Are the ones that I can build better? Perhaps cheaper? Because I've seen a lot of "home made" cube droppers in different community maps (and not to mention some Valve maps).
Proper way to create a cube dropper
Skotty wrote:
Valve's Cube droppers don't have lights (I think). So I am really not sure why it should be their fault.
They do I think have orange and blue lights, but it shouldn't matter.
So, what you all are telling me is to stay with the Valve instances and ignore the yellow messages? Thanks!
Konke wrote:
Perhaps cheaper?
You shouldn't really be worrying about your budget while you are still learning Hammer. The budget is quite a bit larger then you think.
About the Valve instance: Their dropper instance do have lights and they'll turn on/off when dropper is active. Lights that have on/off setting will be calculated twice as on "on" and "off" state, which may cause errors in compile log, because of large amount of different light settings compiler has to go through on a single face. Also this consumes more time in compiling process. Correct me if I'm wrong. This is just basic understanding what I've had.
iWork925 wrote:
Konke wrote:Perhaps cheaper?
You shouldn't really be worrying about your budget while you are still learning Hammer. The budget is quite a bit larger then you think.
Id say its good to get known on this stuff even you're just learning. If you're recklessly progressing through your map not paying attention to optimization or expensive/cheap things, it will shoot you down at some point and it is really discouraging. On my every map, yes just two of them. Some people has complained about its optimization and performance issues they might've had. So its not just a simple thing you can work out later.
Also mapping with optimising in mind from the start is a good idea. There is a really good tutorial for this on interlopers here). Having just hit the wonderful "too many edicts" problem/bug in a map I'm making I'm glad I had already been following/thinking about optimisation and that I built most of my instances for "everyday" things myself, from scratch. I knew exactly where to cut the fat (with a gentle push in the right direction from LPFreaky90
) You will benefit from it in the long run when your projects get ambitious !
IMO the best way to create a variation of a standard instance, is to just open up that standard instance and see how it works, then base your own version on that. You will also learn a lot about entity logic and I/O in the process, which is very valuable.
Konke wrote:
I've been trying to but I don't understand all the entities, such as proxies for instance. How did you guys learn to create cube droppers? Youtube?
You'll learn the entitys by time. Nobody understands all entitys when hes starting with hammer.
Reading sites on the VDC, watching some tutorials, or asking on twp (which i would do at last), helps understanding entitys and how that all works.
Oh, and a Func_instance_io_proxy is used for Instances