Packing Soundscapes
they should be under /scripts and be named relative to the name of your map.
e.g. scripts/soundscapes_mapname.txt
I know this because I used custom soundscapes for rattmann returns.
I just actually made quite a few custom soundscripts of my own
Don't forget to add the .txt file they're in to the manifest in both portal2/scripts and portal2_dlc1/scripts, otherwise the soundscripts won't work, you'll need to pak both these files in as well. ![]()
Tmast98 wrote:
HeyI just actually made quite a few custom soundscripts of my own
![]()
Don't forget to add the .txt file they're in to the manifest in both portal2/scripts and portal2_dlc1/scripts, otherwise the soundscripts won't work, you'll need to pak both these files in as well.
Actually, I just store all my custom content in portal2_dlc2. I don't need to get mixed up with files.
yishbarr wrote:
Actually, I just store all my custom content in portal2_dlc2. I don't need to get mixed up with files.
Oh, that's really smart...wish I had thought of that 2 days ago
.
yishbarr wrote:
Actually, I just store all my custom content in portal2_dlc2. I don't need to get mixed up with files.
I use portal_dlc3, thats just cleaner than dlc2 
ChickenMobile wrote:
Soundscapes are one of things that will work when packed.they should be under /scripts and be named relative to the name of your map.
e.g. scripts/soundscapes_mapname.txt
That is mega useful to know. Thanks!
Tmast98 wrote:
HeyI just actually made quite a few custom soundscripts of my own
![]()
Don't forget to add the .txt file they're in to the manifest in both portal2/scripts and portal2_dlc1/scripts, otherwise the soundscripts won't work, you'll need to pak both these files in as well.
So can you pack soundscripts in a BSP? (As in, compatible with the workshop.) I have tried it in the past but could not get it to work... Maybe I missed something obvious.
Tmast98 wrote:
HeyI just actually made quite a few custom soundscripts of my own
![]()
Don't forget to add the .txt file they're in to the manifest in both portal2/scripts and portal2_dlc1/scripts, otherwise the soundscripts won't work, you'll need to pak both these files in as well.
So can you pack soundscripts in a BSP? (As in, compatible with the workshop.) I have tried it in the past but could not get it to work... Maybe I missed something obvious.
Yup I did, do you set the search filter to all files when packing, and not all valid pak files?
Thats really cool that the soundscripts are packable, but are some another scripts also packable?
TheTobbell wrote:
So what now is packable and what not? o.O
Thats really cool that the soundscripts are packable, but are some another scripts also packable?
What I know that is packable:
Soundscripts
Scripts in general
Model Files
Material Files
Sound Files (.mp3, .wav, etc)
I think maybe .bik videos....not completely sure on that one though 
yishbarr wrote:
I have something bad to tell you.
What?
I didn't think you could, but I wasn't quite sure on that one
.
Tmast98 wrote:
Scripts in general
Really? I thought Scripts are not packable, for example the scripts for the elevators, or are just some of them not working when the map is uploaded on the workshop? 