Portal 2

Above Aperture - Part 2
Uploaded by twxootb · Nov 16, 2014
1 comments · (No ratings)

WORKSHOP LINK : --------------- http://steamcommunity.com/sharedfiles/f ... =342174009 STORY : ------------- You wake up in a train and arrive in a deserted Aperture city. Find what is going on here ! PART 2 : -------------- This part contains a half open sky testing chambers. You will have to use lightbridge and your mind to solve this puzzles. CREDITS : --------------- Custom models : Shiroko Custom textures : from csgo

Above Aperture - Part 2
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Above Aperture - Part 1
Uploaded by twxootb · Nov 15, 2014
5 comments · 5.0 (1)

WORKSHOP LINK : --------------- http://steamcommunity.com/sharedfiles/f ... =341945084 STORY : --------------- You wake up in a train and arrive in a deserted Aperture city. Find what is going on here ! PART 1 : ---------------- This part contains 3 open sky testing chambers. You will have to use lightbridge, faith plates, lasers and your mind to solve this puzzles BONUS : ---------------- A secret song is hidden in the level. Will you find it ? CREDITS : ---------------- Custom models : Shiroko Custom textures : from csgo

Above Aperture - Part 1
Ratman Drawings v.0
Uploaded by Turret Cube · Sep 09, 2014
3 comments · (No ratings)

Hello Here's my Ratman Drawings pack for more info read the "readme" in side the file. ======Updates====== ======v.0====== +Releace

Ratman Drawings v.0
[TOOL] A Propper MOD
Uploaded by josepezdj · Sep 05, 2014
5 comments · 5.0 (1)

This is a very useful tool for mappers, mainly if you haven't got any modelling knowledge. This tool will allow you to make models out of brushes; create whatever thing into your Hammer editor by means of only brushes and then turn it quick and easily into a custom model usable in game! Propper is not new at all, many of you know about it already. I even wrote a tutorial some time ago... But since I know many of you are having trouble in making it to work out after some Valve updates and the new SteamPipe file system, I've decided to share this little mod I managed to prepare some time ago mounted in the Alien Swarm game and as a mod. I borrowed TopHatWaffle's batch file altogether with the required binary files from his awesome tutorial some time ago, and edited it a bit for my purposes. So credit goes to him before anything.

[TOOL] A Propper MOD
a little bit vegetation
Uploaded by 2jons1 · Sep 05, 2014
2 comments · 2.5 (2)

Just a map i made with plants and such update v3 note: -Retextured the whole map -changed the lightning -plants and vines+ light in room before entering test chamber -made the lighning in first room a bit darker -plants and vines at where you encounter the first catcher -added reconstruction failed panels -sphere now auto-respawns and removed old panels and replaced with new one to push the sphere out at right time

a little bit vegetation
Time 2 Cooperate - Part 2 (1.1)
Uploaded by Parano.Oya · Sep 01, 2014
5 comments · 5.0 (2)

Hello guys, here is my second map of 'Time 2 Cooperate'. This map had been build with the hammer editor only. ** Gameplay:* ** You will start without a portal gun. All three tests are solveable without it. After then you will get your portal gun to solve the last test. Can you find the secret room and reveal what is inside there? Steam workshop: http://steamcommunity.com/sharedfiles/f ... =308709295 * Known Bugs:* ** Unfortunately there are some bugs, that I could not fix it yet o.O - If you want to pick up your portal gun, it could be possible that you are trapped in the room. - After picking up the portal gun it could be respawn itself. If you find other bugs, report it. ** Update 1.1* ** Some people asked me how to know when the counter value is 4 and where the secret room is. Well, I decided to add a visual 'counter' to see when the counter value is 4. The secret room is somewhere in the map. The room at the end which opens by two cubes shows an easter egg. ^^ Finally, I hope you enjoy the map and have a lot of fun ____ Difficulty: logical difficulty: 6/10 - medium execution difficulty: 8/10 - hard Duration: expert: less than 30 minutes advanced: between 30 minutes and 60 minutes beginner: more than 60 minutes

