Portal 2

Flying Bomber NPC
Uploaded by Fracture · May 06, 2017
3 comments · (No ratings)

The Flying Bomber is rigged to fly at the Player on sight and explode on proximity. It is also conditioned to attack dummies, however it can be modified to attack more enemies. When idle it will roam around trying to find enemies

Flying Bomber NPC
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The Prototype Portivity Combo Gun
Uploaded by Fracture · May 06, 2017
1 comments · (No ratings)

This 3 part gun utilizes the standard Portal Gun, the Gravity Gun, and an experimental Combine Gun. There is no scripts involved here, however there is several materials from Half Life 2 are implemented as well that are additionally enclosed.

The Prototype Portivity Combo Gun
Petrified
Uploaded by Jacksierp · Oct 20, 2015
1 comments · (No ratings)

This is a test concept I wanted to try. I may make more with this testing element ; I am not sure. The testing element is a cube that freezes when you drop it, and drops when you hit it. It's relatively easy to make: it's a prop_physics with a cube world model. When it is dropped, it puts itself to Sleep, and when it is picked up, it Wakes. The skin changes to demonstrate this. To play, unzip the file and drag the .bsp into your maps folder ( steam/steamapps/common/portal 2/sdk_content/maps )

Petrified
Hazardous Infrastructure 2
Uploaded by SkyFerret · Oct 20, 2015
4 comments · 5.0 (2)

A sequel to Hazardous Infrastructure. This map incorporates test chambers with industrial themes. In this map you will see a lot of Aperture's infrastructure. However, it's a bit hazardous. Fire, laser fields, crushers, bottomless pits, bombs and of course turrets. All hazards are deadly. Yes, the bombs will kill. Medium difficulty. Once unzipped, place the .bsp file in your game's map folder. steam/steamapps/common/portal 2/portal2/maps

Hazardous Infrastructure 2
Petrified
Uploaded by Jacksierp · Oct 19, 2015
1 comments · (No ratings)

A smaal map with a custom testing element. I'm having trouble with the spawn point.

Petrified
Chamber #05 Clean
Uploaded by AuesomeMan3840 · Oct 17, 2015
2 comments · 5.0 (1)

Chamber 05 from the Portal 2's singleplayer campaign converted to the clean style. Credit for the gear signage goes to josepezdj. Screenshot Gallery: http://imgur.com/a/bRF2x If you find any bugs/problems with the map, please let me know. Also, I know that the subtitles stay on the screen for a tiny amount of time. I don't know why that happens, and if anyone could help me fix that, it would be greatly appreciated. [Changelog] v1.1 -Fixed GLaDOS saying to continue to the next chamber multiple times. v1 -Initial Release

Chamber #05 Clean
Cleanup Portation
Uploaded by Sprowl · Oct 10, 2015
1 comments · (No ratings)

After my last map pack ( Cleanup! Invertigo ), I've had the plan to make a second part to it, wrapping up the story. Problem was though, that I didn't had the time nor energy anymore after some months to continue my work. But even with that fact, I was able to finish two maps (three actually [missing now is the "intro" map], but I won't release it 'cause of a big bug), which I want to release now. So what is this, in short? These two maps are my remaining work of the second chapter of my Cleanup!-mappack. They are, actually, in a quite polished condition. And I didn't want my work go to waste just because I won't work on any more Portal 2 stuff anymore. So here it is - have fun! I won't fix any bugs or problems, if any appear. But I still would like to hear some feedback, just so I know what you think of my work. Cheers~ Screenshot #1: http://steamcommunity.com/sharedfiles/f ... =148770774 Screenshot #2: http://steamcommunity.com/sharedfiles/f ... =210744863

Cleanup Portation
OTI mappack
Uploaded by Kwinten06 · Sep 11, 2015
1 comments · 5.0 (1)

I release here some textures and instances of OTI. Most of the instances in OTI are downloadable in this site, but I have updated a lot, add mines and put them here ! I add my vmf too .. Hope this could be useful !!

OTI mappack
Portal Playground
Uploaded by jordin1660 · Sep 06, 2015
2 comments · (No ratings)

this is my first map made in hammer. I AM NOT THE PERSON WHO MADE THE ORIGINAL PORTAL PLAYGROUND,THIS IS A REMAKE.

Portal Playground
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Secondary Fire: Enough Rest...
Uploaded by RubyCarbuncIe · Jul 16, 2015
2 comments · 5.0 (1)

Full description and better reference images can be found on the Workshop here: http://steamcommunity.com/sharedfiles/f ... earchtext= Short description: This is a map that requires the player to only use the Secondary Fire of their Portal Device. Nothing more, nothing less. This chamber has two custom Field elements, both of which had their textures created by FourthReaper who you may remember from the Penrose maps. Overall these chambers are rather small, and rather simplistic, but do require a small amount of thinking in some areas. The last chamber is a map I uploaded to the collection a long time ago called Patience. The two fields are the Force Deflection Field, and the Matter Inquisition Field.

Secondary Fire: Enough Rest...