I opened the test sign instance (info_sign_sp_clean), grouped all brushes in it and made them a func_brush. Then I placed a third logic_relay in it with the output[on trigger-"name of the brush"-SetParentAttachmentMaintainOffset-parameter "monitor_attach"]. I parented it to something I named "testsign_arm" and that's how I named the panel arm in my level. Result: the panel arm moved through the test sign -> failure!
Next I triedthis:
I opened the test sign instance (info_sign_sp_clean), grouped all brushes in it and made them a func_brush. I parented it to something I named "testsign_brush" and that's how I named a brush which I placed right between the test sign and the panel arm in my level. I made a logic_auto and set its output on [on mapspawn-testsign_brush-SetParentAttachmentMaintainOffset-parameter "monitor_attach"]. Result: the panel arm moved through the test sign, but this time the brush behind the sign didn't move either. -> failure!
I wondered why the brush didn't move so I made a simple map with only a button, the brush with the panel arm and the same panel arm, which I made a parent of a wheatley monitor. aaand...nothing - the monitor and the brush stood at one place while the panel arms went through them. I thought "there's something wrong with this video_arm.mdl!" so I wanted to parent the test sign to a func_movelinear, so that it moves the same speed and distance as it (and it would only look like the panel arm is pushing the sign). nope, the func_movelinear moved and the sign didn't.
last try:
I set anoutput to the sign [on trigger-"name of the brush"-SetParentAttachmentMaintainOffset-parameter "panel_attach"] and parented it to a normal 64*64 panel arm outside the map, which I wanted to move the same distance and speed as the video_arm.mdl, so that it'll only look like it's pushing the sign...another failure.
My questions:
1. HOW can I attach ANYTHING to a video_arm.mdl?
2. is there ANY way I can "tell" the instance info_sign_sp_clean to move?
3. WHAT have I been doing wrong in these 4 attempts?
4. Is collapsing the instance and then messing around with its parts a sollution?