Time 2 Cooperate - Part 2 (1.1)
Secondary Fire: Something Old....
Uploaded by RubyCarbuncIe · Aug 20, 2014
2 comments · 5.0 (1)

Hey, long time no see, huh? Anyway, I found this chamber just sitting there, almost completely finished on my computer, so I decided to patch it up, get it working, and finally release it. This map is meant to be the fourth installment in my "Secondary Fire" map series inspired by the popular mod, "Blue Portals." This chamber is a tad more difficult than the last 3, especially considering the Portal Momentum Chaining at the begining. This chamber involves 3 of FourthReaper's custom testing elements. They are as follows. (Yellow) Force Deflection Field. Allows nothing to pass through it except Portals and Turret gunfire. (Green) Surface Division Field. Basically a giant Portal. Anything can pass through it. The purple field I forget the name of. Only allows cubes and what not to pass through it, not the player. Special thanks to Groxkiller for the use of his prefabs, and FourthReaper for the use of his testing elements. And of course, the Blue Portals team for the inspiration. Please note: This map wasn't intended to be difficult, it was just intended to be fun. Granted, sometimes things that are to easy aren't fun, but I still hope you all enjoy it, nonetheless. Alternatively, you can download the map on the workshop here: http://steamcommunity.com/sharedfiles/f ... =302368075

Secondary Fire: Something Old....
Unfinished Business Part 1
Uploaded by mazk1985 · Aug 13, 2014
1 comments · (No ratings)

Small two chamber map. Easy and Medium difficulty. Clean Environment. First part of a 3 map coop series using maps originally meant for a full coop campaign but it was cancelled. I'm busy on a different project at the moment but I've taken a break to polish the maps up and finally release them. Screenshots: https://dl.dropboxusercontent.com/u/485 ... _00001.jpg https://dl.dropboxusercontent.com/u/485 ... _00004.jpg https://dl.dropboxusercontent.com/u/485 ... _00005.jpg https://dl.dropboxusercontent.com/u/485 ... _00006.jpg Changes: v1.0 - Initial release. v1.1 - HDR Cubemaps. - Increased light levels for HDR. v1.2 - LDR Cubemaps v1.3 - Added detail everywhere. - Adjusted first chamber so trigger_catapults kick smoother. - Added additional puzzle to room 1 (Really easy but hopefully fun) - Added a delay to the mid-spawn rooms entry fizzler when being disabled to prevent player going back to room 1. v1.4 - Fixed cubemaps. - Corrected a texture size on one of the fizzlers. - Dimmed the lights in room 2. I hope you enjoy the map

Unfinished Business Part 1
Elevator with Extra Skins
Uploaded by CamBen · Aug 11, 2014
6 comments · 5.0 (2)

(As requested by Lonewolf) This is a default Portal 2 elevator model with 4 skins: Clean with light on, Clean with light off, Dirty with light on, and Dirty with light off. These correspond to skin0-skin3 in hammer respectively. High resolution preview: http://i.imgur.com/PqnpUqf.jpg To install, simply extract the zip to /steamapps/common/Portal 2/portal2/ (The readme basically says all this too) Please credit me for making this if used in a map, and also link me to the map on here because I'd love to see what you make of it

Elevator with Extra Skins
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Flip-Disc Displays
Uploaded by Skotty · Aug 10, 2014
3 comments · (No ratings)

Those models are provided in different sizes. Changing their display works by changing their body group value. The green panels are glowing in the dark. Bodygroup - Symbol: 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 A 11 B 12 C 13 D 14 E 15 F 16 G 17 H 18 I 19 J 20 K 21 L 22 M 23 N 24 O 25 P 26 Q 27 R 28 S 29 T 30 U 31 V 32 W 33 X 34 Y 35 Z 36 . 37 ! 38 ? 39 : 40 - 41 + 42 _ 43 ( 44 ) 45

Flip-Disc Displays