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Corehub Playground
NOTICE SO VALVE'S LAWYERS DON'T SKIN ME ALIVE: I will NOT be giving any downloads to the leaked builds or any help on getting the betas working. Figure it out yourself. A simple little playground map I made for the leaked "Core Hub" build of Portal 2. It may or may not work on other beta builds or the retail version of the game. Has custom materials and (non-working) sounds (I'm too lazy to get them to actually work). How to install this: Simply drag and drop the included folders into the "portal2" folder.
Handrail Variants Models
Additional variants of the handrail models. Includes: handrail_32_end_nopost.mdl handrail_64_nopost.mdl handrail_128_nopost.mdl handrail_256.mdl handrail_512.mdl handrail_circle_512.mdl handrail_circle_1024.mdl handrail_corner_16_flipped.mdl handrail_corner_128_flipped.mdl handrail_post.mdl Credit: if you really want to
Fake walkway_gate_a prefab
The walkway_gate_b model, but with brushwork to make it look like walkway_gate_a. Useful for little details like the stripes falling off. Place the .vmf in the bin/Prefabs folder of Portal 2
phoenyx's cromulent hybrid portal emitter
please note this was inspired by the auto portals from Portal: Enrichment the portal 1 auto portal frames with one slight difference...The fact they now have the portal 2 auto portal flames! thats right for the low low low price of free.99 you can own this brand new mark 2 portal emitter! If used credit me! (phoenyxsource)
Flawol Overgrown Portal 1 Pack
Tired of the many basic attempts at creating an Overgrown version of the Portal 1 aesthetic? The Flawol Overgrown Portal 1 Pack (or FOP1P, pronounced 'fop-ip') has you covered! This pack aims to resolve this problem by faithfully remixing all the texture set of Portal 1 in the Portal 2 Overgrown style. This pack features: 27 textures, composing of every possible variant for the Concrete, Metal and Plastic texture sets all lovingly damaged faithful to their looks - and more! Blend Materials for every possible floor variation! With both of Portal 2's dirt and moss blends being used! Every P1 Test Chamber Model retextured and adapted with a remake of P2's Craquelure texture, creating an authentic Valve-style look to the models. (Pellet Models and Turret not included) Credit is Required
Chamber Sign Maker
Microsoft .NET Framework 2 required It was used to create the signs for Retrospective so you can play that if you want an example of them in-game.
Afterburn
Level created for Thinking With Portals October 2010 contest following the reveal theme. Update Uploaded a new release (1.01) that fixes a bug which prevented some players from completing the level. A video walkthrough can be found on Youtube here: Part1: http://www.youtube.com/watch?v=DZYwHEUisF8 Part2: http://www.youtube.com/watch?v=xjKF-wOYSgI
PotatOS Human (model)
Human version of PotatOS (aka GLaDOS in the potato) from Portal 2. Based on Sea Maggie's art. Initial modeling by Mx(me). Additional modeling by Vertex Arcade. Porting to Source by Mx(me). Upload includes: * Original Blender file * Smd and QC files. * Portal 2 replacement VPK, (soundcache not included, you need to copy it or regenerate)
Hi-res Coop Signages
Hi-res coop signs, that's all. Includes: singage/hr/ coop_teamdoor_blue_overlay.vmt coop_teamdoor_blue.vmt/vtf coop_teamdoor_orange_overlay.vmt coop_teamdoor_orange.vmt/vtf When crediting, make sure to credit: AbbieInSpace (Creating the Textures) oktocentillion (Making Base textures for the exit person) If you're using P2:CE, I recommend using the workshop version, as it uses vtf 7.6 format https://steamcommunity.com/sharedfiles/filedetails/?id=3727885688 (If you have any questions, or problems, Lmk!)
Rusty BTS Props
This is a pack of assets that I recently made for Portal: Divinity Chapter 2 and have decided to also let the public enjoy. It features many of the iconic BTS props given a new rusty skin. Includes the pellet behind models, roommovers, gantries, cable beam, new colors and dirty skin for the bts lights, rusty conduit model, and has an extra gray colored conduit for good measure. NOTE: The chamber models use November's plastic. The material points to its original file location and you need November's overgrown plastic texture for it to work. If you want to use an alternative just edit the vmt to point elsewhere. NOTE 2: It might note fit extra lush environments because it's mostly intended for use in a sandy corroded environment, but it should still look a lot better than the clean assets in overgrown environments.