[SOLVED] prop_?

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QuantumNarwhal
35 Posts
Posted Apr 14, 2014
I'm quite new to the portal authoring tools, but I've got the basics. I've already made a successful mini-game map, I just have a little query though: whenever I make a prop_physics and change the model to a desk and test the map, it just doesn't spawn. The only fix I've found is to change it to a prop_dynamic, which make the desk immobile and able to walk through. Anyone got any fixes?
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RectorRocks
522 Posts
Posted Apr 14, 2014
Replied 7 minutes later
Just cover the desk with an invisible/playerclip brush.
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QuantumNarwhal
35 Posts
Posted Apr 14, 2014
Replied 21 minutes later

RectorRocks wrote:
Just cover the desk with an invisible/playerclip brush.

But I would like it to be affected by physics.

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User
630 Posts
Posted Apr 14, 2014
Replied 1 hour later

QuantumNarwhal wrote:
But I would like it to be affected by physics.

Theres an enitity named prop_physics_override.

There are a lots of models, some of them are compiled to a prop_dynamic, some prop_static, and some models can be both. There also models who are compiled to prop_physics, some models not. For example the Table. So if you use the table as a prop_physics, it wont spawn because the table is only compiled for dynamic/static (i think). So you can use the _override , it "makes" the table an physics object (ofcourse only for the current map), and adds a hitbox. Prop_dynamic_override does the same, but this entity turns static/physic models into a dynamic one.