Portal 2
Conversion Gel Intro
This is an intro map for the conversion gel for a mod I am working on. Please PM me with your name if you want to be put in the credits as a map tester. -Known Bugs- 1. The door trigger doesn't seem to work. If the door won't open, noclip through it. 2. The storage cube is a bit difficult to Portal out of the room. 3. The Portal Gun sometimes won't stop shooting. To stop this, move your mouse out of Portal 2, click, and back to Portal 2. Please report any bugs, and give suggestions.
Nightmares
Step into my nightmare This test chamber is based on a recurring dream of mine, and it will throw your mind through a loop. This is my second portal map. Feedback is welcome!
re-colorable plasticwall002a psd 2
Have you ever wanted a different color to the nice plasticwall002a texture? Did you find the old version of my psd, and realized that you didnt have photoshop or simply couldnt get the desired effect with the hue slider alone? well, that's what this is for! Now it includes several pre-made colors, as well as an example .vmt that allows for custom coloring without photoshop via the $color parameter. ============================================================== To use: 1.open the psd. change the hue setting on the "color hue/sat" layer (not the saturation setting!) 1b. Optionally, you can have more control over the exact color you want by disabling the hue/sat layer, enabling the manual color layer, and filling the manual color layer with a solid color of your choice. 2.save it as a .tga file 3.open your .tga file with vtfedit and save it into portal2/portal2/materials/props/ as "plasticwall002a_YOURCOLOR.vtf" 4.Create a .vmt for it by copying the provided "plasticwall_002a_YOURCOLOR.vmt" and renaming the copy with your color. ==Please note== the part of the example vmt that says $color "[0 0 0]" is meant for people who dont have photoshop or any other program that opens .psd. do not use it unless you need to. Also, you'll notice that there are layer masks on the color layers- this is because in valve's textures, these areas stay consistant across different versions of this same texture. for best results, dont delete these. ==Please also note== If you use this in a map,mod,or SFM/Gmod video, Please not only credit me but let me know you used it. I like it when i see something i made used in sombody else's work! Contact me at: http://www.moddb.com/members/tile http://steamcommunity.com/id/notsoregular/ http://notsoregularfox.deviantart.com/ Thanks for using my stuff! -Tile
First day at work
Hello. This is a Custom Story I've been working on for quite a while. What does this download include? -Several maps -Custom voice acting -A story in the portal universe but with no portal gun -Ambience -A twist of horror I hope you enjoy it. Puzzles should be fairly easy. Don't play it for the puzzles. Play it for the story and the ambience. Thanks for reading!
Custom soundscapes
Using the ambient sounds in new ways, I present you with more than 40 soundscapes for all kinds of themes. Enjoy, and happy mapping. * If you are using or plan to use any of these soundscapes in a map, please credit me as p0rtalmaster. I'll be looking out for you on the Steam workshop. **
Portals Through Time (Part 3) - Collision
Face new challenges and solve interesting puzzles with the addition of Time Travel! Go back and forth between the present (overgrown and decaying) and the past (clean and functional). Steam Workshop: http://steamcommunity.com/sharedfiles/f ... =258437462 Video: https://vimeo.com/94718761
TWTM Textured Portalgun Skin
This is a portalgun skin based off the new thinking with time machine game Pic of gun http://steamcommunity.com/sharedfiles/f ... =255412240 (Note once installed for portal 2 it should also show up in Thinking With Time Machine) Have fun
Portals Through Time (Part 2) - Red Sky
Portals Through Time is a single-player series of puzzles built for Portal 2 and created in the Hammer engine over the course of 12 weeks. Players embody the main character, Chell, as she solves puzzles in test chambers created by the antagonist, GLaDOS. This series of chambers features the new mechanic of relative time travel. Players can go though a time machine entrance and exit out in another time and area of the chambers. The player starts in the present time period, where the chambers have fallen into decay and are overgrown with foliage. They must solve the test chamber by using mechanics still functioning in the past and bring them into the present.
Portals Through Time (Part 1) - Intro
Portals Through Time is a single-player series of puzzles built for Portal 2 and created in the Hammer engine over the course of 12 weeks. Players embody the main character, Chell, as she solves puzzles in test chambers created by the antagonist, GLaDOS. This series of chambers features the new mechanic of relative time travel. Players can go though a time machine entrance and exit out in another time and area of the chambers. The player starts in the present time period, where the chambers have fallen into decay and are overgrown with foliage. They must solve the test chamber by using mechanics still functioning in the past and bring them into the present.
512 size Geodomes
Have you ever wanted a geodome in a map, but there wasnt any that were small enough for your use? well, thats what these are for. 512 units in size, there are 3 models: dharmadome_interior (the interior walls) _exterior (the exterior walls) *_frame (the frame. should accompany the other 2 wherever they are used.) To install: drag both folders into steam/steamapps/portal2/portal2 ==Please note== These models all have collision, however, the inside is solid. if you intend to have anything inside of these, turn the collisions off. Also, the reason these are called "dharma domes" is because of the TV show "LOST", where survivors of a plane crash find an underground test facility owned by something called "the DHARMA initiative" that features a geodome ceiling roughly the same size as this one. ==Please also note== If you use this in a map,mod,or SFM/Gmod video, Please not only credit me but let me know you used it. I like it when i see something i made used in sombody else's work! Contact me at: http://www.moddb.com/members/tile http://steamcommunity.com/id/notsoregular/ http://notsoregularfox.deviantart.com/ Thanks for using my stuff! -Tile (also, if you can take pics that would be apreciated!)