[ Portal 2 Coop Mod ] beGLADOS

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CamBen
973 Posts
Posted Jan 27, 2014
Replied 6 hours later
Eh, still works for atlas. Pbody though, that's a different story. Measure movements, look triggers, !picker, etc doesn't work.
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FelixGriffin
2,680 Posts
Posted Jan 27, 2014
Replied 1 hour later
Don't measure_movements still work if you use !red or !blue (or !activator or such)?
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CamBen
973 Posts
Posted Jan 28, 2014
Replied 12 hours later
Nope, tried all of these, none work:

Red, blue, Orange, !red, !blue, !orange, !player_red, !player_blue, !player_orange, etc. the only one that works in !player, which only functions for atlas. Apparently that means no custom weapons for pbody, which I was disappointed about, considering that I am redoing my gravity gun from scratch to almost exactly copy the hl2 gun.

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FelixGriffin
2,680 Posts
Posted Jan 28, 2014
Replied 1 minutes later
Have you tried changing it dynamically with AddOutput?
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CamBen
973 Posts
Posted Jan 28, 2014
Replied 8 hours later
Hmm, not yet. Either way if it works or doesn't, at least pbody can have a portal gun and atlas can use a gravity gun/paint gun
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tecsperk
27 Posts
Posted Feb 09, 2014
Replied 11 days later

Hello all,

Because the project is not makeable, i send the concept to Valve, we need you to help the project !

http://steamcommunity.com/sharedfiles/f ... =226208699

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Gemarakup
1,183 Posts
Posted Feb 10, 2014
Replied 1 day later
That's not the purpose of Greenlight. You're meant to get it started before publishing it and add your own screens. If you've hardly started, it's not a good idea to get it on Greenlight. As mentioned, before you're going to manage getting people on your team, you need to convince them that it's worth it (More screenshots for example). Valve has nothing to do with this mod until you add it to the Greenlight voting section and get it on to steam.
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tecsperk
27 Posts
Posted Feb 12, 2014
Replied 1 day later
But i just want to send the concept to Valve because we can't make this mod.

The script of Portal 2 is uneditable.

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lord_blex
96 Posts
Posted Feb 12, 2014
Replied 1 hour later
That's not really how Greenlight works. It's not for giving ideas to Valve, it's for checking if other people like your idea/game. If they do, you are the one who makes it, not Valve. They just put it on their store (for a humble $100 if I remember correctly) because they are nice like that.
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CamBen
973 Posts
Posted Feb 12, 2014
Replied 7 hours later
Yea, a project as unrealistic as this would get little to no attention, mainly considering the fact that this is a huge project and has little promise.
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Another Bad Pun
516 Posts
Posted Feb 12, 2014
Replied 5 hours later
thinkingwithportals: ruiner of dreams

yeah you should give up and not try

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iWork925
1,080 Posts
Posted Feb 12, 2014
Replied 52 minutes later

Another Bad Pun wrote:
thinkingwithportals: ruiner of dreams

yeah you should give up and not try

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Gemarakup
1,183 Posts
Posted Feb 13, 2014
Replied 15 hours later
Whatever, isn't it obvious that Valve isn't going to do the work for you? And until we see what you've done, people won't join in? I mean, seriously, your concept page has a low resolution image of GLaDOS from Portal 2. I'm not trying to discourage you, but maybe you are taking too much on yourselves making a mod before releasing any maps?
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ILUVPORTAL2
2 Posts
Posted Mar 08, 2014
Replied 22 days later
Download Link Please?
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Arachnaphob
412 Posts
Posted Mar 08, 2014
Replied 38 minutes later
It's not out yet. If I understand, it was abandoned too.
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GLaDOS83
10 Posts
Posted May 31, 2014
Replied 2 months later
EDIT : (please remove this post.)