Portal 2
HELI BOMBER
This right here is your very own remote control exploding helicopter. Made right here at Blappeture Mesa. This download includes its own ingame tutorial and a playable map to test out its glorious destructive power. The flying death machine also comes with a cubedropper that dispenses more and more flying cores of unholy fury. GET YOURS TODAY!!
Portal Punk lvl 1 (beta)
Beta of my newest map.
256x128 Corner Observation Room
The title sums it up pretty well, this is a 256x128 observation room that fits snugly into a corner, so long as you have a 128x128 hole in each wall to fit it in! Inspired by the corner observation room in Test Chamber 15 in the first Portal. Be sure to let me know what you think, and how I might be able to improve it! Constructive criticism is always appreciated. And finally, I hope you get plenty of use out of it should you decide to download it! V1.1: Added a cubemap that I'd forgotten to add before initial release. Better Pictures [spoiler]I can't get proper images to work for life of me, so you might have to click the links. Sorry 'bout that. http://i58.tinypic.com/1037b78.jpg http://i62.tinypic.com/kak1sn.jpg http://i57.tinypic.com/2n06ngo.jpg[/spoiler]
Hover Board V.9
This is my latest update to Blappeture Science Hover Board. The design is notably different as it features a core chasse instead of a beheaded Glados as before. The control setup has been modified from before to allow the user to carry the device without needing to use it. Unfortunately the machine gun was removed for this feature to work. The missile launcher however remains intact. The overall functionality has been stabilized and it can now actually float in water. This should make it less difficult to lose in a bog of ooze. Additionally it will not dissolve under normal Weighted Cube conventions. The New Control Interface goes as follows: Engage and disengage engine: (spacebar) Forward throttle: (W) Nitro Booster: (right Mouse button) Missile Launcher: (left Mouse button) Steering: (Mouse Movement)
The Opening Hour
Now that GLADoS is gone, you are the only one who can still keep tests running for who knows what happens if they stop. ____ My first "big" project. The map is a mix of various Portal 2 map styles: factory, bts, chambers etc. Workshop page: http://steamcommunity.com/sharedfiles/f ... =380441134 Enjoy!
Kyleprotec's Slider Doors
Hello. These are the slider doors i made. They are just doors surrounded by trigger. And each door has 2 Logic_relay's The two logic_relays are used to open and close the door manually. To open the door with the realy trigger @slider_door_open To close it trigger @slider_door_close. Thanks
Time 2 Cooperate - Part 3
Hey guys, I proudly present you the third part of "Time 2 Cooperate" - series: ** Gameplay:* * - In contrast to casual maps you can now actually choose your testing subchamber and with that also the difficulty. - There are three different and independent subchambers with a set of subquests and own difficulty rating. - This map has everything in stock between a little warming up till pain for the brain. - After solving a selected subchamber you can reach the exit only with a cube. - Of course there is a secret room, too. Can you find it and reveal what is inside there? - Important! After solving a choosen subchamber: If you forget or destroy your given cube you cannot go to the exit. --> In the map lobby you will find a specified message. **** Difficulty (logic | execution):* **** beginner: 5/10 | 6/10 advanced: 7/10 | 7/10 professional: 9/10 | 12/10 (I'm serious! ^^) ** Steam Version: * ** - If you want to play the map in Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=376068873 ** Time duration: ** - It depends on the choosen subchamber: Between 20 minutes and 120 minutes *** Unimplemented Stuff *** advanced: - some areas should have a different gravity professional: - replacing double portals for every player with a single portal, which are linked together, such that the difficulty takes much higher than now. ** Known Bugs:* ** There are some bugs, that I have not been able to fix yet: advanced: - (last quest) It could be possible to get to the exit without completely solving that quest. Reason: unknown professional: - This subchamber is using linked_portal_doors. To avoid to get a red coloured text error (recursive level blah blah blah) if more than four portals are opened I tried to manage it by closing the specified portal doors. Maybe caused by a bad internet connection or asynchronous connection it could be possible that a logic_relay might not be fired. In that case you could see more than one chamber. --> By adding a time delay of three seconds it should be fixed. - If you pick up a cube and go to another chamber by a linked_portal_door, it could be possible that the cube will glitch out of the map. I do not know if either this is a bug which can be easily fixed or a system bug by the engine. - (end) logic_relay "drop_ball_prof" will not be fired by a math_counter. Moved orders to math_counter "ctr_exitQ". secret room: - To avoid performance issuses "glados_song" will not be played. If you find other bugs, please report it. * Bug Fixes: * ***** - A player found a bug: If you place a portal in the map lobby and go to the professional-room you also can place a portal there and return to the map lobby. I added an invisible trigger_portal_cleanser to fix that. ___ Finally, I hope you enjoy the map and have a lot of fun. >=D
TTT: Tool Texture Tester
This non-puzzle map allows modders to test interactions between various puzzle elements and entities and tool textures. Wonder if the Block Bullets tool lets thru light? Or if the Player Clip texture accepts portals. This is the map for you! Tool Textures available: Block Bullets Block Light Block LOS Clip Player Clip Hint Invisible No Draw Occluder Skip Testable Elements/Entities: Player (obviously) Portals Lights Cube Paint Light Bridge Laser Tractor Beam If folks would like to see additions, let me know.
Above Aperture - Part 4
STORY : --------------- You continue your journey through the destroyed and deserted Aperture Center, on the surface. PART 4 : ---------------- This part contains 3 open sky testing chambers. You will mainly have to use pneumatic diversity vent. Two directions are used: propultion and aspiration. You should try to combine them The puzzles contains lightbridge, cubes and turrets. BONUS : ---------------- This time, the song is not hidden. You will find it in the first test chamber. DOWNLOAD : https://mega.co.nz/#!yINklJyB!Wgkis1SFf ... pJtLckVV6Q YOUTUBE : https://www.youtube.com/watch?v=Y9T0Flnmm6E CREDITS : ---------------- Custom models : Shiroko Custom textures : from csgo
Above Aperture - Part 3
STORY : ------------- You wake up in a train and arrive in a deserted Aperture city. Find what is going on here ! PART 3 : -------------- This part contains two open sky testing chambers and a short escape area. You will have to use laser lightbridge and your mind to solve this puzzles. CREDITS : --------------- Custom models : Shiroko Custom textures : from csgo