Portal 2 (Work in progress)

Early builds, betas, and in-development Portal 2 map projects.

Android hell
Uploaded by Dai otaku · May 01, 2011
12 comments · 2.5 (2)

A map with lot of turrets and more thinking than portal shooting Update 1# added map andriod 3 play update 2# combined android hell and andriod3 in to one map end button take's you back to start up screen Thing to do put more detail in to android hell like text ect fix any bugs add more chambers get a thumbnail add lights MAKE BETTER!!! Feedback if you have any feedback plz post it i want to know what you like about if it too easy too hard ect

Android hell
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Entrapment
Uploaded by Beer-Me · Apr 30, 2011
24 comments · 4.2 (6)

One chamber that combines Portal 1 style flinging with new Portal 2 elements (lasers, tractor beams). v1.1.1 Additions ============== Fixed issue with doors opening when touched Increased lip amount on doors. v1.1 Additions ============== Changes to floor portal pads to increase size and improve portal placement ability. Added sign decals to indicate steps of puzzle. Changed cube location. Slight modifications to one of the puzzle steps. Added panel animations. Added sign indicators to help show progression in puzzle. Next version will add another test chamber. Thanks

Entrapment
Portaltest_alpha
Uploaded by Jul3z · Apr 29, 2011
7 comments · 5.0 (2)

My First try on Portal 2! The map looks boring right now, but i hope u will have fun for a few minutes I?ll try to add much more details soon. Third chamber is open now too.. edit: small changes in first chamber and a much smaller .rar file

Portaltest_alpha
Jump
Uploaded by eviloatmeal · Apr 29, 2011
19 comments · 5.0 (1)

I think I'm going to stop here and start a new project. Note: You start without a portal gun because the puzzles are designed to be solved without a portal gun. The gun is found later in this map, at which point there are puzzles to solve that require it. Changelog 2.8: Fixed some stuff. Broke some stuff. Added some stuff. 2.3: Added sphere puzzle. Miscellaneous. 2.0: Added transition from introduction area. Added portal gun drop. Added excursion funnel puzzle room. Many tweaks. 1.1: Adjusted lighting. Added ambient noises. Added music. Miscellaneous. 0.9: Added ending sequence. Adjusted triggers. Miscellaneous. 0.8: Fixed arm dynamics. Added more weighted cubes. Changed format from .vmf to .bsp. Miscellaneous.

Jump
VikingPingvin's test map
Uploaded by VikingPingvin · Apr 26, 2011
2 comments · 0.0 (1)

So this is a very rough concept. I've been useing Hammer for years now but im far away from being pro. I know its very undetailed by now but will be better during this week

VikingPingvin's test map
coop_build_puzzle_one
Uploaded by ash47 · Apr 25, 2011
7 comments · 3.0 (5)

A puzzle level with 11 different puzzles, random puzzles, things you wouldn't expect, and just for your enjoyment, some puzzles that even YOU can solve!

coop_build_puzzle_one
Testmap
Uploaded by suicidal_banana · Apr 25, 2011
11 comments · 5.0 (5)

My first ever portal(2) map, touched up & finalized, next up, real challenges!

Testmap
LabRat Beta
Uploaded by llamalords · Apr 24, 2011
9 comments · 5.0 (6)

Updated my map and it has an end. I did a speed run of 2:00 minutes but I estimate it being a 5-10 minute map. I'll add a youtube video later.

LabRat Beta
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(portal2) PaSch's Portals
Uploaded by Pascal40 · Apr 24, 2011
4 comments · 5.0 (1)

Just a test. Wanted to find out how to use the new testing mechanics, and more importantly, how to combine them. You can find an Aperture style video of it here: http://www.youtube.com/watch?v=-TSaQIq5iZ4

(portal2) PaSch's Portals