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Dirty blend white tiles w/o 64u grid
3 custom textures that allow for your overgrown maps to be less ugly by making the tiles consistent. Turns out, retail blend tile textures are exactly the same as the textures used in E3 builds, likely earlier. They have remained unchanged, compared to the regular tile texture eventually losing the 64u grid and getting it's own bumpmap. The retail blend textures use the same bumpmap as metal tile floors, giving it that 64u grid look. The tiles themselves are 1024x1024, and are 8u across the square texture.Combined with the blend texture, that exists as a 512x512, 4u wide texture, this alienates the blend textures from their non-blend counterparts by making one of them really ugly for no reason other than pure laziness on Valve's part. This .zip file adds 3 textures: 2 .vmt files that change the blend texture and the bumpmap, and a slightly edited blend texture that now stretches a 1024x1024 image, just like the tile's it's paired with. Now you can use both tiles interchangeably without a weird difference between them. NO CREDIT REQUIRED
Flawol Overgrown Portal 1 Pack
Tired of the many basic attempts at creating an Overgrown version of the Portal 1 aesthetic? The Flawol Overgrown Portal 1 Pack (or FOP1P, pronounced 'fop-ip') has you covered! This pack aims to resolve this problem by faithfully remixing all the texture set of Portal 1 in the Portal 2 Overgrown style. This pack features: 27 textures, composing of every possible variant for the Concrete, Metal and Plastic texture sets all lovingly damaged faithful to their looks - and more! Blend Materials for every possible floor variation! With both of Portal 2's dirt and moss blends being used! Every P1 Test Chamber Model retextured and adapted with a remake of P2's Craquelure texture, creating an authentic Valve-style look to the models. (Pellet Models and Turret not included) Credit is Required
Optimized P2 Door Frame Prefab
made a custom door frame for p2's doors since the ones made by valve are pure hell to work with, made with 9 brushes, 6 times less than the default frames credit: not required this is literally just 9 brushes turned into a func_detail
Tint Pack #1: Chairs
A tinting pack, that includes a tinting version of most chairs in the base game, and Includes Physics version of some of them. Also includes skins for some chairs, that are more gray. Includes: models/abbie/tint/props/lab_chair/lab_chair_static.mdl models/abbie/tint/props/lab_chair/lab_chair_physics.mdl models/abbie/tint/props_office/office_chair_1940_static.mdl models/abbie/tint/props_office/office_chair_1940_physics.mdl models/abbie/tint/props_office/office_chair_1970_static.mdl models/abbie/tint/props_office/office_chair_1970_physics.mdl models/abbie/tint/props_office/chair_swivel_static.mdl models/abbie/tint/props_office/chair_swivel_physics.mdl models/abbie/tint/props_underground/chair_office_padded_1980.mdl models/abbie/tint/props_underground/chair_lobby.mdl Credit would be nice, so credit as AbbieInSpace or Abbie In Space If there are issues, Let me know
too many overlays
a series of grunge textures extracted from various valve textures, now repurposed as overlays that can be applied to any material. there's no need to credit me, but you can if you want. additionally, p2ce version with vtf 7.6 optimizations can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3791987840
Departure Mappack Part 3 (GLaDOS Boss Fight)
This map is a remake of an old map created by LilRobot in 2011 In workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=3720747764 Original map by LilRobor - https://www.youtube.com/watch?v=VGXZJvr2m28
Better Office Lights
When using original office lights, I always hated the fact that there was almost no difference between original skins, so I made new ones! (Everything is shown in the image) Skin 0 - Warm light Skin 1 - Warm light (With gray metal) Skin 2- Cold light Skin 3 - Cold light (With gray metal) Skin 4- Neutral light Skin 5 - Neutral light (With gray metal) Skin 6 - Off light Skin 7 - Off light (With gray metal) Would be nice, if credited as "AbbieInSpace" Feel free to edit textures, how ever you want, and let me know if there are any problems!
Corehub Playground
NOTICE SO VALVE'S LAWYERS DON'T SKIN ME ALIVE: I will NOT be giving any downloads to the leaked builds or any help on getting the betas working. Figure it out yourself. A simple little playground map I made for the leaked "Core Hub" build of Portal 2. It may or may not work on other beta builds or the retail version of the game. Has custom materials and (non-working) sounds (I'm too lazy to get them to actually work). How to install this: Simply drag and drop the included folders into the "portal2" folder.
Handrail Variants Models
Additional variants of the handrail models. Includes: handrail_32_end_nopost.mdl handrail_64_nopost.mdl handrail_128_nopost.mdl handrail_256.mdl handrail_512.mdl handrail_circle_512.mdl handrail_circle_1024.mdl handrail_corner_16_flipped.mdl handrail_corner_128_flipped.mdl handrail_post.mdl Credit: if you really want to
Fake walkway_gate_a prefab
The walkway_gate_b model, but with brushwork to make it look like walkway_gate_a. Useful for little details like the stripes falling off. Place the .vmf in the bin/Prefabs folder of Portal 2