[ Portal 2 Coop Mod ] beGLADOS

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tecsperk
27 Posts
Posted Jan 10, 2014
Hello!

I'm GLaDOS and i have for project to make the mod BeGLaDOS.

This mod called BeGLaDOS allows you to control GLaDOS

Description
beGLADOS is a new set of co-op maps where you and your coop partner take two roles, Chell or GLaDOS.

Old Screenshots

http://cloud-2.steampowered.com/ugc/505824171987474170/AED37A6455784DAD8EE2563001051F9FD3ACF055/1024x576.resizedimage
http://cloud-3.steampowered.com/ugc/505824171987439982/B6D6E58652F648911EBD854E114CBFB4113469A3/1024x576.resizedimage
http://cloud-4.steampowered.com/ugc/505824171987479356/1CFA375D5CDB4DCA4E56F434935FBAF5EB36652E/1024x576.resizedimage

New Screenshots

http://cloud-3.steampowered.com/ugc/3389257750795257376/3E9DB7E421FF70C6F85C7CAD81EF46E786BB8239/1024x576.resizedimage
http://cloud-3.steampowered.com/ugc/3389257750819539580/5B240833753CBAC054BAEBBD4DCDB17B1116DA6D/1024x576.resizedimage

Videos

http://www.youtube.com/watch?v=p2CFc9rcdPQ

You can add me on steam.

• Steam : http://steamcommunity.com/id/samditmissile

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Avatar
Gemarakup
1,183 Posts
Posted Jan 10, 2014
Replied 1 hour later
This is just weird. Also, mods have a bug that prevents 2 players of the mod to play coop.
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Habzs
225 Posts
Posted Jan 10, 2014
Replied 14 minutes later
I have no idea what the video was about.
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User
630 Posts
Posted Jan 10, 2014
Replied 1 hour later

Habzs wrote:
I have no idea what the video was about.

Me too.

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tecsperk
27 Posts
Posted Jan 10, 2014
Replied 5 hours later
Uh, this isn't a Portal 1 mod.

It's a Portal 2 mod.

Avatar
Caden
174 Posts
Posted Jan 10, 2014
Replied 34 minutes later

tecsperk wrote:
Uh, this isn't a Portal 1 mod.

No one was suggesting it was.

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CamBen
973 Posts
Posted Jan 10, 2014
Replied 5 hours later
Um, seriously? I don't see how those videos were relevant to anything but examples of bad mapping.
Avatar
Sejievan
232 Posts
Posted Jan 10, 2014
Replied 29 minutes later
Well (if i get the idea right) controlling GLaDOS to either Sabotage or help your coop partner is indeed a very cool concept man, for the creativity, but seeing the videos even knowing that's alpha confuses me totally.. i mean if this is the intro, don't you should "Control" GLaDOS from the very beginning?, plz don't get me wrong, but i think that i missed something here, the text explaining is very clear, but when i saw the video confused me all.
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srs bsnss
552 Posts
Posted Jan 11, 2014
Replied 3 hours later

Sejievan wrote:
Well (if i get the idea right) controlling GLaDOS to either Sabotage or help your coop partner is indeed a very cool concept man, for the creativity, but seeing the videos even knowing that's alpha confuses me totally.. i mean if this is the intro, don't you should "Control" GLaDOS from the very beginning?, plz don't get me wrong, but i think that i missed something here, the text explaining is very clear, but when i saw the video confused me all.

I second this. The idea seems to have potential, but I couldn't quite figure out what the video signified.

Avatar
tecsperk
27 Posts
Posted Jan 11, 2014
Replied 4 hours later
Sorry for the confusion.

I have actually just been the texture artist, not the mapper although I sometimes create instances.

The main person (and only mapper) speaks French as a native language so communication is hard.

Also, for some reason that is yet to be known to me, you can't create new accounts on here anymore, so I act as a middle-man for communication here.

Since that you think think that the maps are not high-quality, but the idea is still good, I'll pass the information onto samditmissile.

If you want to contact him, his steam ID is http://steamcommunity.com/id/samditmissile

Thanks.

