Portal 2
Corehub Playground
NOTICE SO VALVE'S LAWYERS DON'T SKIN ME ALIVE: I will NOT be giving any downloads to the leaked builds or any help on getting the betas working. Figure it out yourself. A simple little playground map I made for the leaked "Core Hub" build of Portal 2. It may or may not work on other beta builds or the retail version of the game. Has custom materials and (non-working) sounds (I'm too lazy to get them to actually work). How to install this: Simply drag and drop the included folders into the "portal2" folder.
Handrail Variants Models
Additional variants of the handrail models. Includes: handrail_32_end_nopost.mdl handrail_64_nopost.mdl handrail_128_nopost.mdl handrail_256.mdl handrail_512.mdl handrail_circle_512.mdl handrail_circle_1024.mdl handrail_corner_16_flipped.mdl handrail_corner_128_flipped.mdl handrail_post.mdl Credit: if you really want to
Fake walkway_gate_a prefab
The walkway_gate_b model, but with brushwork to make it look like walkway_gate_a. Useful for little details like the stripes falling off. Place the .vmf in the bin/Prefabs folder of Portal 2
PotatOS Human (model)
Human version of PotatOS (aka GLaDOS in the potato) from Portal 2. Based on Sea Maggie's art. Initial modeling by Mx(me). Additional modeling by Vertex Arcade. Porting to Source by Mx(me). Upload includes: * Original Blender file * Smd and QC files. * Portal 2 replacement VPK, (soundcache not included, you need to copy it or regenerate)
Hi-res Coop Signages
Hi-res coop signs, that's all. Includes: singage/hr/ coop_teamdoor_blue_overlay.vmt coop_teamdoor_blue.vmt/vtf coop_teamdoor_orange_overlay.vmt coop_teamdoor_orange.vmt/vtf When crediting, make sure to credit: AbbieInSpace (Creating the Textures) oktocentillion (Making Base textures for the exit person) If you're using P2:CE, I recommend using the workshop version, as it uses vtf 7.6 format https://steamcommunity.com/sharedfiles/filedetails/?id=3727885688 (If you have any questions, or problems, Lmk!)
Rusty BTS Props
This is a pack of assets that I recently made for Portal: Divinity Chapter 2 and have decided to also let the public enjoy. It features many of the iconic BTS props given a new rusty skin. Includes the pellet behind models, roommovers, gantries, cable beam, new colors and dirty skin for the bts lights, rusty conduit model, and has an extra gray colored conduit for good measure. NOTE: The chamber models use November's plastic. The material points to its original file location and you need November's overgrown plastic texture for it to work. If you want to use an alternative just edit the vmt to point elsewhere. NOTE 2: It might note fit extra lush environments because it's mostly intended for use in a sandy corroded environment, but it should still look a lot better than the clean assets in overgrown environments.
Dynamic Portal Lights
2 .VMF instances for hammer users to create dynamic portal lights that update as the portal moves. [Singleplayer Blue] $color_p1 - 0 60 255 [Singleplayer Orange] $color_p2 - 233 78 2 [ATLAS Portal 1] $color_pl1_p1 - 32 128 210 [ATLAS Portal 2] $color_pl1_p2 - 19 0 210 [P-BODY Portal 1] $color_pl2_p1 - 255 180 32 [P-BODY Portal 2] $color_pl2_p2 - 57 3 3 $brightness - 100/200 [depends on the scenario and mood the hammer user is going for]
Unique Brush Squarebeams
A .VMF containing a lot of squarebeams made in hammer through brushes, featuring corner sqarebeams, 32x32 squarebeams, and more. Mainly useful for the pillars and inward corners.
1970's Colorable computer cabinets
A version of the 1970's computer cabinets that can have a custom RGB color for their front panels, doesn't replace the vanilla models Includes all 4 cabinets present on the game.
Modular Ducts set
Modular set of ducts 64x64, comes two sets, normal and hollow (you can walk inside it), both sets comes with parts, in the following lengths: -32 -64 -128 -256 -512 -1024 Along with a curve piece and some special variants for the hollow set.