These are the chambers considered as slightly tougher than the rest and that we decided to release separately in order to keep a difficulty level that makes the main map enjoyable for everyone!
There are 2 main chambers mostly drowned in water and designed to make both players think and plan their movements...
In the first chamber both players are completely separated in 2 different areas; once you get through it, you'll join forces to face the 2nd chamber altogether.
All puzzles are focussed in portal placement and reuse of portals ratber than skill-based puzzles. It is intended to be challenging although not too hard.
Hope you enjoy it!
Feedback is much appreciated.
CREDITS
- Skybox by Komaock
- Levers system taken from an example by NocturnalGhost
(for the rest of custom elements used in this map, credits and thanks visit the Aperture Valentine main course workshop place or the thread at Thinkingwithportals.com)
CHANGELOG
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v1.1: prevented using the wall_projector prop to solve the puzzle in chamber 2 (thanks zivi7). Added some more details, lighting changes, added areaportals to prevent watching the players' droppers falling hole through the skybox
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v1.2: changed the layout for the final puzzle in 2nd chamber to force the intended solution ;D
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v1.3: introduced some changes to prevent some unintended moves in 2nd chamber; hopefully now the intended solution is the only one possible

Click here to download Aperture Valentine - The advanced chambers
Click here to download Aperture Valentine - The advanced chambers







