Dissolve turret in toxic slime
Try this
https://developer.valvesoftware.com/wik ... _dissolver
In your toxic slime, add a trigger with an output: "OnTrigger entitydissolver Dissolve !activator"
Konke wrote:
I was wondering how I could dissolve a turret in toxic slime. So far I know how to dissolve cubes but it doesn't work for turrets. Any ideas? Thanks in advance!
If you are using a trigger_multiple to dissolve your cubes, use that same trigger_multiple but check the flag 'NPCs' apart from the 'Physics Objects' one, and use an output like Skotty said.
yishbarr wrote:
Can't you just kill the turret?
Im wondering why some people are using the disolve effect.
I dont think that glados placed some emancipation grid under water or something.
konke, Just use kill/silentdissolve, its more realistic.
TheTobbell wrote:
yishbarr wrote:Can't you just kill the turret?
Im wondering why some people are using the disolve effect.
I dont think that glados placed some emancipation grid under water or something.
konke, Just use kill/silentdissolve, its more realistic.
Actually, the "emancipation effect" you see in goo pits is not quite the same as emancipation grills. Emancipation grills make the object float away from you. Toxic goo makes the object float up. Also, how is silentdissolve "more realistic"?
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That is how it is done in Portal 1
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Why would an object instantly vaporize in toxic slime? It would sink to the bottom then be slowly eaten away at and turned into part of the slime.
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The blue flashy particles and floating upwards motions make it look really weird.
Anyway, I wouldn't ever use dissolve effects on my cubes in slime.
protoborg wrote:
Actually, the "emancipation effect" you see in goo pits is not quite the same as emancipation grills. Emancipation grills make the object float away from you. Toxic goo makes the object float up. Also, how is silentdissolve "more realistic"?
The object loses its gravitational mass when it dissolves, so it keeps moving in the direction it had been moving in. If you carry a cube through a fizzler it tends to move away from you because the portal gun pushes it slightly when it releases. If it dissolves in the water it gets pushed upward comparatively strongly by buoyancy.