[SOLVED] Model Not Using Skins?

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CJLERCH
50 Posts
Posted Mar 30, 2014
So, I decompiled, edited, reskinned, and recompiled a new variant of the fizzler model. It's showing up in the model window thingy for Hammer, but the skins aren't. I've made a seperate model for FourthReaper's green fizzler emitters (I created the skin, not him. If he has them up somewhere, I haven't found them), but it just uses the default skin. Not even all three of them; just the default, clean skin. I only edited the QC file, if that was the problem. Anyway, I have a screencap up of everything I edited, such as the files locations and code as well as the enabled skin, and the disabled skin.

EDIT:
I hadn't noticed it before, but, apparently, the collision models are also off.

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Skotty
671 Posts
Posted Mar 30, 2014
Replied 1 hour later
What compiler did you use? Portal 2's studiomdl.exe doesn't generate .dx80.vtx files, so why do you have them in your folder (first picture)?
And it would be always better to post the complete QC file content here instead of just a piece on image. Plus, if there are problems with your collision models and your QC is correct you should post that SMD file, too.
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CJLERCH
50 Posts
Posted Mar 30, 2014
Replied 11 minutes later

Skotty wrote:
What compiler did you use? Portal 2's studiomdl.exe doesn't generate .dx80.vtx files, so why do you have them in your folder (first picture)?
And it would be always better to post the complete QC file content here instead of just a piece on image. Plus, if there are problems with your collision models and your QC is correct you should post that SMD file, too.

I used crowbar, not the one that ships with it. For some reason, the one that comes with that games always errors for me. Anyway here's the QC, and the Phys SMD

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FelixGriffin
2,680 Posts
Posted Mar 30, 2014
Replied 4 hours later
Use the Portal 2 model compiler and see if that works.