Eh, still works for atlas. Pbody though, that's a different story. Measure movements, look triggers, !picker, etc doesn't work.
[ Portal 2 Coop Mod ] beGLADOS
Posted Jan 27, 2014
Replied
6 hours
later
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Posted Jan 27, 2014
Replied
1 hour
later
Don't measure_movements still work if you use !red or !blue (or !activator or such)?
Posted Jan 28, 2014
Replied
12 hours
later
Nope, tried all of these, none work:
Red, blue, Orange, !red, !blue, !orange, !player_red, !player_blue, !player_orange, etc. the only one that works in !player, which only functions for atlas. Apparently that means no custom weapons for pbody, which I was disappointed about, considering that I am redoing my gravity gun from scratch to almost exactly copy the hl2 gun.
Posted Jan 28, 2014
Replied
1 minutes
later
Have you tried changing it dynamically with AddOutput?
Posted Jan 28, 2014
Replied
8 hours
later
Hmm, not yet. Either way if it works or doesn't, at least pbody can have a portal gun and atlas can use a gravity gun/paint gun
Posted Feb 09, 2014
Replied
11 days
later
Hello all,
Because the project is not makeable, i send the concept to Valve, we need you to help the project ! 
Posted Feb 10, 2014
Replied
1 day
later
That's not the purpose of Greenlight. You're meant to get it started before publishing it and add your own screens. If you've hardly started, it's not a good idea to get it on Greenlight. As mentioned, before you're going to manage getting people on your team, you need to convince them that it's worth it (More screenshots for example). Valve has nothing to do with this mod until you add it to the Greenlight voting section and get it on to steam.
Posted Feb 12, 2014
Replied
1 day
later
But i just want to send the concept to Valve because we can't make this mod.
The script of Portal 2 is uneditable.
Posted Feb 12, 2014
Replied
1 hour
later
That's not really how Greenlight works. It's not for giving ideas to Valve, it's for checking if other people like your idea/game. If they do, you are the one who makes it, not Valve. They just put it on their store (for a humble $100 if I remember correctly) because they are nice like that.
Posted Feb 12, 2014
Replied
7 hours
later
Yea, a project as unrealistic as this would get little to no attention, mainly considering the fact that this is a huge project and has little promise.
Posted Feb 12, 2014
Replied
5 hours
later
thinkingwithportals: ruiner of dreams
yeah you should give up and not try
Posted Feb 12, 2014
Replied
52 minutes
later
Another Bad Pun wrote:
thinkingwithportals: ruiner of dreamsyeah you should give up and not try

Posted Feb 13, 2014
Replied
15 hours
later
Whatever, isn't it obvious that Valve isn't going to do the work for you? And until we see what you've done, people won't join in? I mean, seriously, your concept page has a low resolution image of GLaDOS from Portal 2. I'm not trying to discourage you, but maybe you are taking too much on yourselves making a mod before releasing any maps?
Posted Mar 08, 2014
Replied
22 days
later
Download Link Please?
Posted Mar 08, 2014
Replied
38 minutes
later
It's not out yet. If I understand, it was abandoned too.
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Posted May 31, 2014
Replied
2 months
later
EDIT : (please remove this post.)