namely Repulsion Gel and Light Bridges. It's not particularly brain-taxing, but hopefully it's enjoyable to play nonetheless. REVISION 1: Removed portalable surfaces that permitted unintended solutions. The revision should actually be online now, as I re-uploaded with a different filename. Some screenshots: http://i.imgur.com/cXmMBh.jpg http://i.imgur.com/hsKf7h.jpg http://i.imgur.com/irzRih.jpg This is the first map I've made, so feedback is especially welcome.

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BEARD! • Jan 19, 2012 • #59861
169 posts

A short, co-op test chamber that revolves around two elements, namely Repulsion Gel and Light Bridges. It's not particularly brain-taxing, but hopefully it's enjoyable to play nonetheless.

REVISION 1: Removed portalable surfaces that permitted unintended solutions. The revision should actually be online now, as I re-uploaded with a different filename.


Some screenshots:
http://i.imgur.com/cXmMBh.jpg
http://i.imgur.com/hsKf7h.jpg
http://i.imgur.com/irzRih.jpg

This is the first map I've made, so feedback is especially welcome.

File Name: mp_coop_brd_lightspeed rev2.zip
File Size: 3.96 MiB
Click here to download Lightspeed

OnePortalizedGal • Jan 19, 2012 • #59862
156 posts

Just finished the map - we really liked it - have to cooperate in order to get the puzzles
solved. All elements worked fine and it was lots of fun. Keep up the good work - we need more coop maps! Thanks for making!

KennKong • Jan 20, 2012 • #59863
942 posts

My brother and I played this, and found it mildly entertaining. The looks were a little too clean; I would have liked a little more variety in the textures. At least everything appeared to be aligned, which is tricky when you start angling things.

The return to the reconfigured entrance was a nice re-use of elements. Those elements were used to make elementary puzzles, so it didn't hurt our brains much. Since we started the evening by playing Impetuosity, it was a welcome cooldown.

Good work. 4/5 from us.

Lpfreaky90 • Jan 21, 2012 • #59864
2,842 posts

very nice map! excellent job!
Small issue: Djin and I managed to solve the map by only using the first room
Other than that: very nice map!

Djinndrache • Jan 21, 2012 • #59865
1,442 posts

lpfreaky90 wrote:
Small issue: Djin and I managed to solve the map by only using the first room

Here is our ninja solution:

l_3OSgpDJ_s
(Link: http://www.youtube.com/watch?v=l_3OSgpDJ_s)

We also recorded our blindrun, I'll upload and post it later.

BEARD! • Jan 21, 2012 • #59866
169 posts

Wow, that's incredible! I suppose it's my own fault for cramming the exit so close to the rest of the puzzle (and putting white walls beyond the exit)!

BlumCoLe • Jan 21, 2012 • #59867
211 posts

Djinndrache wrote:
Here is our ninja solution:

late und slowly

IEgwxDHGzfk

BEARD! • Jan 21, 2012 • #59868
169 posts

Looks like an updated version of the map is in order!

BlumCoLe • Jan 22, 2012 • #59869
211 posts

BEARD! wrote:
Looks like an updated version of the map is in order!

Sorry, that I have no record of the gameplay.
I noticed at the end fraps didn't work! shame

Nice little map (not very hard) ...made fun to play, but at the moment too much cutoffs.

Djinndrache • Jan 23, 2012 • #59870
1,442 posts

Djinndrache wrote:
We also recorded our blindrun, I'll upload and post it later.

Here we go:

k-hNvw7X_ko
(Link: http://www.youtube.com/watch?v=k-hNvw7X_ko)

BEARD! • Jan 24, 2012 • #59871
169 posts

Hmm, I don't think there you used any of the intended solutions there, except for the final jump and running past the crushers! Full credit to the both of you for that! It does show that I ought to be more careful with my white surfaces. I'll see if I can get a fixed version online today.

EDIT: Done.

Salamandra • Jan 26, 2012 • #59872
65 posts

Did this a few days ago:

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soad667 • Jan 26, 2012 • #59873
86 posts

Great map. Not that hard, but quite enjoyable. Has some good spots for trolling/killing your best coop buddy. Thanks for making it!

BEARD! • Feb 19, 2012 • #59874
169 posts

I've just noticed that the fixed version of the map isn't downloadable! (Apparently I need to change the file name in order for updates to work). I'm re-uploading now; sorry I didn't notice earlier.

fma965 • Mar 28, 2012 • #59875
105 posts

not sure which version of the map this is

blind run
http://www.youtube.com/watch?v=0UosbXKHq1s
0UosbXKHq1s

Fun relatively simple with nice use of Propulsion gel, Hard-Light Bridges and Crushers

TheNightmaren • Apr 12, 2012 • #59876
56 posts

Iviv and LyLy here, having played Lightspeed. This is an early recording in our map playing, so bear with us, here!

We really liked this map. It was really well designed and wasn't to hard while not being too easy, either. It had us thinking and was good fun!


Y5Bqpg8oZrk

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