Are you with me? Glitchy glass textures when looking through a glass windows. Hope you understand and thanks in advance!
[Solved] Glass on glass - textures are weird
srs bsnss wrote:
Could you show a picture? That might help in identifying what's causing the issue.
Absolutely! Just tell me how to show it on this forum and I'll upload it!
Konke wrote:
srs bsnss wrote:Could you show a picture? That might help in identifying what's causing the issue.
Absolutely! Just tell me how to show it on this forum and I'll upload it!
Like this:

iWork925 wrote:
Konke wrote:srs bsnss wrote:
Could you show a picture? That might help in identifying what's causing the issue.
Absolutely! Just tell me how to show it on this forum and I'll upload it!
Like this:
Yes, like that. Thanks iWork925!
If I'd like to show a screenshot of my own in the future, how do I do it?
EDIT: Or upload it to imgur and use the image tag and link.
TheTobbell wrote:
Or how about using a glass model, didnt tested that,
What do you mean?
Konke wrote:
TheTobbell wrote:Or how about using a glass model, didnt tested that,
What do you mean?
There are models in Portal 2 as a replacement for a brush with a glass texture. These models are mostly used for a breaking animation, but you can see if using one of these models 'fix' your issue.
greykarel wrote:
I also had this issue before only with cube dropper and turning glass into a func_brush fixed that.
func_brush, yes! It works much better now, thank you! Still, perhaps I should only use func_brush where I really need it. Guess it's more expensive than func_detail.
Konke wrote:
greykarel wrote:I also had this issue before only with cube dropper and turning glass into a func_brush fixed that.
func_brush, yes! It works much better now, thank you! Still, perhaps I should only use func_brush where I really need it. Guess it's more expensive than func_detail.
Not really. Of course you should make most brushes that aren't sealing your map a func_detail, but a func_brush isn't expensive at all.