Portal 2

Secondary Fire: Enough Rest...
Uploaded by RubyCarbuncIe · Jul 16, 2015
2 comments · 5.0 (1)

Full description and better reference images can be found on the Workshop here: http://steamcommunity.com/sharedfiles/f ... earchtext= Short description: This is a map that requires the player to only use the Secondary Fire of their Portal Device. Nothing more, nothing less. This chamber has two custom Field elements, both of which had their textures created by FourthReaper who you may remember from the Penrose maps. Overall these chambers are rather small, and rather simplistic, but do require a small amount of thinking in some areas. The last chamber is a map I uploaded to the collection a long time ago called Patience. The two fields are the Force Deflection Field, and the Matter Inquisition Field.

Secondary Fire: Enough Rest...
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Capture the Cube
Uploaded by Parano.Oya · Jun 28, 2015
1 comments · 5.0 (5)

Welcome to my map "Capture The Cube". Description: This map is a mix of non-cooperation and "Capture The Flag". Both player are playing against each other. Each player has a cube, his/hers "treasure", to protect it against his/her opponent. The player who scores three points, could(!) be the winner of the game. Steam workshop: http://steamcommunity.com/sharedfiles/f ... =470131365 Game rules: - Each player has three buttons which are available every 30 seconds. Each button activates a special event for five seconds. These are laser walls, deactivating catapult and spawning a super turret. Once any button is pressed the other buttons will be locked until the timer runs out for the next 30 seconds. - Each player also can spawn two separated turrets to try to stop his/her opponent. If you lose a turret, then the other turret is also destroyed. Both turrets of a player will also be destroyed if you press the third special button to spawn the super turret. - After scoring a goal each created turret and portal are removed. The captured cube is also going to be restored. - If a player picks up the opponent's cube, then this player has to get a goal within one minute. If the player misses it, then both cubes will be restored at their spawn locations. - After getting three points and pressing the special button the winner is teleported to a control station and the loser is teleported to the losing area. The winner can then choose which faith the loser will get. ^^ Bug reporting: If you find any bugs, please report it. ___ Finally, I hope you enjoy the map and have a lot of fun.

Capture the Cube
Auto mod creator.
Uploaded by CO Gaming · Apr 02, 2015
5 comments · (No ratings)

Having trouble creating P2 mod? Let this thing do most of the work for you.

Auto mod creator.
Portal 2 Goal
Uploaded by Parano.Oya · Feb 20, 2015
5 comments · 3.3 (3)

Hey guys, I will show you another (non-) cooperation map for Portal 2: Gameplay: --------- - This map is a mix of non-cooperation, soccer and "Bombing Run" (Unreal Tournament 2k4 ftw ^^). - Both player are playing against each other. There are some nasty surprises for each player. - The ball is in the middle of the map and it must be placed into the enemies tractor beam otherwise the ball will be dissolved if you missed. - After a goal glados starts a countdown and both player respawns. - The player who scores three points, is the winner of the game. So, the maximum number of rounds are five. - Of course, there is a secret room, too. Steam workshop: http://steamcommunity.com/sharedfiles/f ... =396017984 Difficulty: ----------- - Your own game skills. Time duration: -------------- - It depends on you. ___ Finally, I hope you enjoy the map and have a lot of fun.

Portal 2 Goal
HELI BOMBER
Uploaded by Fracture · Feb 20, 2015
1 comments · (No ratings)

This right here is your very own remote control exploding helicopter. Made right here at Blappeture Mesa. This download includes its own ingame tutorial and a playable map to test out its glorious destructive power. The flying death machine also comes with a cubedropper that dispenses more and more flying cores of unholy fury. GET YOURS TODAY!!

HELI BOMBER
Portal Punk lvl 1 (beta)
Uploaded by radelite · Feb 17, 2015
1 comments · (No ratings)

Beta of my newest map.

Portal Punk lvl 1 (beta)
256x128 Corner Observation Room
Uploaded by Crawfish · Feb 09, 2015
4 comments · 5.0 (1)

The title sums it up pretty well, this is a 256x128 observation room that fits snugly into a corner, so long as you have a 128x128 hole in each wall to fit it in! Inspired by the corner observation room in Test Chamber 15 in the first Portal. Be sure to let me know what you think, and how I might be able to improve it! Constructive criticism is always appreciated. And finally, I hope you get plenty of use out of it should you decide to download it! V1.1: Added a cubemap that I'd forgotten to add before initial release. Better Pictures [spoiler]I can't get proper images to work for life of me, so you might have to click the links. Sorry 'bout that. http://i58.tinypic.com/1037b78.jpg http://i62.tinypic.com/kak1sn.jpg http://i57.tinypic.com/2n06ngo.jpg[/spoiler]

256x128 Corner Observation Room
Hover Board V.9
Uploaded by Fracture · Feb 07, 2015
1 comments · (No ratings)

This is my latest update to Blappeture Science Hover Board. The design is notably different as it features a core chasse instead of a beheaded Glados as before. The control setup has been modified from before to allow the user to carry the device without needing to use it. Unfortunately the machine gun was removed for this feature to work. The missile launcher however remains intact. The overall functionality has been stabilized and it can now actually float in water. This should make it less difficult to lose in a bog of ooze. Additionally it will not dissolve under normal Weighted Cube conventions. The New Control Interface goes as follows: Engage and disengage engine: (spacebar) Forward throttle: (W) Nitro Booster: (right Mouse button) Missile Launcher: (left Mouse button) Steering: (Mouse Movement)

Hover Board V.9
The Opening Hour
Uploaded by GameBurger · Jan 26, 2015
3 comments · (No ratings)

Now that GLADoS is gone, you are the only one who can still keep tests running for who knows what happens if they stop. ____ My first "big" project. The map is a mix of various Portal 2 map styles: factory, bts, chambers etc. Workshop page: http://steamcommunity.com/sharedfiles/f ... =380441134 Enjoy!

The Opening Hour
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Kyleprotec's Slider Doors
Uploaded by kyleprotecX · Jan 17, 2015
1 comments · (No ratings)

Hello. These are the slider doors i made. They are just doors surrounded by trigger. And each door has 2 Logic_relay's The two logic_relays are used to open and close the door manually. To open the door with the realy trigger @slider_door_open To close it trigger @slider_door_close. Thanks

Kyleprotec's Slider Doors