Avatar
tecsperk
27 Posts
Posted Jan 11, 2014
Replied 6 minutes later
samditmissile:

The videos are old and my mapping actually is more professional now.

I will be uploading videos to YouTube, outlining my idea for beGLADOS.

Avatar
tecsperk
27 Posts
Posted Jan 11, 2014
Replied 1 minutes later
The mod / map pack needs some scripters, anybody available?
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tecsperk
27 Posts
Posted Jan 11, 2014
Replied 44 minutes later
Hello again!

The main map developer needs some ideas for the main story line so if you want, suggest some ideas for the story (mainly the lead up to the first map as it will also set the style / theme, e.g, Destroyed Wheatley , Old Aperture, etc..

Avatar
iWork925
1,080 Posts
Posted Jan 11, 2014
Replied 22 minutes later
C-C-C-Combo Breaker
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FelixGriffin
2,680 Posts
Posted Jan 11, 2014
Replied 2 hours later

tecsperk wrote:
The mod / map pack needs some scripters, anybody available?

Sure, send me a PM.

Avatar
Gemarakup
1,183 Posts
Posted Jan 11, 2014
Replied 6 minutes later

tecsperk wrote:
Hello again!

The main map developer needs some ideas for the main story line so if you want, suggest some ideas for the story (mainly the lead up to the first map as it will also set the style / theme, e.g, Destroyed Wheatley , Old Aperture, etc..

In around 1 week there will be a trailer posted to the youtube channel.

In other words, you don't need to post every few minutes, because that's called post bumping every few minutes and it's not appropriate in this site. Second of all, there have been many project starters requesting for help without showing us a proper proof that they have done something "original" or something to prove that their mod is not a mess, and they all failed eventually. I think your team or friend should actually work on it a bit more to show us you've done something, because I doubt somebody is going to help a mod that has only made a WIP hallway.

Anyways, what do you mean by scripting? Because, Vscripting can be done easily and maybe with some help, but you don't need that as a role in making a mod.

Avatar
tecsperk
27 Posts
Posted Jan 11, 2014
Replied 11 hours later
We've already found a scripter and, if you like I could instead edit my last post adding info to it instead of making new posts.

Sorry for breaking the rules on the forum.

Avatar
tecsperk
27 Posts
Posted Jan 11, 2014
Replied 24 minutes later
Also, the story will be set in the first DLC, near the end.

ATLAS would be plugged into the 80s GLaDOS chassis and take control of the facilty.

The intro will probably be a SFM animation on a custom map.

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Lpfreaky90
2,842 Posts
Posted Jan 12, 2014
Replied 9 hours later
What I've seen so far is not really impressive; and the fact that you're not familiar with mapping is something that worries me a lot too; I've seen this kind of "we have an awesome idea" things quite a lot and none have so far actually been finished.

Quote:
This is a minor thing, but could anybody isolate the last part of mp_coop_paint_crazy_box, removing all brush entities as well? It'll be used in SFM, but if the job is too complicated, I'll just create my own map for SFM.

I would expect that anyone that would be serious about creating a portal 2 mod would know this; or at least the mapper on the team would know how to do this.

Quote:
Also, for some reason that is yet to be known to me, you can't create new accounts on here anymore, so I act as a middle-man for communication here.

This is unfortunately known to us, we have to do this in order to prevent the forum of getting infested by spam bots. We're working on a solution!

Lastly this is giving me some major concerns:

Quote:
The main map developer needs some ideas for the main story line so if you want, suggest some ideas for the story (mainly the lead up to the first map as it will also set the style / theme, e.g, Destroyed Wheatley , Old Aperture, etc..

In around 1 week there will be a trailer posted to the youtube channel.

You have a rough idea of the gameplay you want to go for but the rest is not yet determined? the style isn't chosen yet? BUT you still expect to release a youtube trailer in a week? That seems too optimistic in my opinion.

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Avatar
tecsperk
27 Posts
Posted Jan 12, 2014
Replied 3 minutes later
I'm not the idea person here, as I said, I am just the texture artist.

Ask the actual map dev if you want.

Also, have you looked at the other screenshots as the videos (as I am told) are not reflective of the main dev's mapping abilities now.