Packing Soundscapes

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Gemarakup
1,183 Posts
Posted Oct 09, 2013
Is it possible? Everyone says that you can't pack text files.
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ChickenMobile
2,460 Posts
Posted Oct 09, 2013
Replied 2 minutes later
Soundscapes are one of things that will work when packed.

they should be under /scripts and be named relative to the name of your map.
e.g. scripts/soundscapes_mapname.txt

I know this because I used custom soundscapes for rattmann returns.

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Tmast98
210 Posts
Posted Oct 09, 2013
Replied 3 hours later
Hey

I just actually made quite a few custom soundscripts of my own

Don't forget to add the .txt file they're in to the manifest in both portal2/scripts and portal2_dlc1/scripts, otherwise the soundscripts won't work, you'll need to pak both these files in as well.

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Gemarakup
1,183 Posts
Posted Oct 09, 2013
Replied 35 minutes later

Tmast98 wrote:
Hey

I just actually made quite a few custom soundscripts of my own

Don't forget to add the .txt file they're in to the manifest in both portal2/scripts and portal2_dlc1/scripts, otherwise the soundscripts won't work, you'll need to pak both these files in as well.

Actually, I just store all my custom content in portal2_dlc2. I don't need to get mixed up with files.

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Tmast98
210 Posts
Posted Oct 09, 2013
Replied 45 minutes later

yishbarr wrote:
Actually, I just store all my custom content in portal2_dlc2. I don't need to get mixed up with files.

Oh, that's really smart...wish I had thought of that 2 days ago .

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User
630 Posts
Posted Oct 09, 2013
Replied 25 minutes later

yishbarr wrote:
Actually, I just store all my custom content in portal2_dlc2. I don't need to get mixed up with files.

I use portal_dlc3, thats just cleaner than dlc2

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Gemarakup
1,183 Posts
Posted Oct 09, 2013
Replied 28 minutes later
As long as you don't use any VPK overrides.
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User
630 Posts
Posted Oct 09, 2013
Replied 39 minutes later
Hm, but dlc3 dont override vpk, or am i wrong?
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Gemarakup
1,183 Posts
Posted Oct 09, 2013
Replied 7 minutes later
No, it doesn't unless you make one.
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HMW
806 Posts
Posted Oct 13, 2013
Replied 3 days later

ChickenMobile wrote:
Soundscapes are one of things that will work when packed.

they should be under /scripts and be named relative to the name of your map.
e.g. scripts/soundscapes_mapname.txt

That is mega useful to know. Thanks!

Tmast98 wrote:
Hey

I just actually made quite a few custom soundscripts of my own

Don't forget to add the .txt file they're in to the manifest in both portal2/scripts and portal2_dlc1/scripts, otherwise the soundscripts won't work, you'll need to pak both these files in as well.

So can you pack soundscripts in a BSP? (As in, compatible with the workshop.) I have tried it in the past but could not get it to work... Maybe I missed something obvious.

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Tmast98
210 Posts
Posted Oct 13, 2013
Replied 4 hours later

Tmast98 wrote:
Hey

I just actually made quite a few custom soundscripts of my own

Don't forget to add the .txt file they're in to the manifest in both portal2/scripts and portal2_dlc1/scripts, otherwise the soundscripts won't work, you'll need to pak both these files in as well.

So can you pack soundscripts in a BSP? (As in, compatible with the workshop.) I have tried it in the past but could not get it to work... Maybe I missed something obvious.

Yup I did, do you set the search filter to all files when packing, and not all valid pak files?

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Gemarakup
1,183 Posts
Posted Oct 13, 2013
Replied 3 minutes later
This is useful info, but people seem to mix up soundscapes and soundscripts.
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User
630 Posts
Posted Oct 13, 2013
Replied 2 hours later
So what now is packable and what not? o.O
Thats really cool that the soundscripts are packable, but are some another scripts also packable?
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Tmast98
210 Posts
Posted Oct 13, 2013
Replied 1 hour later

TheTobbell wrote:
So what now is packable and what not? o.O
Thats really cool that the soundscripts are packable, but are some another scripts also packable?

What I know that is packable:

Soundscripts
Scripts in general
Model Files
Material Files
Sound Files (.mp3, .wav, etc)

I think maybe .bik videos....not completely sure on that one though

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Gemarakup
1,183 Posts
Posted Oct 13, 2013
Replied 4 hours later
I have something bad to tell you.
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Tmast98
210 Posts
Posted Oct 13, 2013
Replied 3 minutes later

yishbarr wrote:
I have something bad to tell you.

What?

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Gemarakup
1,183 Posts
Posted Oct 13, 2013
Replied 8 minutes later
You can't pack the bik files.
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Tmast98
210 Posts
Posted Oct 13, 2013
Replied 28 minutes later
Ah,

I didn't think you could, but I wasn't quite sure on that one .

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Gemarakup
1,183 Posts
Posted Oct 14, 2013
Replied 13 hours later
About soundscapes, I tried looping a sound with a program, but now it doesn't work anymore.
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User
630 Posts
Posted Oct 14, 2013
Replied 3 hours later

Tmast98 wrote:
Scripts in general

Really? I thought Scripts are not packable, for example the scripts for the elevators, or are just some of them not working when the map is uploaded on the workshop?