Dissolve turret in toxic slime

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Konke
161 Posts
Posted Mar 26, 2014
I was wondering how I could dissolve a turret in toxic slime. So far I know how to dissolve cubes but it doesn't work for turrets. Any ideas? Thanks in advance!
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Skotty
671 Posts
Posted Mar 26, 2014
Replied 2 hours later

Try this

https://developer.valvesoftware.com/wik ... _dissolver

In your toxic slime, add a trigger with an output: "OnTrigger entitydissolver Dissolve !activator"

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CamBen
973 Posts
Posted Mar 26, 2014
Replied 3 hours later
I'm pretty sure that slime is supposed to destroy the cubes without using the fizzler effect.
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Gemarakup
1,183 Posts
Posted Mar 27, 2014
Replied 1 hour later
Can't you just kill the turret?
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josepezdj
2,386 Posts
Posted Mar 27, 2014
Replied 50 minutes later

Konke wrote:
I was wondering how I could dissolve a turret in toxic slime. So far I know how to dissolve cubes but it doesn't work for turrets. Any ideas? Thanks in advance!

If you are using a trigger_multiple to dissolve your cubes, use that same trigger_multiple but check the flag 'NPCs' apart from the 'Physics Objects' one, and use an output like Skotty said.

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User
630 Posts
Posted Mar 27, 2014
Replied 3 hours later

yishbarr wrote:
Can't you just kill the turret?

Im wondering why some people are using the disolve effect.

I dont think that glados placed some emancipation grid under water or something.
konke, Just use kill/silentdissolve, its more realistic.

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TeamSpen210
608 Posts
Posted Mar 27, 2014
Replied 4 minutes later
Some of Valve's goo pits use (I think by accident) Dissolve instead of the SilentDissolve input, making the effect. You should use SilentDissolve, it looks just like kill but it fires the OnDissolved output for cubes to respawn them. It works on cubes and turrets, maybe other things too.
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Konke
161 Posts
Posted Mar 27, 2014
Replied 8 hours later
Perhaps I'm wrong, but I was under the impression that turrets dissolved in the official maps. Now that I think about it, I can't come up with a direct example of a map. Well, the cubes dissolve so I took for granted the turrets do too. Thanks for your answers guys!
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FelixGriffin
2,680 Posts
Posted Mar 28, 2014
Replied 1 day later
I believe they do in sp_a2_column_blocker but I'll need to check.
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CamBen
973 Posts
Posted Mar 29, 2014
Replied 15 hours later
Weird. In every map I make, I always use the kill output with modified droppers. Honestly some of the valve (mainly pti) instances confuse me, I find it easier sometimes to just make my own.
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protoborg
288 Posts
Posted Mar 30, 2014
Replied 19 hours later

TheTobbell wrote:
yishbarr wrote:

Can't you just kill the turret?

Im wondering why some people are using the disolve effect.

I dont think that glados placed some emancipation grid under water or something.
konke, Just use kill/silentdissolve, its more realistic.

Actually, the "emancipation effect" you see in goo pits is not quite the same as emancipation grills. Emancipation grills make the object float away from you. Toxic goo makes the object float up. Also, how is silentdissolve "more realistic"?

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CamBen
973 Posts
Posted Mar 30, 2014
Replied 4 hours later
It is better to use kill or silentdissolve or something, because

  1. That is how it is done in Portal 1

  2. Why would an object instantly vaporize in toxic slime? It would sink to the bottom then be slowly eaten away at and turned into part of the slime.

  3. The blue flashy particles and floating upwards motions make it look really weird.

Anyway, I wouldn't ever use dissolve effects on my cubes in slime.

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FelixGriffin
2,680 Posts
Posted Mar 30, 2014
Replied 1 hour later

protoborg wrote:
Actually, the "emancipation effect" you see in goo pits is not quite the same as emancipation grills. Emancipation grills make the object float away from you. Toxic goo makes the object float up. Also, how is silentdissolve "more realistic"?

The object loses its gravitational mass when it dissolves, so it keeps moving in the direction it had been moving in. If you carry a cube through a fizzler it tends to move away from you because the portal gun pushes it slightly when it releases. If it dissolves in the water it gets pushed upward comparatively strongly by buoyancy.

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Konke
161 Posts
Posted Mar 31, 2014
Replied 1 day later
Thanks for your thoughts, people. So far I haven't come up with an example of a turret getting dissolved in toxic goo. Not even the suggested map by FelixGriffin (sp_a2_column_blocker) had a dissolving turret. Therefor I'm not sure where I got the idea from.